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Здесь вы можете найти ответы практически на все свои вопросы о серии игр «Готика» (в том числе различных модах на нее), «Ведьмак», «Ризен», «Древние свитки», «Эра дракона» и о многих других играх. Можете также узнать свежие новости о разработке новых проектов, восхититься творчеством наших форумчан, либо самим показать, что вы умеете. Ну и наконец, можете обсудить общие увлечения или просто весело пообщаться с посетителями «Таверны».
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That's not my picture, it's the picture of the guy above who had the same problem.
I have a crappy generic PS2 bootleg controller. I also have some other cheap controllers + Steam controller, but that can actually run without any plugins.
If you meant the mod fix on the screenshot then then it's just test copy for the plugin to see if it works at all.
Not each country has it's modfix, only russians have and care about this stuff. Poles and to my knowledge germans play either bigger mods or clean vanilla games. Few that use some...
Why do you need to translate it though, the games are already translated, all you need is copies of Gothic 1 and 2 in different languages, which I have and can share the necessary files. Unless you meant resource manager description, then that I could take care as well.
With the ZGamePad...
What are limits of Union?
1. Would it be possible to add some UI element like something similar to this in Witcher 2:
It would be useful to combine with controllers.
2. A plugin that changes language of your game would be great idea, I see quite few people sometimes having problem with this...
It seems that I've encountered some fatal issue.
I was translating a mod for quite some time, using the ReCSV editor, and I used it several times in the Gothic Translator program to load it and run in the game to test it, and it was fine so far.
But now for some unknown reason when I try to...
What if someone wanted to translate a Vanilla, unmodded game into a new language? I don't think this tool would would work, since it requires .mod and vdf files.
This is actually a very bad way of thinking. Linux is slowly but surely becoming more and more popular platform. Ignoring it would be a disservice to both you and people who would want to use it.
As of now Union likely does not work under Linux environment, I've met several people who tried to...
It's not enabled by default though, you deal 0 damage not only to invincible characters but also when you use magic on someone with high magic resistance, just make =1 the default value and it's gonna be finished I think.
Almost there, the numbers that appear can be more smoother instead of being "choppy". If we want it to look even better it could be animated like here:
Also hitting invincible targets does not show anything, where I think it should display "0".
Different question - would it be possible to...
It's almost perfect, I just wish the damage outcome would be displayed directly next to the enemies affected rather than independently in the middle of your screen, like here
Alternatively, can I enable minimum damage back in AlterDamage? I set MinDamageVarName=5 but it didn't seem to change...
Is there a way for me to disable all the changes this plugin introduces, except for the Damage Counter? This or point me to a way to add such counter separately.
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