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  1. Czudak

    Готика 2: НВ Неофициальное обновление для Г2 НВ

    What about creating a special ammunition model for the magical ranged weapons? Let's name it "Icy Mana Pointer" or "Crossbow Focus Shard" (these are for the crossbow), and let it be craftable at the Rune Tables: each crafting instance of the missile permanently drains 1 max Mana. This way you...
  2. Czudak

    Gothic ½ Union (патч для Gothic)

    Howdy there. I know it's been reported in the past and then fixed, but the surround/3D sound doesn't work again in Union v1.0g.
  3. Czudak

    Готика 2: НВ Неофициальное обновление для Г2 НВ

    There is no strict bugs with these animations. The only issue that can be accepted as an issue is that The Nameless Hero doesn't put the torch away during the picklocking procedure. But that's only a quip, not an error or bug per merit. I mean, you added that command to the animations when...
  4. Czudak

    Готика 2: НВ Неофициальное обновление для Г2 НВ

    A potential suggestion: addition of DEF_INV_TORCH to picklocking animations.
  5. Czudak

    Готика 2: НВ Неофициальное обновление для Г2 НВ

    Do you people have problem with Bullco saying the generic "All right, all right, you won." text after beating his ass in the Valley of Mines (in the Chapter 4) instead of the reaction reply to Sylvio being dead? I mean, after the clash with the two of them, if Bullco survives, he himself turns...
  6. Czudak

    Готика 2: НВ Неофициальное обновление для Г2 НВ

    Yes, I'm using Artemiano's pack, plus a shitload of my own textures. But D36 already conveyed the correct answer what's the cause. Thanks for the assistance, tho! Thanks for the answer. I shall include that bit in my mod's FAQ.
  7. Czudak

    Готика 2: НВ Неофициальное обновление для Г2 НВ

    Hey, bros. I have a problem. I'm using the three compiled morph meshes from your unofficial patch (ITRW_MIL_CROSSBOW.MMB, ITRW_CROSSBOW_L_01.MMB and ITRW_CROSSBOW_L_02.MMB), but they seem not to be compiled right or something. Here's a screenshot for ITRW_MIL_CROSSBOW.MMB ingame (notice the...
  8. Czudak

    Готика 2: НВ Неофициальное обновление для Г2 НВ

    But the bit for Jarkhendar's slaves checks if the given NPC is a given NPC, and if yes, then assigns the "DiedInAdw" status. This way it always gets that status, because the given NPC always turns out to be the given NPC.
  9. Czudak

    Готика 2: НВ Неофициальное обновление для Г2 НВ

    The new function that checks NPCs is bugged for the slaves from Jarkhendar. The MissingPeopleReturnedHome variable is set to FALSE by default from the start, so in that FALSE state it's checked in B_CheckDeadMissionNPCs function upon entering Khorinis, and since MissingPeopleReturnedHome is set...
  10. Czudak

    Готика 2: НВ Неофициальное обновление для Г2 НВ

    Don't worry. I mentioned it being a discrepancy/inconsistency and not a bug. I only wanted to see how you people here see it.
  11. Czudak

    Готика 2: НВ Неофициальное обновление для Г2 НВ

    Alrighty then. By the way, an English question answered with a Russian reply that includes a German dialogue: I like the style.
  12. Czudak

    Готика 2: НВ Неофициальное обновление для Г2 НВ

    I don't know if this discrepancy/inconsistency was reported yet, because I can't find the "search in topic/thread" function, but the NH can ask Skip in Khorinis about waiting for "Baltram the trader" even though the NH wasn't in the city yet (usually that happens if the player wants to get that...
  13. Czudak

    Gothic ½ Union (патч для Gothic)

    Staggering. So here, this bug can be reproduced even in the unmodded Gothic II NotR.
  14. Czudak

    Gothic ½ Union (патч для Gothic)

    Gratt, would it be possible for you to create a fix for a special case of bugged spell scrolls/runes quick selection keys (3-0)? In many mods, where spell scrolls and runes have higher initial Mana requirements to equip (like starting with 50 points or more), people usually use accessories and...
  15. Czudak

    Gothic ½ Union (патч для Gothic)

    I think I found something somewhat interesting, because I managed to paste the files of the Miles Fast Sound System from Dungeon Siege II into the Gothic II NotR installation folder and the game launched without a hitch. I dunno how much it is relevant, but judging from the changelog to MSS, the...
  16. Czudak

    Gothic ½ Union (патч для Gothic)

    One quick suggestion for the Resource Manager: how about compiling it this way it would always run with admin privileges natively?
  17. Czudak

    Gothic ½ Union (патч для Gothic)

    Hello again. I want to report that I think that Union v1.0g contains a memory leak (or something that consumes the computer's resources in an exceeding manner) when opening up maps and documents and books. Because from the constant 60 FPS, I experience a severe framerate drop when reading maps...
  18. Czudak

    Gothic ½ Union (патч для Gothic)

    I tested the plugin and I can't say I experienced any bugs that Fabiosek reported. Other than a somewhat sharp camera rotation while entering a water body, something you can easily get used to, everything works as intended. I recommend adding this one to the plugins section in the Resource...
  19. Czudak

    Gothic ½ Union (патч для Gothic)

    Dude, slow down. Gratt and the rest of the homies aren't on our payroll. xD I'm testing the plugin now, and I will report later. Many thanks for it!
  20. Czudak

    Gothic ½ Union (патч для Gothic)

    I forgot about this one, hence that's why I'm hopping on Fabio's request train about fixing it. Does this one happen when the player is wading in water and the camera's point of view is close to 0° in the horizontal aspect and the separate overlay (surface/underwater) textures don't register...
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