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Готика 2: НВ Yet Another Unofficial Patch

Czudak

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Join PATREON to support this modification.





Enter DISCORD to discuss this modification.

GAME: Gothic II NotR/Gold (any CD/DVD or GOG/Steam in 2.6/2.7 version)
CURRENT MOD VERSION: v2.6.8.1
MOD LANGUAGE:
dp7pspw83vdr9skdj.gif
English only
COMPATIBILITY WITH: All language versions. (You will have English subtitles/captions/descriptions with the dubbing in the language of the originally installed game.)
***​

Yet Another Unofficial Patch (YAUP, for short) is a mod you're definitely not going to like because it takes a traditional numerical approach to roleplaying mechanics in NotR that were previously incorporated into the gameplay through player input automatically, subject to the original developers' design choices, while also containing arbitrary reimaginings of these same design choices. It's somewhat biased towards traditional roleplaying aspects where you actually roleplay your character (or at least try) as well. Plus, it certainly will not match your own internal vision of what such a project should be, to boot. If you're looking for a package that is casually friendly and has many quality-of-life features, like most modern ZenGin mods that need to mimic popular MMORPGs, then you might want to look the other way. This is an old-school approach to modding, with all its benefits and drawbacks. That being said, in terms of bug fixing and the restoration of cut content, this mod is second to none in the fandom. All while still adding new content, keeping to the general "feel" and lore of the original game, while still not being afraid to push the envelope every now and then. It comes in two versions:
"Regular Customer": this is recommended for those who don't want to experience some of the more advanced new mechanics (especially those related to combat) and dislike traditional roleplaying calculations and numeric formulae commonly found in old roleplaying games
"Serious Client": this is recommended for those who like to plan, prepare, and challenge their intellectual capabilities. Not for the faint of heart, as this mode is a serious challenge

Both versions come in one easy-to-follow and conclusive installer that minimizes any client-side prep work, keeping user convenience in mind. Keep in mind that even in the "RC" version, the vast majority of the information about the new content and mechanics is still externalized (quick references, changelogs, and FAQs). It's up to you and you only to read it before launching the mod, but if you decide to skip on that, the mod won't discriminate and will let you succeed and/or fail at your own chosen pace.

Additionally, this is the father mod that pioneered use of Union (SystemPack v2.0) and its components (patches, plugins) here since late 2018/early 2019, paving the way for all other modifications that nowadays use it too, like L'Hiver(s), The Returning(s), Nostalgic/Atariar/Definitive Edition(s), Odyssee, Legends of Ashun, Othello, Guilds, and etc.​

***​

THE SCREENSHOTS:

Z1.png

Z2.png

Z3.png

Pongo.png

Kongo.png

Olong.png

Zapogo.png

***​

THE INSTALLATION GUIDE WITH DOWNLOAD LINKS:

The mod is constantly being tested for the best compatibility and performance, with the continuously developed and updated Union being its base. If encountered any problems with crashes, lagging, launching, and/or stuttering, refer to the guide of "THE CRASHING, LAGGING, AND STUTTERING" section on WoG.

At any point, do not NOT install:

- any extra script patches (like Fizzban's, Lord Sargon's, Gothic II Gold UnPatch, IronKeep Community Patch, Script Patch, etc.)
- any extra script extenders (like Ninja/LeGo/Ikarus)
- any extra non Union plugins/modkits/patches (like Free Aiming, Stamina, Better Torches, Lockpick Helper, First Mage Kit, Mana Regeneration, Item Map, Autosave, Show Game Time, Always Show Important Stats, etc.)
- any extra various fixes (like Steam Fix, 4GB Patch, LAA Fix, Gothic Report v2.6 Revision 2, Final Gothic II Gold EXE, etc.)
- any extra variables editor (GVE, manual hacks, etc.)
- any extra saved games editors/fixers (GIISGE, guides, tutorials, etc.)
- any extra SystemPacks (of any versions)

Because none of these are supported in any form, since they are either incompatible/not needed, or are covered/superseded by either the mod or the Union (or Union plugins [or will be by them at some point in future]) and, in some cases, their presence will result in bugs and crashes.

This also includes the already preinstalled plugins that come with the installer:

- UnionSneakFix
- UnionSpellFix
- zBugFixes
- zCollideFix
- zMiscUtils
- zModelExtender
- zParserExtender
- zTorchControl
- zTrollStoneThrowing

Due to undocumented installation procedures the well known Spine mod manager is not supported and is discouraged for installation of ANY packages/software/modkits!


Required package (needed; must be installed before playing the mod):

1. Download the all-in-one installer for Yet Another Unofficial Patch v2.6.8.1 (1 GB), then launch it, and follow the instructions to install.
2. Launch via the shortcut and play.

Optional package (can be installed any time):

1. Download Upscaled Gothic II Gold Videos v1.0 (1.35 GB) and unpack it to X:\Gothic II NotR/Gold\ installation directory. //This patch upscales all the English Gothic II Gold videos to 720p resolution with addition of an advanced rescaler for better quality.​

***​

THE CRASHING, LAGGING, AND STUTTERING:

A compiled list of known causes, fixes, and solutions for the above:

0. If you experience crashes and/or lagging and/or stuttering, you should change "SaveGameToANSI = 0" to "SaveGameToANSI = 1" and "SaveDATinASCII = 0" to "SaveDATinASCII = 1" in SystemPack.ini (under "[GAME]" section).
1. If you experience crashes, you should disable Steam's game files auto validation/verification and/or Steam Overlay.
2. If you experience crashes, you should disable any windowed mode (including borderless).
3. If you experience crashes and/or lagging and/or stuttering, you should disable (or enable, if it was disabled) Windows' fullscreen optimizations for Gothic2.exe.
4. If you experience crashes and/or lagging and/or stuttering, you should disable (or enable, if it was disabled) Windows' Game Mode.
5. If you experience crashes and/or lagging and/or stuttering, you should disable (or enable, if it was disabled) Windows' Hardware Acceleration GPU Scheduling.
6. If you experience crashes and/or lagging and/or stuttering, you should disable (or enable, if it was disabled) the graphic card's shader cache for Gothic2.exe.
7. If you experience crashes, you should disable switchable multidisplay configuration and bind Gothic2.exe to only one display.
89. If you experience crashes, you should disable G-Sync for Gothic2.exe.
9. If you experience crashes, you should rename the mod archive's extension from .MOD to .VDF and move it to X:\Gothic II NotR/Gold\DATA\ installation sub directory, and then launch the game via Gothic2.exe.
10. If you experience crashes and/or stuttering, you should enable (or disable, if it was enabled) compatibility mode to Windows XP Service Pack 3 for Gothic2.exe.
11. If you experience crashes and/or lagging and/or stuttering, you should change "High DPI scale override" for Gothic2.exe to "Application".
12. If you experience stuttering and/or lagging, you should set the View Range and Object Fading settings to 200-220%.
***​

THE DEVELOPMENT ROADMAP:

A list of the several fancy enhancement ideas (you might not like).

