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  1. Auronen

    Gothic ½ Улучшение распределяемости критических атак | zTrueChance [универсальный плагин]

    Amazing stuff! Glad to see the new framework in action. *thumbs up*
  2. Auronen

    Gothic ½ Расширение возможностей парсера | zParserExtender [плагин для Union]

    For strings and constants it would be amazing to have a cleanup! Gratt, I'll test it right away. I do quite a lot of translations and this string array reading problem was really annoying, so I solved it by writing my own external function to read the spell name in order to save me time...
  3. Auronen

    Gothic ½ Расширение возможностей парсера | zParserExtender [плагин для Union]

    Amazing, everything seems to work great so far. There could be a META tag and maybe also a code block? Something like this? once { const string NAME_PAN = "Fixed a typo"; instance ItMi_Gold (C_ITEM) { visual = "ItMi_Gold.3ds"; }; } func void MyInjectionFunction () {...
  4. Auronen

    Gothic ½ Расширение возможностей парсера | zParserExtender [плагин для Union]

    There is no problem, but it seems to me, that it would be a great addition. For example: I was playing with injection and I tried to change a dialogue instance. Like this INSTANCE DIA_VLK_7834_Ingor (C_INFO) { DIA_VLK_7834_Ingor_old(); description = "Custom description"; }; The...
  5. Auronen

    Gothic ½ Расширение возможностей парсера | zParserExtender [плагин для Union]

    Gratt, Hi again, is there a way to perform a symbol overwrite? Basically turn off the hooks and overwrite the symbols value to a new one?
  6. Auronen

    Gothic ½ Расширение возможностей парсера | zParserExtender [плагин для Union]

    Hi, is there a way to get rid of zParsers annoying thing, that prevents you from accessing string arrays? For example, if I want to get the names of spells from the string array, that is usally defined in TEXT.D I have to use Ikarus to write something like this: description =...
  7. Auronen

    В разработке... World Editor II

    Hello, I tried the new version and now it loads a world fine, but crashes on any VOB selection with this message and stacktrace: Tested on a clean install with the latest Union only, G2A: Though, I get the same error on my modded version where I test my plugins - there it worked on first...
  8. Auronen

    Union SDK - Инструменты разработчика

    Slavemaster, Thank you for your extensive answer. *thumbs up*
  9. Auronen

    Union SDK - Инструменты разработчика

    Hello, I really enjoy working with this SDK, it is amazing! I have few questions: Is there a way to get the version of Union? I want to give a warning to the user, that he is using older version of Union and ask him to update. Is there a way to perform checks for other Union plug-ins? In case I...
  10. Auronen

    Gothic ½ Плагин барьера | zBarrier [Плагин для Union]

    Thank you, you were right, I had a redundant file there. Everything works great now. Thank you very much *blush*
  11. Auronen

    Gothic ½ Плагин барьера | zBarrier [Плагин для Union]

    I placed it in _work\Data\Meshes\_compiled and got the same error. The game tries to load it, but fails on game start. This was a zSpy output: [w] 00:31 Warn: 0 D: z3d(zCMesh::LoadMSH): wrong mesh-file version, engine: 265, file: 9 .... <zMesh.cpp,#3092>
  12. Auronen

    Gothic ½ Плагин барьера | zBarrier [Плагин для Union]

    Thank you for your fast response, I removed the compiled mesh, but there is the same problem, I am calling Barrier_SetEnabled (TRUE); from INIT_WORLD () Am I suppose to use only the dll?
  13. Auronen

    Gothic ½ Плагин барьера | zBarrier [Плагин для Union]

    Hello Gratt, Saturas, is the source-code going to be available for this plugin also? It is throwing me this error and without source-code I cannot debug it myslef. :( There is no stacktrace underneath, so I didn't include it. Auronen
  14. Auronen

    В разработке... World Editor II

    Windows 7 and Union 1.0l (it is on the Console screenshot)
  15. Auronen

    В разработке... World Editor II

    I reinstalled the game and I still get a problem on the same address. But now with a stactrace.
  16. Auronen

    В разработке... World Editor II

    Hello, I am testing the editor and I am getting a crash jsut before the load finishes. The (non existent) stacktrace: I also think the ingore list isn't working for me, as seen on the screenshot below. I have the my ownl plugin AllItems.dll in a ignore list in the .ini file as such...
  17. Auronen

    Gothic ½ Union (патч для Gothic)

    Hello, is it possible to compile Union plug-ins on Linux? Has anyone tested it? I know there is a way to compile Visual Studio projects on unix based systems. I just wanted to ask if anyone tried it and managed to get it working. Thanks
  18. Auronen

    Gothic ½ Сказание о потерянном управлении (флудильня)

    Hello everyone, I would personally keep it as it was originally and add a toggle to the menu to switch to "modern" one button control.
  19. Auronen

    В разработке... World Editor II

    (Sorry for english) Thank you for this amazing tool. I had more success with your editor inserting, editing and saving custom MOBs, than in other editors. I especially like the gizmos for moving and rotating VOBs and of course the smoothness of all the whole program. There is one interaction I...
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