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Hello again.
I want to report that I think that Union v1.0g contains a memory leak (or something that consumes the computer's resources in an exceeding manner) when opening up maps and documents and books. Because from the constant 60 FPS, I experience a severe framerate drop when reading maps...
I tested the plugin and I can't say I experienced any bugs that Fabiosek reported. Other than a somewhat sharp camera rotation while entering a water body, something you can easily get used to, everything works as intended. I recommend adding this one to the plugins section in the Resource...
I forgot about this one, hence that's why I'm hopping on Fabio's request train about fixing it.
Does this one happen when the player is wading in water and the camera's point of view is close to 0° in the horizontal aspect and the separate overlay (surface/underwater) textures don't register...
Either I wasn't fully understood or I didn't understood you. As quickly and as easy as possible:
Clean Gothic 2 NotR with Union and its required auxiliaries:
- Drinking "Potion of Haste" and sprinting while under its influence does not generate "blue glitter" on regular basis; it only appears...
Does that mean you want assistance with that? If yes, then if you could extract the text, so I wouldn't have to transcribe everything from scratch, that would be extremely dandy, and would speed the process up by tenfold. Thanks!
Okay, the patch for "Fire Rain" and "Wave of Death" VFXes seems to work in every configuration I tried it with (I tinkered with magic protection of monsters I tried these spells on too, to be extra sure). But I can see you've already released the "Last Patch Before The New Year" version of Union...
Awesometastic. And I got the explanation about the real nature of this bug at last, ha! I'm testing the "release" version right now, but I'm going to tackle the testing with the "debug" version too. I will report within the next two days, after extensive combat simulations.
Have you ever thought about implementing a fix for the "Fire Rain" and "Death Wave" spells hitting twice bug in Union and/or SystemPack? There is a code for that flying around WoG.de, and it seems it can be used even with the classic Daedalus.
I don't know. I tested it with the repacked custom .ZEN of Khorinis, where you start in the subarea that I mentioned above, and the ambient sounds played right away, without me moving into another subarea. I tested the patch with the unmodded Khorinis .ZEN as well, and it had problems with the...
Thank you for the answer. So, this is only your own name for your own version of the hack/fix/patch for that issue, and it's simply the name of the problematic .DLL. I really thought for a moment you took the .DLL from the link and implemented it in the code. xD
Also, a minor error report: some...
Hello, peeps.
One more thing, before I forget. I noticed in the debug window that there's a D3DIM700.DLL "plugin" on the list of loaded plugins, and I guess it's for the "above 2048 pixels resolution" fix. If it's the hacked one from UCyborg then I strongly recommend ditching it and...
Hey, brackies, I have a question, because Google Translate translation isn't specifically precise on the subject.
Does the "Patch for clean Gothic + 4GB patch" from the Resource Manager actually contain some sort of LAA enabler that allows 32 bit applications to use 4GB of RAM, and treats...
Gratt
I forgot to mention: the newer files you provided me with (Union.patch, Vdfs32g.dll, and Union.vdf) are giving me a lot more performance than Union Game Patch + Union 1.0b alone. There are sometimes drops by 10-15 FPS when I enter Khorinis' sewers with Union 1.0b alone, but not with your...
Hi!
Since it seems there's no "official" Union thread on WoG in English, I guess reporting issues with the Union v1.0b and Union Game Patch in this thread won't hurt. I'm sorry for my lack of initial exuberance on the very first, proper post on this forum, but all of the content on here is in...
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