1. Introduction of an enhanced stealth mechanic depending on the character's Dexterity attribute (but only for the player to avoid issues with NPCs).
2. Introduction of fletchery.
3. Implement the pathfinding system if it would become a proper thing at some point.

***​

THE FULL CHANGELOG:

The newest version is always in the newest installer. Download, install, then find it in the main directory. Or visit the mod's Discord server, and then the #changelog section.

***
THE FAQ:

- Do I need to start a new game?

It is required. Applying this patch to an ongoing session of clean Gothic 2 NotR/Gold will result in errors. If you're updating from previous version of YAUP, you can continue as usual until said otherwise.

- Does this mod make the game harder?

Most likely. One might realize that the old tricks and exploits don't work anymore, for example. However, the current LP system still allows a rather high degree of random LPs spending like in the vanilla.

- Does it require a more powerful equipment to run?

Perhaps. Your NotR with Union runs fine? It shall the same with this unofficial patch. Still, if you're using an ancient rig, then maybe, just maybe, this mod isn't for you, in the end, but it's time for you to upgrade anyway. This mod will definitely not fare well on integrated graphic cards or APUs or anything like that, yet it's the same case for any bigger NotR mod.

- While we are at improved graphics, what about them?

One could disable, if it was enabled, antialiasing (AA) and anisotropic filtering (AF) in Gothic.ini and SystemPack.ini (zVidEnableAntiAliasing, zTexAnisotropicFiltering, and AnisotropicFiltering should be set to 0), and enable these in their graphic card's control panel, where they are definitely better optimized for looks and performance. Additionally, enabling the supersampling method for (transparency too) antialiasing will result in even better visuals. And all of that can be done very easy with game profiles, so use them.

- I want that promised, detailed list of changes in the arsenal, both conventional and magickal, including the new LP values for stuff!

