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Ok, I create my PartialHook for UpdateSettings on address 0x00429273 and GFA/FreeAiming hooks at 0x00429272 for the same thing, so it interfeeres with each other. I can just hook on different addres and it should be ok xd
Ok I fixed the addresses, I just simply used wrong address before :|
Yea, I know now. Hook_CallPatch hooks conflict with old union and Hook_Detours conflict with Ikarus/lego (at least with CoM). I’ll switch back to partialhook later.
For whatever the reason is, your plugin is blocking my hook on CGameManager_ApplySomeSettings completely, so it can't read the config file and load settings.
Is it possible to see the source code of your plugin? I'm really interested in what is happening there.
Pluginy - Nowe API – Google Диск
I don't remember if Compass works properly in CoM, world is rotated there so north is not in the north actually. Also this plugins are written using new union api and I didn't update them for quite long time, so I can't guarantee they gonna work properly.
Compass - like the name suggests, it's just a compass that points to the north
QuickSlots - yea it's like hotbars, wanted to make it more advanced than the one that's available, but I never finished it and it's not available to download anywhere
VobLocator - I'd rather suggest to use the one...
Can you show me the error?
I think something happend within the new api, because problems started to show up after I updated the dependencies in the plugin. We'll have to investigate the issues.
I updated the plugin and now by default it works only with flying monsters. After changing the setting in ini/plugins menu it will affect also other npcs, and that includes human npcs as they tend to also get stuck on edges which for me is annoying.
This is multiplatform plugin, so hooks for all needed, right? Each hook is only relevant for the designated engine anyway? How am I supposed to do multiplatform build otherwise?
Ah shit, idk why I missed the issue on github. I'll fix it later today, I'll make it so by default it will only affect flying creatures, and make it optional to work on other creatures, by an option in gothic.ini/plugins menu.
I don't know. I've stopped doing anything related to Gothic 3 for the time being. I'm too tired of this shitty game, where trying to fix one bug creates two more. Maybe if there's ever a release or leak of the source code, I'll get back to it, but without that, it's just too bothersome to...
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