func int C_IsItemBeliarsWeapon(var C_Item Weap)
{
if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_Raven))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_1H_01))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_1H_02))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_1H_03))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_1H_04))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_1H_05))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_1H_06))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_1H_07))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_1H_08))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_1H_09))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_1H_10))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_1H_11))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_1H_12))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_1H_13))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_1H_14))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_1H_15))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_1H_16))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_1H_17))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_1H_18))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_1H_19))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_1H_20))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_2H_01))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_2H_02))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_2H_03))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_2H_04))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_2H_05))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_2H_06))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_2H_07))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_2H_08))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_2H_09))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_2H_10))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_2H_11))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_2H_12))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_2H_13))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_2H_14))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_2H_15))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_2H_16))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_2H_17))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_2H_18))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_2H_19))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItMw_BeliarWeapon_2H_20))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItRu_BeliarsRage))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItRu_SuckEnergy))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItRu_GreenTentacle))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItRu_Swarm))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItRu_Skull))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItRu_SummonZombie))
{
return TRUE;
}
else if(Hlp_IsItem(Weap,ItRu_SummonGuardian))
{
return TRUE;
};
return FALSE;
};