A very long list ahead:
1) Standard melee weapons (Strength is the main wielding requirement; Strength adds to the total damage output):
- Club (B 10/10) [1H] {50 reach} <N/A>
- Poker (B 11/10) [1H] {50 reach} <10 gold>
- Sickle (S 12/10) [1H] {40 reach} <10 gold>
- Cudgel (B 13/10) [1H] {60 reach} <10 gold>
- Walking Stick (B 14/10) [1H] {60 reach} <10 gold>
- Sturdy Walking Stick (B 14/10) [1H] {65 reach} <10 gold>
- Pickaxe (B 15/10) [2H] {60 reach} <10 gold>
- Spiked Club (B 16/10) [1H] {60 reach} <10 gold>
- Hammer (B 17/13) [1H] {40 reach} <10 gold>
- Hatchet (S 18/15) [1H] {50 reach} <10 gold>
- Crude Short Sword (S 19/14) [1H] {50 reach} <240 gold>
- Stock Short Sword (S 20/10) [1H] {50 reach} <300 gold>
- Scythe (S 23/16) [1H] {55 reach} <300 gold>
- Military Scythe (S 29/18) [1H] {55 reach} <400 gold>
- Dueling Staff (B 30/15) [2H] {120 reach} <450 gold>
- Rusty Sword (S 30/30) [1H] {60 reach) <N/A gold>
- Alrik's Sword (S 30/30) [+10% 1H] {60 reach} <450 gold>
- Wind Baton (B 35/25) [-10% 1H] {85 reach} <200 gold>
- Baselard (S 40/20) [1H] {50 reach} <600 gold>
- Rod's Two-Hander (S 40/30) [2H] {130 reach} <500 gold>
- Barbed Cudgel (B 40/30) [1H] {60 reach} <500 gold>
- Cracked Axe (S 40/40) [2H] {80 reach} <N/A gold>
- Broad Sword (S 40/40) [1H] {80 reach} <400 gold>
- Unfinished Sword (S 40/50) [1H] {60 reach} <300 gold>
- Obsidian Short Sword (S 45/22) [1H] {50 reach} <680 gold>
- Bronze Axe (S 45/50) [1H] {70 reach} <400 gold>
- Masterwork Short Sword (S 50/25) [1H] {50 reach} <750 gold>
- Glaive (S 50/35) [2H] {110 reach} <650 gold>
- Combat Cudgel (B 50/50) [1H] {50 reach} <500 gold>
- Ruined Two-Hander (S 50/50) [2H] {100 reach} <N/A gold>
- Small Orc Axe (S 50/70) [2H] {100 reach} <N/A gold>
- Reinforced Axe (S 53/47) [2H] {70 reach} <590 gold>
- Light Saber (S 54/45) [1H] {70 reach} <630 gold>
- Bardiche (S 55/51) [2H] {85 reach} <590 gold>
- Tabar (S 57/57) [1H] {70 reach} <570 gold>
- Water Truncheon (B 60/30) [2H] {120 reach} <900 gold>
- Tarnished Machete (S 60/60) [+2% 1H] {70 reach} <750 gold>
- Saber (S 59/58) [1H] {70 reach} <600 gold>
- Crusader Sword (S 60/60) [1H] {70 reach} <600 gold>
- Hefty Cudgel (B 60/60) [1H] {60 reach} <600 gold>
- Assault Axe (S 62/60) [1H] {70 reach} <640 gold>
- Orc Axe (S 60/80) [2H] {110 reach} <N/A gold>
- Improvised Two-Hander (S 60/70) [2H] {130 reach} <500 gold>
- Cutlass (S 64/63) [1H] {70 reach} <650 gold>
- Primitive Long Sword (S 65/65) [1H] {90 reach} <650 gold>
- Orc Bludgeon (B 65/85) [2H] {110 reach} <N/A gold>
- Kohlaxt (S 65/70) [2H] {80 reach} <600 gold>
- Weathered Giant Machete (S 70/70) {+2% 2H] {95 reach} <850 gold>
- Skull Splitter (B 70/70) [1H] {60 reach} <700 gold>
- Pole Mace (B 70/70) [2H] {130 reach} <700 gold>
- Falchion (S 70/70) [2H] {120 reach} <700 gold>
- Grand Orc Axe (S 70/90) [2H] {110 reach} <N/A gold>
- Plank Breaker (S 74/71) [2H] {80 reach} <770 gold>
- Flamberge (S 75/75) [2H] {110 reach} <750 gold>
- Stone Cracker (B 80/80) [1H] {50 reach} <800 gold>
- Iron Battle Axe (S 80/80) [2H] {70 reach} <800 gold>
- Crusader Two-Hander (S 85/85) [2H] {110 reach} <850 gold>
- Enormous Orc Axe (S 80/100) [2H] {130 reach} <10 gold>
- Long Sword (S 85/85) [1H] {90 reach) <850 gold>
- Lizard Sword (S 85/100) [2H] {100 reach} <N/A gold>
- Beard Axe (S 90/90) [1H] {70 reach} <900 gold>
- Morning Star (B 90/90) [1H] {60 reach} <900 gold>
- Machete (S 90/90) [+3% 1H] {75 reach} <1050 gold>
- Unwieldy Bastard Sword (S 90/95) [1H] {105 reach} <850 gold>
- Steel Battle Axe (S 95/90) [2H] {75 reach} <1000 gold>
- Feros' Sword (S 100/80) [+10% 1H] {90 reach} <1350 gold>
- Flanged Mace (B 100/100) [1H] {60 reach} <1000 gold>
- Orc War Sword (S 100/120) [2H] {140 reach} <N/A gold>
- Giant Machete (S 100/100) [+3% 2H] {105 reach} <1150 gold>
- Great Sword (S 105/105) [2H] {100 reach) <1050 gold>
- Rune Strike (S 105/105) [1H] {90 reach} <1050 gold>
- Campaign Scepter (B 107/107) [2H] {90 reach} <1070 gold>
- Falcata (S 108/108) [1H] {80 reach} <1080 gold>
- Raven Beak (B 110/110) [1H] {60 reach} <1100 gold>
- Mithral Battle Axe (S 110/110) [2H] {100 reach} <1100 gold>
- Inquisitor (B 113/112) [1H] {60 reach} <1140 gold>
- Glyph Power (S 115/115) [2H] {120 reach} <1150 gold>
- Bastard Sword (S 115/120) [1H] {105 reach} <1100 gold>
- Storm Maul (B 115/115) [-10% 2H] {130 reach} <800 gold>
- Torturer Cleaver (S 125/125) [1H] {80 reach) <1250 gold>
- Orichalcum War Hammer (B 127/123) [1H] {60 reach) <1310 gold>
- Orc Executor (S 130/130) [1H] {100 reach} <1300 gold>
- Claymore (S 135/135) [2H] {120 reach} <1350 gold>
- Crusader Axe (S 140/140) [2H] {100 reach} <1400 gold>
- Diamond Crusher (B 145/140) [1H] {50 reach) <1500 gold>
- Scimitar (S 145/145) [2H] {120 reach} <1450 gold>
- Adamantine Battle Axe (S 150/150) [2H] {90 reach} <1500 gold>
- Svart Natt (S 150/155) [1H] {105 reach} <1450 gold>
- Storm Bringer (S 155/155) [2H] {130 reach} <1550 gold>
- Crimson Stalk (S 165/165) [2H] {120 reach} <1650 gold>
- Pulverizer (B 170/170) [2H] {90 reach} <1700 gold>
- Drake Slicer (S 175/175) [2H] {120 reach} <1750 gold>
- Evening Star (B 183/183) [2H] {60 reach} <1830 gold>
- Barbarian Voice (S 190/190) [2H] {90 reach} <1900 gold>
- Zerk Slasher (S 200/200) [2H] {90 reach} <2000 gold>
- Cold Iron Leaf Sword (S 210/210) [1H] {50 reach} <7100 gold>
- Crowbill (S 222/222) [2H] {90 reach} <7220 gold>
- Swift Death (B 238/236) [2H] {130 reach} <7400 gold>
- Amalgam (S 250/250) [2H] {120 reach} <7500 gold>

2) Finesse melee weapons (Dexterity is the main wielding requirement; Strength adds to the total damage output):
- Dagger (S 10/10) [1H] {40 reach} <10 gold>
- Francis' Stiletto (S 20/10) [+5% 1H] {40 reach} <450 gold>
- Skinning Knife (S 24/10) [+2% 1H] {40 reach} <530 gold>
- Bandit Rapier (S 37/22) [1H] {55 reach} <520 gold>
- Epee (S 45/33) [+3% 1H] {70 reach} <720 gold>
- Foil (S 62/49) [+4% 1H] {70 reach} <900 gold>
- Foist (S 77/63) [+5% 1H] {100 reach} <1040 gold>
- Colichemarde (S 100/75) [+6% 1H] {70 reach} <1400 gold>
- Koncerz (S 120/90) [+9% 1H] {100 reach} <1650 gold>
- Betty (S 135/110) [1H] {105 reach} <1600 gold>
- Quickblade (S 203/201) [1h] {40 reach} <7040 gold>
- Katana (S 205/205) [2H] {105 reach} <7050 gold>

3) Strict finesse melee weapons (Dexterity is the main wielding requirement; Dexterity adds to the total damage output):
- Combat Pick (P 30/10) [1H] {55 reach} <900 gold>
- Viper (P 88/82) [+3% 1H] {90 reach} <1490 gold>

4) Special melee weapons (Strength and Maximum Mana are the main wielding requirements; nothing adds to the total damage output; possibility of setting the target on fire with the second weapon):
- Timon's Axe (M 120/80-40) [1H] {60 reach} <2500 gold>
- Sol's Sword (F 180/120-60) [1H] {60 reach} <6000 gold>

5) Arcane staves (Maximum Mana and Strength are the main wielding requirements; Strength adds to the total damage output):
- Staff of Sun |+36 to maximum Health| (S 35/34-17) [2H] {110 reach} <660 gold>
- Staff of Moon |+9 to maximum Mana| (B 43/42-21) [2H] {120 reach} <740 gold>
- Staff of Tempest (S 51/50-25) [+2% 2H] {110 reach} <820 gold>
- Staff of Typhoon (B 59/58-29) [+3% 2H] {120 reach} <900 gold>
- Staff of Equality |+4 to all protections| (S 88/86-43) [2H] {110 reach} <1190 gold>
- Lajatang (S 140/140-70) [2H] {110 reach} <2200 gold>

