// ******************************************************
INSTANCE ITAR_PIR_L_Addon (C_Item)
{
name = "Piratenkleidung";
value = VALUE_ITAR_PIR_L_Addon;
B_Prt_ItAr("Pir_L_Addon",40,40,40,0,0);
};
// ******************************************************
instance ITAR_PIR_M_Addon (C_Item)
{
name = "Piratenrьstung";
value = VALUE_ITAR_PIR_M_Addon;
B_Prt_ItAr("PIR_M_ADDON",55,55,55,0,0);
};
// ******************************************************
instance ITAR_PIR_H_Addon (C_Item)
{
name = "Kapitдns Kleidung";
value = VALUE_ITAR_PIR_H_Addon;
B_Prt_ItAr("PIR_H_ADDON",60,60,60,0,0);
};
// ******************************************************
instance ITAR_Bloodwyn_Addon (C_Item)
{
name = "Bloodwyn Rьstung";
value = VALUE_ITAR_Bloodwyn_Addon;
B_Prt_ItAr("Bloodwyn_ADDON",70,70,70,0,0);
};
// ******************************************************
INSTANCE ITAR_Thorus_Addon (C_Item)
{
name = "Schwere Gardistenrьstung";
value = VALUE_ITAR_Thorus_Addon;
B_Prt_ItAr("Thorus_ADDON",70,70,70,0,0);
};
// ******************************************************
instance ITAR_Raven_Addon (C_Item)
{
name = "Ravens Rьstung";
value = VALUE_ITAR_Raven_Addon;
B_Prt_ItAr("Raven_ADDON",100,100,100,100,100);
};
// ******************************************************
instance ITAR_RANGER_Addon (C_Item)
{
name = "Rьstung des 'Rings des Wassers'";
value = VALUE_ITAR_Ranger_Addon;
B_Prt_ItAr("Ranger_ADDON",50,50,50,0,10);
};
// ******************************************************
INSTANCE ITAR_Fake_RANGER (C_Item)
{
name = "zerissene Rьstung";
value = VALUE_ITAR_Ranger_Addon;
B_Prt_ItAr("Ranger_ADDON",0,0,0,0,0);
};
// ******************************************************
INSTANCE ITAR_KDW_L_Addon (C_Item)
{
name = "Leichte KDW";
value = VALUE_ITAR_KDW_L_Addon;
B_Prt_ItAr("KDW_L_ADDON",50,50,50,25,25);
};
// ******************************************************
INSTANCE ITAR_MayaZombie_Addon (C_Item)
{
name = "alte Rьstung";
value = 0;
B_Prt_ItAr("Raven_ADDON",50,50,50,50,50);
//visual = "ItAr_Raven_ADDON.3ds";
visual_change = "Armor_MayaZombie_Addon.asc";
};
////////////////////////////////////////////////////////////////////////////////
//
// Magische Rьstungen
//
instance ItAr_FireArmor_Addon (C_Item)
{
name = "Magische Rьstung";
value = VALUE_ITAR_XARDAS;
B_Prt_ItAr("Xardas",100,100,100,50,50);
wear = WEAR_TORSO | WEAR_EFFECT;
effect = "SPELLFX_FIREARMOR";
};