+oCNpc::StandUp(int,int): void
CALLER : 0x0074C00D [0x0074C00D:oCNpc::OnMessage in oNpc.cpp(10767)]
THIS : (objectName=PC_HERO, enemy=SLD_800_LEE, human_ai=((npc=PC_HERO, wmode=0, wLevel=0, oldWLevel=0), aiCam=(underWater=0)), inventory2=(owner=PC_HERO, packString=ITFO_BREAD:999,ITSC_WINDFIST:999, vobs=ITSC_TRFSHEEP:999))
A0 : 0
A1 : 1
+zCModel::FadeOutAnisLayerRange(int,int): void
CALLER : 0x006AE53C [0x006AE53C:oCAniCtrl_Human::StopTurnAnis in oAniCtrl.cpp(2264)]
THIS : (objectName=PC_HERO)
A0 : 20
A1 : 20
+zCModel::FadeOutAni(zCModelAniActive*): void
CALLER : 0x0057F21D [0x0057F21D:zCModel::FadeOutAnisLayerRange in zModel.cpp(4132)]
THIS : (objectName=PC_HERO)
A0 : (name="T_DIALOGGESTURE_16" (F), id=647, nextAni=, nextAniOverride=)
THIS : (objectName=PC_HERO)
TIME : 254
THIS : (objectName=PC_HERO)
TIME : 1 236
+zCModel::StartAni(zCModelAni*,int): void
CALLER : 0x00682E27 [0x00682E27:oCNpc::StandUp in oNpc_Move.cpp(1191)]
THIS : (objectName=PC_HERO)
A0 : (name=T_LGUARD_2_STAND, id=889)
A1 : 0
+zCModel::FadeOutAni(zCModelAniActive*): void
CALLER : 0x08A10976
THIS : (objectName=PC_HERO)
A0 : (name="S_LGUARD", id=230, nextAni=S_LGUARD, nextAniOverride=)
THIS : (objectName=PC_HERO)
TIME : 74
THIS : (objectName=PC_HERO)
TIME : 532
+zCModel::FadeOutAnisLayerRange(int,int): void
CALLER : 0x00682EA5 [0x00682EA5:oCNpc::StandUp in oNpc_Move.cpp(1206)]
THIS : (objectName=PC_HERO)
A0 : 2
A1 : 8
THIS : (objectName=PC_HERO)
TIME : 408
THIS : (objectName=PC_HERO, enemy=SLD_800_LEE, human_ai=((npc=PC_HERO, wmode=0, wLevel=0, oldWLevel=0), aiCam=(underWater=0)), inventory2=(owner=PC_HERO, packString=ITFO_BREAD:999,ITSC_WINDFIST:999, vobs=ITSC_TRFSHEEP:999))
TIME : 2 758