6) Steel forged melee weapons (each piece requires a single "Raw Steel" to be spent, plus possibly extra indegrients):
- Falx (B 33/25) [2H] {110 reach} <410 gold> |1 Silver Chalice|
- Exquisite Broad Sword (S 40/30) [+4% 1H] {80 reach} <650 gold> /2 LP/
- Excellent Sword (S 60/50) (+5% 1H] {70 reach} <850 gold> /4 LP/
- Fine Long Sword (S 80/70) [+6% 1H] {90 reach} <1050 gold> /6 LP/
- Ruby Blade (S 100/90) [+7% 1H] {70 reach} <1250 gold> /8 LP/
- El Bastardo (S 120/110) [+8% 1H] {105 reach} <1450 gold> /10 LP/

7) Magic ore forged melee weapons (each piece requires a single "Raw Steel" to be spent, a varied amount of "Lump of Magic Ore", plus possibly extra indegrients):
- Ore Long Sword (S 60/40) [+10% 1H] {90 reach} <950 gold> |1 Lump of Magic Ore| /4 LP/
- Ore Two-Hander (S 80/60) [+10% 2H] {100 reach} <1150 gold> |2 Lumps of Magic Ore| /4 LP/
- Ore Bastard Sword (S 100/80) [+10% 1H] {90 reach} <1350 gold> |2 Lumps of Magic Ore| /6 LP/
- Blitz Ore Axe (S 120/20) [+10% 2H] {75 reach} <1100 gold> |5 Lumps of Magic Ore, 5 Teeth|
- Enhanced Ore Two-Hander (S 120/100) [+10% 2H] {110 reach} <1550 gold> |3 Lumps of Magic Ore| /6 LP/
- Ore Battle Blade (S 140/120) [+10% 1H] {110 reach} <1750 gold> |3 Lumps of Magic Ore| /8 LP/
- Heavy Ore Battle Blade (S 160/140) [+10% 2H] {130 reach} <1950 gold> |4 Lumps of Magic Ore| /8 LP/
- Ore Dragon Slayer (S 160/140) [+10% 1H] {100 reach} <1950 gold> |4 Lumps of Magic Ore, 5 Vials of Dragon Blood| /10 LP/
- Large Ore Dragon Slayer (S 180/160) [+10% 2H] {130 reach} <2150 gold> |5 Lumps of Magic Ore, 5 Vials of Dragon Blood| /10 LP/

8) Knight and Paladin weapons (bought with Harad and enhanced with 5000 gold, then with the "Tears of Innos" as usual):
- Knight Blade (S 100/100) [1H] {100 reach} <1000 gold>
- Heavy Knight Blade (S 120/120) [2H] {130 reach} <1200 gold>
- Paladin Sword (S 120/100) [1H] {100 reach} <1400 gold>
- Large Paladin Sword (S 140/120) [2H] {130 reach} <1600 gold>
- Wrath of Innos (S 140/100) [1H] {100 reach} <1800 gold>
- Holy Executioner (S 160/120) [2H] {130 reach} <2200 gold>

9) Ranged weapons (all are two-handed and the effective range is based on the player's corresponding weapon skill):

Bows (Dexterity is the main wielding requirement; Dexterity adds to the total damage output):
- Maple Bow (P 15/10) <200 gold>
- Willow Bow (P 25/20) <300 gold>
- Cedar Bow (P 30/25) <350 gold>
- Poplar Bow (P 35/30) <400 gold>
- Marvelous Bow* (P 45/30) <600 gold>
- Mystic Fire Bow (P 50/25) <900 gold>
- Elm Bow (P 50/50) <500 gold>
- Yew Bow (P 65/60) <700 gold>
- Spruce Bow (P 72/72) <720 gold>
- Ash Bow (P 80/80) <800 gold>
- Mahogany Bow (P 95/90) <1000 gold>
- Enchanted Bow (P 100/50) <1650 gold>
- Beech Bow (P 110/110) <1100 gold>
- Walnut Bow (P 125/120) <1300 gold>
- Oak Bow (P 140/140) <1400 gold>
- Hickory Bow (P 150/150) <1500 gold>
- Cebil Bow (P 160/160) <1600 gold>
- Hornbeam Bow (P 175/175) <1750 gold>
- Alder Bow (P 195/190) <2000 gold>
- Windripper (P 275/270) <7800 gold>

*Bosper's property.

Crossbows (Strength is the main wielding requirement; Dexterity adds to the total damage output):
- Training Crossbow (P 30/20) <400 gold>
- Recruit Crossbow (P 45/30) <600 gold>
- Sengrath's Crossbow (P 50/30) <700 gold>
- Soldier Crossbow (P 60/40) <800 gold>
- Dragomir's Crossbow (P 65/40) <900 gold>
- Army Crossbow (P 90/60) <1200 gold>
- Battle Crossbow (P 120/90) <1500 gold>
- War Crossbow (P 150/120) <1800 gold>
- Siege Crossbow (P 180/150) <2100 gold>
- Magical Crossbow (P 200/75) <3400 gold>
- Bessy Mauler (P 290/260) <8200 gold>

10) Fire spells (most of them doesn't work when the target is flattened, unconscious, swimming, or diving):

First Circle of Magic:
- Cure Light Wounds (200 Health) {Scroll: 5 Mana || Rune: 12 Mana} <Scroll: 60 gold || Rune: 500 gold> /3 LP/
- Summon Wolf {Scroll: 5 Mana || Rune: 20 Mana} <Scroll: 55 gold || Rune: 500 gold> /3 LP/ [!CD of a Summoned Wolf: 4]
- Fire Dart* (M 25) {Scroll: 5 Mana || Rune: 5 Mana} <Scroll: 25 gold || Rune: 500 gold> /2 LP/
- Light (5 minutes) {Scroll: 5 Mana || Rune: 10 Mana} <Scroll: 10 gold || Rune: 500 gold> /2 LP/
- Spark** (M 35) {Scroll: 5 Mana || Rune: 7 Mana} <Scroll: 35 gold || Rune: 500 gold> /3 LP/

*Fire Dart causes double damage against ice golems, snow rippers, and the ice dragon; it's halved against fire lizards/golems, spectres, and the fire dragons.
**Spark won't kill certain targets (like most humans), but will leave them at 1 Health instead (even if they were at 1 Health already).

