Может можна його както спростить чтоби только картинка под инсталятором и музика
Name "BgImage.dll test"
OutFile "BgImage Test.exe"
XPStyle on
!define DEBUG
!macro GetReturnValue
!ifdef DEBUG
Pop $R9
StrCmp $R9 success +2
DetailPrint "Error: $R9"
!endif
!macroend
Function .onGUIInit
# the plugins dir is automatically deleted when the installer exits
InitPluginsDir
# lets extract some bitmaps...
File /oname=$PLUGINSDIR\1.bmp "${NSISDIR}\Contrib\Graphics\Wizard\llama.bmp"
File /oname=$PLUGINSDIR\2.bmp "${NSISDIR}\Contrib\Graphics\Checks\modern.bmp"
!ifdef DEBUG
# turn return values on if in debug mode
BgImage::SetReturn on
!endif
# set the initial background for images to be drawn on
# we will use a gradient from drak green to dark red
BgImage::SetBg /GRADIENT 0 0x80 0 0x80 0 0
!insertmacro GetReturnValue
# add an image @ (150,0)
BgImage::AddImage $PLUGINSDIR\2.bmp 150 0
!insertmacro GetReturnValue
# add the same image only transparent (magenta wiped) @ (150,16)
BgImage::AddImage /TRANSPARENT 255 0 255 $PLUGINSDIR\2.bmp 150 16
!insertmacro GetReturnValue
# create the font for the following text
CreateFont $R0 "Comic Sans MS" 50 700
# add a blue shadow for the text
BgImage::AddText "Testing 1... 2... 3..." $R0 0 0 255 48 48 798 198
!insertmacro GetReturnValue
# add a green shadow for the text
BgImage::AddText "Testing 1... 2... 3..." $R0 0 255 0 52 52 802 202
!insertmacro GetReturnValue
# add the text
BgImage::AddText "Testing 1... 2... 3..." $R0 255 0 0 50 50 800 200
!insertmacro GetReturnValue
# show our creation to the world!
BgImage::Redraw
# Refresh doesn't return any value
FunctionEnd
ShowInstDetails show
Section
# play some sounds
FindFirst $0 $1 $WINDIR\Media\*.wav
StrCmp $0 "" skipSound
moreSounds:
StrCmp $1 "" noMoreSounds
BgImage::Sound /WAIT $WINDIR\Media\$1
# Sound doesn't return any value either
MessageBox MB_YESNO "Another sound?" IDNO noMoreSounds
FindNext $0 $1
Goto moreSounds
noMoreSounds:
FindClose $0
skipSound:
# change the background image to Mike, tiled
BgImage::SetBg /TILED $PLUGINSDIR\1.bmp
!insertmacro GetReturnValue
# we have to redraw to reflect the changes
BgImage::Redraw
MessageBox MB_OK "Mike the llama"
# clear everything
BgImage::Clear
# Clear doesn't return any value
# set another gradient
BgImage::SetBg /GRADIENT 0xFF 0xFA 0xBA 0xAA 0xA5 0x65
!insertmacro GetReturnValue
# add some text
BgImage::AddText "A Desert for Mike" $R0 0 0 0 50 50 800 150
!insertmacro GetReturnValue
# add mike as an image
BgImage::AddImage $PLUGINSDIR\1.bmp 50 150
!insertmacro GetReturnValue
# again, we have to call redraw to reflect changes
BgImage::Redraw
SectionEnd
Function .onGUIEnd
BgImage:
estroy
# Destroy doesn't return any value
FunctionEnd