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For strings and constants it would be amazing to have a cleanup!
Gratt, I'll test it right away.
I do quite a lot of translations and this string array reading problem was really annoying, so I solved it by writing my own external function to read the spell name in order to save me time...
Amazing, everything seems to work great so far.
There could be a META tag and maybe also a code block?
Something like this?
once {
const string NAME_PAN = "Fixed a typo";
instance ItMi_Gold (C_ITEM)
{
visual = "ItMi_Gold.3ds";
};
}
func void MyInjectionFunction ()
{...
There is no problem, but it seems to me, that it would be a great addition.
For example:
I was playing with injection and I tried to change a dialogue instance.
Like this
INSTANCE DIA_VLK_7834_Ingor (C_INFO)
{
DIA_VLK_7834_Ingor_old();
description = "Custom description";
};
The...
Hi,
is there a way to get rid of zParsers annoying thing, that prevents you from accessing string arrays? For example, if I want to get the names of spells from the string array, that is usally defined in TEXT.D I have to use Ikarus to write something like this:
description =...
Hello,
I tried the new version and now it loads a world fine, but crashes on any VOB selection with this message and stacktrace:
Tested on a clean install with the latest Union only, G2A:
Though, I get the same error on my modded version where I test my plugins - there it worked on first...
Hello,
I really enjoy working with this SDK, it is amazing!
I have few questions:
Is there a way to get the version of Union? I want to give a warning to the user, that he is using older version of Union and ask him to update.
Is there a way to perform checks for other Union plug-ins? In case I...
I placed it in _work\Data\Meshes\_compiled and got the same error.
The game tries to load it, but fails on game start.
This was a zSpy output:
[w] 00:31 Warn: 0 D: z3d(zCMesh::LoadMSH): wrong mesh-file version, engine: 265, file: 9 .... <zMesh.cpp,#3092>
Thank you for your fast response, I removed the compiled mesh, but there is the same problem, I am calling Barrier_SetEnabled (TRUE); from INIT_WORLD ()
Am I suppose to use only the dll?
Hello Gratt, Saturas,
is the source-code going to be available for this plugin also? It is throwing me this error and without source-code I cannot debug it myslef. :(
There is no stacktrace underneath, so I didn't include it.
Auronen
Hello,
I am testing the editor and I am getting a crash jsut before the load finishes. The (non existent) stacktrace:
I also think the ingore list isn't working for me, as seen on the screenshot below. I have the my ownl plugin AllItems.dll in a ignore list in the .ini file as such...
Hello,
is it possible to compile Union plug-ins on Linux? Has anyone tested it? I know there is a way to compile Visual Studio projects on unix based systems. I just wanted to ask if anyone tried it and managed to get it working.
Thanks
(Sorry for english)
Thank you for this amazing tool. I had more success with your editor inserting, editing and saving custom MOBs, than in other editors.
I especially like the gizmos for moving and rotating VOBs and of course the smoothness of all the whole program.
There is one interaction I...
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