Fabiosek
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I checked the fix and:
1. Music volume works correctly (if sfx volume is not 0).
2. Music on/off didn't work.
3. If "Sfx volume" is "0", the music will stop playing.
PS. Does music have no loop? I guess the song didn't start playing again after it was finished.
EDIT:
		 
	
Sometimes I have a game crash with this error when I move to another zone. The original songs were in OGG format. I converted them to IMA ADPCM WAV, 44khz. If it matters.
			
			1. Music volume works correctly (if sfx volume is not 0).
2. Music on/off didn't work.
3. If "Sfx volume" is "0", the music will stop playing.
PS. Does music have no loop? I guess the song didn't start playing again after it was finished.
EDIT:
 
	Sometimes I have a game crash with this error when I move to another zone. The original songs were in OGG format. I converted them to IMA ADPCM WAV, 44khz. If it matters.
			
				Последнее редактирование: 
			
		
	
								
								
									
	
								
							
							 
				

 
		 
 
		 
 
		
 oFrameActivity()+107 byte(s), P:\dev\g2addon\release\ZenGin_dieter\zResource.cpp, line 613 0023:0062190E (0x00000001 0x00000000 0x0660AF88 0x0135FBB4) Gothic2.exe, zCWorld::Render()+526 byte(s), P:\dev\g2addon\release\ZenGin_dieter\zWorld.cpp, line 826 0023:006C87EB (0x0A16C178 0x00000000 0x00000000 0x0A16C178) Gothic2.exe, oCGame::Render()+331 byte(s), P:\dev\g2addon\release\Gothic_ulf\oGame.cpp, line 2658 0023:691F1431 (0x00000000 0x1006BEF5 0x0135FC3C 0x00425E6E) SHW32.DLL, UnionCore::CUnion:
oFrameActivity()+107 byte(s), P:\dev\g2addon\release\ZenGin_dieter\zResource.cpp, line 613 0023:0062190E (0x00000001 0x00000000 0x0660AF88 0x0135FBB4) Gothic2.exe, zCWorld::Render()+526 byte(s), P:\dev\g2addon\release\ZenGin_dieter\zWorld.cpp, line 826 0023:006C87EB (0x0A16C178 0x00000000 0x00000000 0x0A16C178) Gothic2.exe, oCGame::Render()+331 byte(s), P:\dev\g2addon\release\Gothic_ulf\oGame.cpp, line 2658 0023:691F1431 (0x00000000 0x1006BEF5 0x0135FC3C 0x00425E6E) SHW32.DLL, UnionCore::CUnion: 
 
		 
		
	
								 
		
	
								 
		
	
								 
		
	
								 
 
		 
 
		 
		
	
								 
		
	
								 
		
	
								