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Hmm... Are you sure you uploaded version 0.2? I ask because it still displays "0.1" and I don't see any difference.
To be honest - the idea of the Union Spacer is cool, but it's more difficult to use than Spacer. However, I hope that someday it will actually be a better program.
Good luck!
In Gothic 1 there is SFX, which is called "WARNING". This sound is not used, but probably it was to be used when lightning marked a NPC.
Do you plan to add it? :D
==
EDIT: I checked this plugin and I noticed that the speed (barrier rotation) is higher than in the original Gothic. I...
Btw. Union Spacer is intended only for Gothic II NoTR? If not - Are you planning to make it compatible with Gothic 1 + add the ability to convert worlds?
There are currently two programs to convert worlds (I think?), Zen Converter (hopeless) and GothicZEN, but it would be better if it was...
Good job!
Little feedback:
1. By default, set playLogoVideos=0 .
2. Pressing any options is DIFFICULT. Why? Because the mouse cursor disappears very often and it often happens that I click on the desktop.
3. There are several options missing from original Spacer program:
a) FPS information
b)...
Dimus because these "bandits" are just supposed to be called and look like that. After entering on trigger (berko_attacked func) both "bandits" are to attack and beat another character (Berko). There is no conversation there. This is a problem. I mean, it's supposed to be, but only after the...
CODE:
1. The bandit who attacks correctly goes into the ZS Attack state. The other bandit, who also has an established B_Attack, does absolutely nothing.
2. It correctly displays all names. I already did that. I wasn't wrong, if I was wrong, the bandits would not appear xD.
3. do you mean...
1. Uppercase or lowercase variables do not matter - for consistency, it's better to have them all equally.
2. Yes, the bandits have different identifiers. Their starting routine is "TA_Stand_Guarding" - I don't change it, but it doesn't matter?
3. Only the first bandit ALWAYS...
Hello!
I have a small / big problem.
I have three NPC's:
1. Bdt1 (instance: BAU_1040_Bandit_L)
2. Bdt2 (instance: BAU_1041_Bandit_L)
3. Berko (instance: BAU_8062_Berko , GIL_BAU)
I would like Bandit 1 and Bandit 2 to attack ONLY Berko. However, they must attack simultaneously and MUST be in...
LikerGothic Are you planning anything besides what you haven't written (in description)?
I don't know if you thought about it, but my suggestions:
1. Delete all unnecessary items that doesn't work.
2. Add more flags regarding the visibility of objects from a given class (Sound, Vobs, Mobs) -...
I forgot one more important thing - SVM/Smalltalk's.
Gothic.ini:
PC_HERO monologues are always displayed, even if there is no dubbing. Conversations between NPC's are not displayed.
This is more of a suggestion for the new version of Systempack, but I hope this is a good thread.
EDIT:
Monk...
I checked this plugin, has some bugs.
1. After rising to the surface (from under the water), there is a "jerk" of the screen.
2. Sometimes this plugin doesn't work, you can capture the moment when you can see what is under water (on the screenshots it wasn't visible, I don't understand why).
3...
Goth_Man
1. Write in English. Otherwise, don't write at all. Russian is HARD to translate (Yes, that you can understand the sentence.).
2. It's an error. Thanks to this, you can easily find hidden underwater locations. This is correct in other games.
Yes, This folder name was original, I will change it, but it does not matter.
TEST.ini:
[INFO]
Title=Gothic II: TEST
Version=2.6
Authors=Piranha Bytes
Webpage=http://www.piranha-bytes.com
Description=!<symlink>GothicGame.rtf
Icon=GothicStarter.exe
[PLUGINS]...
MOD.ini and AST_Plugin_V1.003.07_Snapshot.dll are there: C:\Program Files\JoWood\Gothic II Złota Edycja\System
MOD.ini:
[FILES]
dll=AST.dll
[PLUGINS]
PluginList=AST_Plugin_V1.003.07_Snapshot.dll
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