Second Circle of Magic:
- Cold Arrow (M 50) {Scroll: 10 Mana || Rune: 10 Mana} <Scroll: 50 gold || Rune: 1000 gold> /4 LP/
- Fireball* (M 75) {Scroll: 10 Mana || Rune: 15 Mana} <Scroll: 75 gold || Rune: 1000 gold> /5 LP/
- Sleep** (30 seconds) {Scroll: 10 Mana || Rune: 25 Mana} <Scroll: 100 gold || Rune: 1000 gold> /4 LP/
- Create Goblin Skeleton {Scroll: 10 Mana || Rune: 30 Mana} <Scroll: 110 gold || Rune: 1000 gold> /5 LP/ [!CD of a Created Goblin Skeleton: 6]
- Wind Fist*** (FRC 50/100/150/200) {Scroll: 18/36/54/72 Mana || Rune: 18/36/54/72 Mana} <Scroll: 135 gold || Rune: 1000 gold> /5 LP/

*Fireball deals double damage against ice golems, snow rippers, and the ice dragon; it's halved against fire lizards/golems, spectres, and the fire dragons.
**Sleep doesn't work on Fire/Water Mages, paladins, Seekers, most immortal characters, and monsters.
***Wind Fist can shove the target back and that can deal some extra damage if they would hit a solid barrier.

Third Circle of Magic:
- Ball Lightning* (M 30/60/90/120) {Scroll: 9/18/27/36 Mana || Rune: 9/18/27/36 Mana} <Scroll: 95 gold || Rune: 1500 gold> /7 LP/
- Create Skeleton {Scroll: 15 Mana || Rune: 60 Mana} <Scroll: 165 gold || Rune: 1500 gold> /9 LP/ [!CD of a Created Skeleton: 12]
- Cure Moderate Wounds (400 Health) {Scroll: 15 Mana || Rune: 24 Mana} <Scroll: 120 gold || Rune: 1500 gold> /7 LP/
- Fear** (5 seconds) {Scroll: 15 Mana || Rune: 44 Mana} <Scroll: 125 gold || Rune: 1500 gold> /4 LP/
- Fiery Flash*** (M 100) {Scroll: 15 Mana || Rune: 27 Mana} <Scroll: 150 gold || Rune: 1500 gold> /9 LP/
- Ice Block**** (M 60 + 2x20; 20 seconds) {Scroll: 15 Mana || Rune: 55 Mana} <Scroll: 100 gold || Rune: 1500 gold> /8 LP/
- Oblivion***** {Scroll: 15 Mana || Rune: N/A} <Scroll: 150 gold || Rune: N/A gold>

*Ball Lightning won't cause death to certain targets (like most humans), but will leave them with 1 Health instead (even if they are at 1 Health already). It also stuns and immobilizes the target for a brief while.
**Fear doesn't work against all golems, all trolls, all dragons, all undead, Seekers, and Raven.
***Fiery Flash's damage is doubled against ice golems, snow rippers, and the ice dragon; it's halved against fire lizards/golems, spectres, and the fire dragons. When cast by Seekers it inflicts no damage to other Seekers.
****Ice Block's (initial plus "frozen" over time) damage is doubled against fire lizards/golems, spectres, and the fire dragons; it's halved against ice golems, snow rippers, and the ice dragon.
*****Oblivion was added to this list for clarification purposes on its price. It's not available in the rune form. It also only works on the victims that are up and conscious.

Fourth Circle of Magic:
- Create Stone Golem {Scroll: 20 Mana || Rune: 70 Mana} <Scroll: 220 gold || Rune: 2000 gold> /12 LP/ [!CD of a Created Stone Golem: 14]
- Greater Fireball* (M 80/160/240/320) {Scroll: 38/76/114/152 Mana || Rune: 38/76/114/152 Mana} <Scroll: 200 gold || Rune: 2000 gold> /9 LP/
- Lightning** (M 150) {Scroll: 20 Mana || Rune: 33 Mana} <Scroll: 150 gold || Rune: 2000 gold> /8 LP/
- Dispel Undead*** (M 1000) {Scroll: 20 Mana || Rune: 95 Mana} <Scroll: 100 gold || Rune: 2000 gold> /10 LP/

*Greater Fireball inflicts double damage against Ice Golems, Snow Rippers, and the Ice Dragon; it's halved against Fire Lizards/Golems, Spectres, and the Fire Dragons.
**Lightning causes double damage to swimming and diving targets. Lightning cast by Seekers inflicts no damage to other Seekers. It can also stun and immobilize the target for a brief while, inflicting additional (very minor) [MAGIC] damage.
***Dispel Undead damages undead only (but it won't work on the Dracolich).

Fifth Circle of Magic:
- Inferno* (M 75/150/225/300) {Scroll: 47/94/141/188 Mana || Rune: 47/94/141/188 Mana} <Scroll: 250 gold || Rune: 2500 gold> /13 LP/
- Ice Ring** (M 60 + M 2x20; 20 seconds) {Scroll: 25 Mana || Rune: 120 Mana} <Scroll: 150 gold || Rune: 2500 gold> /17 LP/
- Summon Demon {Scroll: 25 Mana || Rune: 110 Mana} <Scroll: 275 gold || Rune: 2500 gold> /16 LP/ [!CD of a Summoned Demon: 17]
- Cure Serious Wounds (800 Health) {Scroll: 25 Mana || Rune: 48 Mana} <Scroll: 240 gold || Rune: 2500 gold> /11 LP/
- Shrink Monster**** {Scroll: 25 Mana || Rune: 175 Mana} <Scroll: 250 gold || Rune: 2500 gold> /11 LP/

*Inferno deals double damage against Ice Golems, Snow Rippers, and the Ice Dragon; it's halved against Fire Lizards/Golems, Spectres, and the Fire Dragons. It can also set the traget(s) on fire, inflicting additional (minor) [FIRE] damage for a brief while.
**The (initial plus "frozen" over time) damage of Ice Ring is doubled against Fire Lizards/Golems, Spectres, and the Fire Dragons; it's halved against Ice Golems, Snow Rippers, and the Ice Dragon.
***Shrink Monster doesn't work against all Dragons, the Black Troll, all undead, and any humans. It also reduces the target's Strength, maximum Health, and armor protections to 10% of their original values.

