...
00:10 Info: 5 C: Creating Sound Instance MFX_FIREBALL_COLLIDE3 (alternative: 0) .... <zSndMSS.cpp,#1208>
00:10 Info: 5 C: Creating Sound Instance MFX_THUNDERBALL_COLLIDE (alternative: 0) .... <zSndMSS.cpp,#1208>
00:10 Info: 5 D: MDL: Parsing Ani "T_BACKPACK_STAND_2_S0" from "\_WORK\DATA\ANIMS\HUM_BPCONTAINER_M01.ASC" .... <zModelProto.cpp,#3529>
[w] 00:10 Warn: 0 D: zModelProto(zModelProto::ReadGeom): skipping node, node is contained here, but not in file 'meshAndTree': BIP01 BACKPACK1 .... <zError.cpp,#467>
//группа ошибок skipping node пропускает проблемные анимации
[w] 00:10 Warn: 0 D: zModelProto(zModelProto::ReadGeom): skipping node, node is contained here, but not in file 'meshAndTree': BIP01 BACKPACK2 .... <zError.cpp,#467>
[w] 00:10 Warn: 0 D: zModelProto(zModelProto::ReadGeom): skipping node, node is contained here, but not in file 'meshAndTree': BIP01 BACKPACK3 .... <zError.cpp,#467>
[w] 00:10 Warn: 0 D: zModelProto(zModelProto::ReadGeom): skipping node, node is contained here, but not in file 'meshAndTree': ZS_POS0 .... <zError.cpp,#467>
[w] 00:10 Warn: 0 D: zModelProto(zModelProto::ReadGeom): skipping node, illegal node-name prefix: DUMMY .... <zError.cpp,#467>
//а вот эта ошибка отличается от предыдущих, возможно, все начинается с нее
00:10 Info: 5 C: Shutting down MSS .... <zSndMSS.cpp,#554>
//закрывается модуль SndMSS. Он отвечает за звук?
00:10 Info: 5 X: EmergencyExit: Releasing all DirectX-Objects ... .... <zRndD3D_Render.cpp,#266>
//ну а здесь все окончательно крашится.
00:10 Info: 5 X: EmergencyExit: D3DXUninitialize done .... <zRndD3D_Render.cpp,#284>
[w] 00:10 Warn: 0 X: [RND3D-Destructor]: Can't uninitialize D3DX Utility Library ! Error: D3DXERR_D3DXNOTSTARTEDYET .... <zRndD3D.h,#124>
00:10 Info: 5 X: [RND3D-Destructor]: D3DXUninitialize done .... <zRndD3D_Render.cpp,#292>
[w] 00:11 Warn: 0 C: lost focus, setting to windowed mode .... <zWin32.cpp,#1254>
[w] 00:11 Warn: 0 == ===================================== UNHANDLED EXCEPTION OCCURED =============================
[w] 00:11 Warn: 0 == ============================================ CQASH INFOS: ============================================================== .... <zError.cpp,#467>
[w] 00:11 Warn: 0 GO THIC 1.08k_mod, Parser Version: 50 .... <zError.cpp,#467>
[w] 00:11 Warn: 0 St artup Options: .... <zWin32.cpp,#2393>
[w] 00:11 Warn: 0 -g ame:goldenmaster.ini -zwindow -zlog:5,s
.... <zWin32.cpp,#2394>
[w] 00:11 Warn: 0 == ============================================= CALLSTACK : ============================================================== .... <zError.cpp,#467>
[w] 00:11 Warn: 0 00 1B:00572637 (0x0000000E 0x00000008 0x0000001E 0x007D06E8) GothicMod.exe, zCModelPrototype::ReadSoftSkinVertList()+807 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zModelProto.cpp, line 2150+6 byte(s) .... <zError.cpp,#467>
[w] 01:36 Warn: 0 B: GMAN: gameSession is existing. Call CGameManager:
one() before! .... <oGameManager.cpp,#360>
01:36 Info: 3 B: VP: zBinkPlayer deinitialized .... <zbinkplayer.cpp,#46>