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Здесь вы можете найти ответы практически на все свои вопросы о серии игр «Готика» (в том числе различных модах на нее), «Ведьмак», «Ризен», «Древние свитки», «Эра дракона» и о многих других играх. Можете также узнать свежие новости о разработке новых проектов, восхититься творчеством наших форумчан, либо самим показать, что вы умеете. Ну и наконец, можете обсудить общие увлечения или просто весело пообщаться с посетителями «Таверны».
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I'd love a plugin that detects if a .pfx hits an actor and executes a function
.
For example, the dragon firebreath attack should hit all enemies in a cone that are caught in the particle effect, not just its target.
This could open to the possibility of adding area of effect attacks that are...
Hi, sorry if this has been answered already, but when I use the "multi select" tool I cannot copy-paste the vobs selected. Am I missing something/doing something wrong or is it still a WIP feature ? Phenomenal work btw, thanks for this wonderful program!
I believe the shield animations found everywhere could be of use here, don't you think? I always liked the "UH OH DANGER" move the hero does, dropping the torch to the ground adds dramacity and all, but I was using 2H weapons2 24/7 so it made sense. if you have a one handed weapon, the most...
Hey everyone!
Would it be possible to NOT drop the torch when going into combat stance, maybe saving its position on the hand of the hero/npc until deselected/expires?
Hey everyone!
Looking for someone to compile some .3ds meshes into an existing .zen for me. Have the materials ready to go, my laptop fries anytime I try to attempt it.
Many thanks for the attention, have a good day.
Hello everyone!
Does anyone know how to reenable the Gothic 1 "glowing items" effect in G2? Cannot find it anywhere and frankly the little glimmer is kind of annoying.
Thanks in advance, have a nice day!
Hello everyone, how are you all feeling?
I have another potentially good idea for a plugin. Players can hugely exploit the "jump back" and parry feature of Gothic to become virtually invulnerable, because the game registers a change in bodystate (from BS_RUN to BS_PARADE) the second it enters...
Hello everyone, long time no see.
I've thought of a possible gamechanging plugin to offer the hardcore fans a challenge (yes, you, those that know every mechanic like the back of their hand):
In short, when X parries or jumps back (as we know, these offer invincibility frames = no damage...
Or at the very least adding different damage frames inside a single animation (IE: animation is NPC swinging twice, but dmg is calculated once, can something be done to that so that the game registers 2 damage instances instead of 1?)
Hello everyone!
I wonder if it's possible to unlock the full front combos for NPCs or at least pick from front attack frames 1-2 and 3-4 from time to time, to spice combat up...
Another idea to add more randomness to the game, don't know if it's possible to do but I guess asking doesn't hurt :)
Randomizing NPC attack animations:
Most NPCs only use the first 2 attacks from the front-attack sequence, my idea would be to make their front attack start randomly between the...
Would make sense if the difference between STR levels is considerable (ie. attacker has 200 str whereas defender has 10), but I'm not really fond of this idea either.
A set of variables to completely tweak bonus damage from attributes (STR, DEX) based on item flags, now THAT would be really...
Continuing with the shield/arrow thing, I think it would be perfect if:
shields give bonuses only when you're parrying, not only when equipped, so that the resistances are applied when you're actually doing something (i.e. parrying an incoming arrow or magic bolt or whatever), in that case...
Reviving the thread with a request:
Armor worn influences movement and animation speed.
Since I'm rusty on animations, I assume that regular Gothic animations are played at 25 FPS (by memory).
Given this, I suggest to divide armor in 3 categories:
Light/No Armor: 29-30 FPS
Medium Armor: 25 FPS...
Plugin Ideas:
1) (very unlikely): Calculate BBOX collision of off-hand when using dual wield animations to inflict damage based on equipped off-hand weapon.
2) (also wildest wet dream): A plugin that creates a believable thieving/assassination system with arrays that create randomly generated...
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