Sixth Circle of Magic:
- Fire Rain* (M 400) {Scroll: 30 Mana || Rune: 130 Mana} <Scroll: 450 gold || Rune: 3000 gold> /18 LP/
- Breath of Decay** (M 500) {Scroll: 30 Mana || Rune: 100 Mana} <Scroll: 500 gold || Rune: 3000 gold> /14 LP/
- Wave of Death*** (M 500) {Scroll: 30 Mana || Rune: 165 Mana} <Scroll: 550 gold || Rune: 3000 gold> /20 LP/
- Create Army of Darkness {Scroll: 30 Mana || Rune: 215 Mana} <Scroll: 330 gold || Rune: 3000 gold> /21 LP/ [No !CD = unlimited amount]
- Holy Bolt***** (M 325) {Scroll: N/A || Rune: 55 Mana} <Scroll: N/A || Rune: 3000 gold>

*Fire Rain causes double damage against Ice Golems, Snow Rippers, and the Ice Dragon; it's halved against Fire Lizards/Golems, Spectres, and the Fire Dragons. When cast by Seekers it inflicts only half of damage to the player and nothing to other Seekers.
**Breath of Decay doesn't impact any undead at all, and inflicts only half of its damage to all dragons. Also, the player receives only half of its damage when hit with it. Additionally, if the spellcaster would move beyond the spell's maximum effective range once it's cast, it would result in half or no damage.
***Wave of Death's damage is halved against all Dragons, and it doesn't work against any undead.
****Holy Bolt affects only Seekers, all Orcs, all Dragons, Lizard Men, all Demons, and all undead.

11) Water spells (most of them doesn't work when the target is flattened, unconscious, swimming, or diving):

Second Circle of Magic:
- Whirlwind* (M 60; 10 seconds) {Scroll: 10 Mana || Rune: 30 Mana} <Scroll: 100 gold || Rune: 1000 gold> /4 LP/
- Ice Lance** (M 100) {Scroll: 10 Mana || Rune: 20 Mana} <Scroll: 100 gold || Rune: 1000 gold> /6 LP/

*Whirlwind doesn't work against all Golems, all Demons, all Dragons, all Trolls, Stone Sentinels, Shadow Beasts, Spectres, and immortal characters. Also, if the spellcaster would move beyond the spell's maximum effective range once it's cast, it would result in no damage.
**Ice Lance inflicts double damage against Fire Lizards/Golems, Spectres, and the Fire Dragons; it's halved against Ice Golems, Snow Rippers, and the Ice Dragon.

Third Circle of Magic:
- Geyser* (M 150) {Scroll: 15 Mana || Rune: 49 Mana} <Scroll: 150 gold || Rune: 1500 gold> /9 LP/
- Storm** (M 250) {Scroll: 15 Mana || Rune: 95 Mana} <Scroll: 300 gold || Rune: 1500 gold> /10 LP/

*Geyser doesn't work against all Golems, all Demons, all Trolls, all Dragons, and Stone Sentinels. It also doesn't kill certain targets but leave them flattened at 1 Health instead (even if they were at 1 Health already).
**Storm causes double damage against Fire Lizards/Golems, Spectres, and the Fire Dragons; it's halved against Ice Golems, Snow Rippers, and the Ice Dragon. Storm cast by Seekers inflicts only half of damage to the player and nothing to other Seekers.

Fourth Circle of Magic:
- Water Blast* (M 125) {Scroll: 20 Mana || Rune: 26 Mana} <Scroll: 125 gold || Rune: 2000 gold> /9 LP/

*Water Blast deals double damage against Fire Lizards/Golems and Spectres; it's halved against all Trolls and all Dragons. It also doesn't kill certain targets but leave them flattened at 1 Health instead (even if they were at 1 Health already).

12) Beliar's spells (most of them doesn't work when the target is flattened, unconscious, swimming, or diving; the runes are gained by praying and returning "The Claw" to its master at Statue of Beliar, and paying with a permanent maximum Health drain):

First Circle of Magic:
- Root Snare* (20 seconds) {Scroll: N/A || Rune: 36 Mana} <Scroll: N/A || Rune: 500 gold>

*Root Snare doesn't affect Blood Flies, all Demons, all Trolls, all Dragons, Harpies, Skeleton Mages, and Spectres. The spell's effect ends when the affected target receives any damage before the end of the duration.

Second Circle of Magic:
- Steal Vitality* (M 100 per second; 7 seconds) {Scroll: N/A || Rune: 32 Mana} <Scroll: N/A || Rune: 1000 gold>

*Steal Vitality works only against humans (excluding immortal ones); it doesn't steal from Seekers and monsters. It also doesn't kill most of the targets, but leave them depleted at 1 Health instead (but will kill if the target was already at 1 Health). The damage inflicted replenishes Health of the spellcaster, if they are within the spell's focus range. Also, if the spellcaster would move too far from the spell's maximum effective range once it's cast, it would result in no damage. Finally, it effectively disables the target for the duration.

Third Circle of Magic:
- Beliar's Wrath* (M 200) {Scroll: N/A || Rune: 75 Mana} <Scroll: N/A || Rune: 1500 gold>
- Create Stone Sentinel {Scroll: N/A || Rune: 50 Mana} <Scroll: N/A || Rune: 1500 gold> [!CD of a Created Stone Sentinel: 11]

*Beliar's Wrath imposes only half of its damage to all undead.

Fourth Circle of Magic:
- Insect Swarm* (M 80 per second; 6 seconds) {Scroll: N/A || Rune: 22 Mana} <Scroll: N/A || Rune: 2000 gold>
- Create Zombie {Scroll: N/A || Rune: 70 Mana} <Scroll: N/A || Rune: 2000 gold> [!CD of a Created Zombie: 13]

*Insect Swarm doesn't influence all Golems, all Demons, all Trolls, Blood Flies, all Dragons, Spectres, Seekers, Stone Sentinels, and all undead. It also doesn't kill certain targets but leave them at 1 Health instead (even if they were at 1 Health already). Finally, it effectively disables the target for the duration.

Fifth Circle of Magic:
- Eternal's Shriek* (M 675) {Scroll: N/A || Rune: Min. 240 Mana} <Scroll: N/A || Rune: 2500 gold>

*Eternal's Shriek doesn't cause any damage to all undead. It also requires minimum 240 Mana to cast, but uses up all of the spellcaster's Mana if they have more available when cast.

