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Gothic ½ ItemMap - In-game map with items, NPCs, chests and other objects

fyryNy

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  • Первое сообщение
  • #1
ItemMap
This plugin shows on the in-game map locations of all items, NPCs, chests and other objects.

Functionality​

  • Show markers on map for items with ability to filter by plants, melee weapons, ranged weapons, armors, documents, spells (runes/scrolls), magic items, potions, food and miscellaneous
  • Show markers on map for npcs with ability to filter by dead, angry, friendly, companions, hostile humans/monsters, traders, npcs that can still give exp after beating them up (humans) and npcs that can be pickpocketed
  • Show markers on map for containers with ability to filter by locked (picklock/key owned by player/key not owned by player), open
  • Show markers on map for items that are in containers
  • Show markers on map for interactive objects that have a function
  • Show list of all unique objects and their total amount
  • Search for specific object by name or instance

Screenshots​

Rmqu9EV.png

4BRyLyd.jpeg

nWuCfwL.jpeg

1ArKF5y.jpeg

2ITj4Bl.jpeg

Settings​

All settings besides colors, `ShowTradersNoCond`, `RememberSearchInput` and `ShowFilteredStaticColor` can be changed in-game while interacting with map and are saved after closing the map.
`ShowTradersNoCond`, `RememberSearchInput` and `ShowFilteredStaticColor` can be changed in Gothic.ini or game menu `Union & Plugins`.
Colors can be changed only in Gothic.ini
INI:
[ITEMMAP]
ShowSearchBar=1
; 
; Show search bar [default: 1]

ShowMarkers=1
; 
; Show markers on map [default: 1]

ShowList=0
; 
; Show list with items/npcs [default: 0]

ShowHelp=1
; 
; Show help panel with controls [default: 1]

IconSize=10
; 
; Size of the markers on map [default: 10]

ListWidth=25
; 
; Width of the list with items/npcs in % of the screen width [default: 25]

TransparentPanels=0
; 
; Transparency of list and search bar panels (on/off) [default: 0]

ShowTradersNoCond=0
; 
; Show traders without checking if player fulfill the requirements (traders that trade with certain guild, on certain hours or require to complete a quest beforehand) [default: 0]

RememberSearchInput=1
; 
; Remember search input when closing map or changing mode [default: 1]

PrevMode=0
; 
; Previously used mode [default: 0 - Items]

PrevFilterItems=0
; 
; Previously used filter for items [default: 0 - Plants]

PrevFilterNpcs=8
; 
; Previously used filter for npcs [default: 10 - All]

ColorItemPlants=#00FF00
; 
; Marker color for plants [default: #00FF00]

ColorItemMelee=#FF0000
; 
; Marker color for melee weapons [default: #FF0000]

ColorItemRanged=#FF0000
; 
; Marker color for ranged weapons [default: #FF0000]

ColorItemArmors=#800080
; 
; Marker color for armors [default: #800080]

ColorItemDocs=#FFFF7F
; 
; Marker color for documents [default: #FFFF7F]

ColorItemSpells=#0080FF
; 
; Marker color for spells [default: #0080FF]

ColorItemMagicItems=#FF00FF
; 
; Marker color for magic items [default: #FF00FF]

ColorItemPotions=#00FFFF
; 
; Marker color for potions [default: #00FFFF]

ColorItemFood=#FF8000
; 
; Marker color for food [default: #FF8000]

ColorItemNone=#808080
; 
; Marker color for misc items [default: #808080]

ColorNpcDead=#000000
; 
; Marker color for dead npcs [default: #000000]

ColorNpcAngry=#FF8000
; 
; Marker color for angry npcs [default: #FF8000]

ColorNpcFriendly=#00FF00
; 
; Marker color for friendly npcs [default: #00FF00]

ColorNpcParty=#AFFFAF
; 
; Marker color for companions [default: #AFFFAF]

ColorNpcHostileHuman=#C800C8
; 
; Marker color for hostile humans [default: #C800C8]

ColorNpcHostileMonster=#FF0000
; 
; Marker color for hostile monsters [default: #FF0000]

ColorNpcTrader=#FFFF80
; 
; Marker color for traders [default: #FFFF80]

ColorNpcPickpocket=#80AFFF
; 
; Marker color for npcs that can be pickpocketed [default: #80AFFF]

ColorNpcDefeatExp=#123456
; 
; Marker color for npcs that can give exp after beating them up [default: #123456]

ColorNpcNeutral=#696969
; 
; Marker color for all npcs that do not belong to any of the previous categories [default: #696969]

ColorContainerItemsInContainers=#FFFFFF
; 
; This entry is automatically generated by plugin, but is not used

ColorContainerLockpick=#FF8000
; 
; Marker color for containers that can be unlocked with a lockpick [default: #FF8000]

ColorContainerOwnedKey=#C800C8
; 
; Marker color for containers that can be unlocked with a key that player currently has in inventory [default: #C800C8]

ColorContainerNotOwnedKey=#FF0000
; 
; Marker color for containers that can be unlocked with a key that player currently doesn't have in inventory [default: #FF0000]

ColorContainerOpen=#00FF00
; 
; Marker color for containers that are unlocked [default: #00FF00]

ShowFilteredStaticColor=0
; 
; Use static color for all markers when currently active filter is other than ALL [default: 0]

ColorStaticFilter=#FFFFFF
; 
; Marker color used when "ShowFilteredStaticColor" is active [default: #FFFFFF]
; Plugin will use this color for all markers whenever there is a filter active which is not ALL

NewBalanceWispRule=0
; 
; If enabled, plugin doesn't show items that are hidden in New Balance mod. By default enabled if New Balance mod is detected.

SearchStringSeparator=|
; 
; Separator used to split search string when searching for multiple objects. [default: |]

Installation​

Just download ItemMapPlugin.vdf and place it inside Data/Plugins.
Union required.

Download​

Google Drive

Source code will be available at later time.
Translations to other languages will be added in one of the future updates.
 
Последнее редактирование:

crashtua

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Update
Код:
[1.0.5]
- Added an option to search for multiple objects. You can split the search string with a character | (vertical bar - https://www.ascii-code.com/124). It can be changed to some other character in gothic.ini (option SearchStringSeparator)
- Showing Pickpocketing targets now also works in Gothic 1 (because some mods may add the same pickpocketing system as in Gothic 2 - pickpocketing dialogues)
1712070573146.png

works fine! Thanks a lot.
 

BSODer

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fyryNy, Hello. Thanks for the great mod.
Is it possible to display "Show list of all unique objects and their total amount" for locations that do not have maps? Just list.
 

fyryNy

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It is possible, but I'm not sure when I'll release an update.
 

BSODer

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I'll be waiting. Thank you.
 
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