fyryNy
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This script fixes few things in game and also adds new features:
Extract
If you want Cure Disease potion and Antidote to work without that stupid spell animation, extract also
- New, more random percentage chance for applying status effects like Freeze or Burn on hit
Spells:
- Area spells or charged spells have 100% to apply effect
- Quick casted spells have 10% chance to apply effect (optional,QuickCastChance
in config)
Melee:
- Normal attacks have 30% chance to apply
- Power attacks have 35% chance to apply
Ranged:
- Based on the bow's tension force - Companions that are following Hero will now attack enemies immediately when Hero or other companion is targeted and attacked.
This feature can be toggled on/off with a hotkey while in-game (default: APOSTROPHE)
There is an icon added in top right corner of the screen representing current status.
Green shield - standard, vanilla game behaviour, companions are more passive
Red clashing swords - new behaviour, companions are more aggressive
Icon is only visible when there are companions in Hero's party.
Icon size and position can be changed in config
CompanionIconSize - Size of the icon (default: 16)
CompanionIconPosTopX - Position in X-axis in percentage (default: 98.5, min: 0.0, max: 100.0)
CompanionIconPosTopY - Position in Y-axis in percentage (default: 2.5, min: 0.0, max: 100.0) - Companions will now use sprint when following Hero
- Companions that are too far away from Hero will be teleported near Hero, distance for this check is Entity.ROI - 250.0 (optional,
TeleportCompanionTooFarAway
in config) - If Player cancels routine of an NPC (by walking into the room or drawing a weapon) that is using interactive objects like beds, bookstands, NPC will try to take a few steps back and free the object, so Hero can use it now
- Added console command for reviving NPCs
revive NPC_INSTANCE
or simplyrevive
when dead NPC is focused (it can only be focused if corpse was not looted yet) - Added console command for resetting NPCs position
resetpos NPC_INSTANCE
or simplyresetpos
when NPC is focused and not dead
NPC should be teleported to the destination point of their current routine - Fully integrated Script_ItemUseFuncEnabler
(this feature is for mod developers, example modified working templates for Cure Disease and Antidote are included in optional zip file) - Added an option to remove all waterfall sound effects from the game (
RemoveWaterfallSoundEffects
in config, by default turned off).
Due to a bug with sound effects system, when near big waterfalls near Silden, game can get a bit laggy (for me it’s almost unplayable there). Until a proper fix for that issue is found, I created this workaround. - Added an option to block monster respawn (some monsters can respawn after few in-game days after being killed)
(BlockMonsterRespawn in config, by default turned off)
Extract
Script_G3Fixes.zip
inside main directory of Gothic 3 (where Gothic3.exe is placed).If you want Cure Disease potion and Antidote to work without that stupid spell animation, extract also
Script_G3Fixes_Example_Templates.zip
inside main directory.
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