13) Paladin spells:

The illumination spell:
- Holy Radiance* (5 minutes) {Scroll: 10 Mana || Rune: 11 Mana} <Scroll: 20 gold || Rune: 500 gold>

Way of Healing:
- Innos' Sparkle (180 Health) {Scroll: 5 Mana || Rune: 15 Mana} <Scroll: 75 gold || Rune: 500 gold> /3 LP/
- Innos' Stream (360 Health) {Scroll: 15 Mana || Rune: 25 Mana} <Scroll: 150 gold || Rune: 1500 gold> /6 LP/
- Innos' Surge (720 Health) {Scroll: 30 Mana || Rune: 50 Mana} <Scroll: 300 gold || Rune: 3000 gold> /9 LP/

Way of Battle:
- Damage Evil*(*) (M 100) {Scroll: 5 Mana || Rune: 10 Mana} <Scroll: 50 gold || Rune: 500 gold> /3 LP/
- Ravage Evil*(**) (M 300) {Scroll: 15 Mana || Rune: 30 Mana} <Scroll: 175 gold || Rune: 1500 gold> /6 LP/
- Eradicate Evil*(***) (M 600) {Scroll: 30 Mana || Rune: 60 Mana} <Scroll: 300 gold || Rune: 3000 gold> /9 LP/

*Paladin combat spells works only on Dragons, Seekers, all Orcs, Lizard Men, all Demons, and all undead.
(*)Damage Evil causes full damage against all feasible targets.
(**)Ravage Evil deals only half of its damage against all feasible targets with more than 300 maximum Health.
(***)Eradicate Evil deals only half of its damage against all feasible targets with more than 600 maximum Health.

14) Transformation spell scrolls:
- Sheep Transformation {5 Mana} <25 gold>
- Giant Rat Transformation {10 Mana} <50 gold>
- Wolf Transformation {10 Mana} <100 gold>
- Scavenger Transformation {15 Mana} <75 gold>
- Field Raider Transformation {15 Mana} <150 gold>
- Snapper Transformation {20 Mana} <200 gold>
- Lurker Transformation {20 Mana} <300 gold>
- Lizard Transformation {20 Mana} <400 gold>
- Warg Transformation {25 Mana} <650 gold>
- Shadow Beast Transformation {25 Mana} <900 gold>
- Fire Lizard Transformation {25 Mana} <1200 gold>
- Dragon Snapper Transformation {30 Mana} <1500 gold>

15) Teleport runes are all priced at 500 gold and require 10 Mana per cast.

16) The Claw of Beliar was slightly nerfed to approximately 4/5 of some of its original values.

17) Trophy skills (the price paid in gold depends on the particular teacher):
- Collect dragon blood: /2 LP/
- Cut off blood fly wings: /1 LP/
- Cut off mandibles: /1 LP/
- Detach crawler plates: /2 LP/
- Dislodge claws: /1 LP/
- Extract blood fly stinger secretion: /2 LP/
- Lever shadow beast horns: /2 LP/
- Pluck out feathers: /1 LP/
- Pull out teeth and tusks: /21 LP/
- Remove blood fly stingers: /1 LP/
- Remove hearts: /2 LP/
- Separate dragon scales: /2 LP/
- Sever fire lizard tongues: /2 LP/
- Skin animals: /4 LP/
- Skin reptiles: /4 LP/
- Snap off dragon snapper horns: /1 LP/
- Squeeze mole rat fat: /1 LP/

18) Alchemy skills (the gold coins, if any, needed to learn depend on the given teacher):
- Essence of Healing: /2 LP/
- Extract of Healing: /3 LP/
- Elixir of Healing: /4 LP/
- Essence of Mana: /2 LP/
- Extract of Mana: /3 LP/
- Elixir of Mana: /4 LP/
- Speed Tonic: /5 LP/
- Elixir of Life: /20 LP/
- Elixir of Magic: /20 LP/
- Elixir of Brawn: /30 LP/
- Elixir of Agility: /30 LP/
- Elixir of Dominance /50 LP/
- Green Ether: /1 LP/
- Leap Roborant: /2 LP/
- Tincture of Purging: /2 LP/

------------------------------------------------------------------

The letter before the damage value indicates the damage type:
- S means [SLASHING] damage and is confronted with {SLASHING} protection.
- B means [BLUDGEONING] damage and is confronted with {BLUDGEONING} protection.
- P means [PIERCING] damage and is confronted with {PIERCING} protection.
- F means [FIRE] damage and is confronted with {FIRE} protection.
- M means [MAGIC] damage and is confronted with {MAGIC} protection.
- FRC means [FORCE] damage and is confronted with nothing in particular.
- U means [UNHOLY] and is confronted with nothing in particular.

==================================================================

The pricing for almost everything was based on the secret formula, and then it was readjusted ad hoc for a smoother impression.
***​

THE CREDITS:

A Potato (a lot of overall assistance)
Artemiano (a shitload of animations/meshes/textures)
Atariar (some scripts)
Blizeo (a lot of support; the very first patron)
Bonne6 (some assistance)
Caesum (a bulk of .ZEN edits)
Catalinux (some scripts)
CrashMorraKan (a lot of assistance; the very first "Let's Play YAUP Gothic II Gold" on YouTube)
Cryp18Struct (some scripts)
DarkModders (some various meshes/.ZEN edits)
D36 (a shitload of various scripts/meshes/animations/.ZEN edits)
Dimus (a buttload of various scripts/animations)
Efectivo (a wad of scripts/meshes)
Falugify (several scripts)
Fizzban (some scripts)
Franisz (quite a lot of scripts)
Gratt (absolutely everything)
Gralliazs (some streaming)
Gwyn-Deith (some scripts)
"IronKeep Community Patch" Mod (some scripts)
JohnnyBoyy (some assistance)
Kegor-Chik (all upscaled videos)
Kyojinmaru (some scripts)
Kvincius (lots of .ZEN edits)
Landros (a lot of assistance)
Lord Sargon (several bugs)
LordRiisis (several textures)
"L'Hiver" Mod (0.8.2 PL) (some textures)
"L'Hiver" Mod (1.1.5 ENG) (some meshes/textures)
M4dJoker (some streaming)
Marcello (some scripts)
Masty (a lot of general assistance)
Mathuin (some assistance)
Matiszp (a lot of general assistance)
Milky-Way (some .ZEN edits)
MłodyŚcierwojad (some meshes/scripts/.ZEN edits)
Mud-Freak (some scripts)
Myxomop (some scripts)
N1kx (some scripts)
NicoDE (several modding tools)
Niko5511 (some assistance)
Nuxemo (a lot of general assistance)
Panker (several things)
PowerGamer (some dozen bugs)
"Requiem" Mod (a few meshes)
Ska-Ara (some meshes/textures)
SlaveMaster (a shitload of Union memory patches and plugins)
SumpfKrautJunkie (two modding tools)
TheKetrab (some meshes/scripts/.ZEN edits)
The Whole Kucownia Squad [Bogdan {the Greatest Ever}, Gratt, Halicor, Kruk, Matiszp, Nashadu, Patrix, Profesores, Siemekk, Simen, Splash, Szydlo, TheKetrab] (everything in loads)
TopLayer (a shitload of Union memory patches and plugins)
Vurt (a several dozen meshes/textures)
Xardas Bs (several meshes/textures)
"Złote Wrota" Mod (a handful of textures)​

Also, feel free to check out my other mod for the other PB game of Risen:

Elusively Patched Unit (Risen)
 
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Diego1987

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Ещё один неофициальный патч, только для англ языка, со своими приколюхами
А зачем он нужен в русскоязычном сегменте игроков? Неужели в нем кто-то играет в английскую версию оригинала Г2НВ? Даже немецкая и польская версии популярнее, чем инглиш-вариант.
 

N1kX


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Ну вдруг кто-то сделает перевод и ему зайдет этот вид патча, нежели наш.
 

Мастер Denджин

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Неужели в нем кто-то играет в английскую версию оригинала Г2НВ? Даже немецкая и польская версии популярнее, чем инглиш-вариант.
Как то разок пробовал пройти англ.версию, ужас, еле еле до конца первой главы добрался, в итоге плюнул и поставил немецкую
В английской версии нет той глубины речи и диалогов, что присущно оригиналу
 

Czudak

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There's a "warmfix" in v2.6 at ModDb "files" tab for the mod, that fixes the dialogs at Vatras, about the "orders", and at Constantino, the messed up alchemy teaching one. Just pay attention to what version you installed via the installer, so it would match the one from the fix. No overwriting included.

--------------------------------------------------------------------------------------------

The warmfix of the third iteration just got uploaded to ModDb. Updating your installation is recommended. Full compatibility with v2.6 saves, previously "warmfix" patched or not. Overwrite when prompted.
 
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Czudak

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No warmfix this time, but a completely new v2.6.1. Saves NOT compatible with whatever was before it, of course. The version 2.6 with "Warmfix 3" can be finished, but ointments/salves cannot be crafted at all and there's a bug that requires certain special melee weapons to have two pieces of red hot raw steels instead just one. The v2.6.1 is free of those plus all those random things that popped up in the meantime, like entrapping dialogs (v2.6 Warmfix 3 has these fixed too). Cheers.
 
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Czudak

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Alright. The v2.6.2 is up and it's the last version that needed many invasive internal changes to get rid of those pesky internal development bugs that were in the previous versions. Updating and starting a new game is recommended. Saves NOT compatible, as usual. But this shall be the very last version that will last for a while, so download, install and play.
 

Czudak

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The v2.6.3 is in, and it's based on a successful completion of the game with the mod. All encountered random internal development bugs, issues, and exploits are goners. No saves compatibility with saves made on prior versions, as always. Highly recommended to use in all cases. Free of gluten.
 

Czudak

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Yo-yo. I know you were waiting for this announcement, so here it is: ACHTUNG! The version of 2.6.4 number is up. It is what you always wanted, but never knew. No compatibility with the previous versions and removed the insider files for Gothic Starter launcher, and added two different shortcuts for the mod in the Start Menu and for the desktop (finally!). Oh, and those three leftover, yet minor, but still aggravating internal bugs were squished too. Grab it while it's hot; forget about The Returning, hehe.
 

Dreamtrust

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Czudak, yo! Does this mod work with russian version of game or should I install English one?
 

Czudak

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Czudak

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Welp, the neverending hours poured into this project finally brought a most polished release of the 2.6 branch, mainly version 2.6.5. It's chocolate flavored, free of gluten, and friendly to cattle. Do I even have to tell you what to do?
 

Czudak

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A "fuck up" has happened. Download the 2.6.5.1 version as soon as you can and install over 2.6.5, since a critical error in the Chapter 5 is bound to happen. You're already in that Chapter? Find a save from the previous one or earlier. As a booster, the mass heating at forges has been included, so you no longer have to run through the animation, placing billets one after another for 10 minutes, hehe.
 

Czudak

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The new version is up. Nothing critical, mostly minor inconveniences patched up and the (un)installer now covering all (un)installing options for real. No compatibility with the saves made on the previous versions, like usually, hehe.
 

Dreamtrust

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Czudak, Hi, mate, just started this mod and haven't used any plugins on the 1st launch and immediately noticed that my favourite hit-strafe-hit "kill mob in 2 seconds" trick doesn't work here, so if there are more such changes ahead I am concerned that Human remaster plugin will ruin designed game experience, but I got used to it. Second question, can i make right mouse button work in the same way as ESC button, to finish interactions, close inventory etc.?
UPD.: Maaaan, your mod is so optimized, it runs so smooth on my old potato pc, I never experienced playing dx11 without freezes before now, ur version of dx works fine on other mods too, making them better, save/load time is also great, no delay. Great job, buddy!
 
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Czudak

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Czudak, Hi, mate, just started this mod and haven't used any plugins on the 1st launch and immediately noticed that my favourite hit-strafe-hit "kill mob in 2 seconds" trick doesn't work here, so if there are more such changes ahead I am concerned that Human remaster plugin will ruin designed game experience, but I got used to it. Second question, can i make right mouse button work in the same way as ESC button, to finish interactions, close inventory etc.?
UPD.: Maaaan, your mod is so optimized, it runs so smooth on my old potato pc, I never experienced playing dx11 without freezes before now, ur version of dx works fine on other mods too, making them better, save/load time is also great, no delay. Great job, buddy!

Dreamtrust The Humans Remaster will definitely collide with my custom stuff made with animations, so if you want to see my vision unfiltered, you surely do want not to add it to the mix. As for changing left/right mouse buttons being stuck as they are now, read Quick Reference.pdf (in NotR's main directory), under "Miscellaneous" at the 22nd entry.

Also, good to know the two custom things I applied for the newest DX11 renderer paid off, apparently, hehe.
 
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