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Oi, one more thing, peepz. Was Wld_SetTime(60,0); in the func void Startup_AddonWorld() set so the game would "fast forward" almost 2,5 days (24 + 24 + 12), to imply the time The Nameless Hero lost during his travel through the portal (since the Water Mages arrived before him)?
Guys, there was some mention about the availability of the Heavy Mercenary Armor in the Chapter 3, but as always the online translators are not precise. Could you tell me how did you fix it exactly, please? There were raports and voices of discontent about it for my mod, so I'm interested on how...
But does that mean you can't or shouldn't create empty mesh for it? Damn, I will have to test it at some point later... until someone has already tested that out and knows the effect(s)? xD
Homes, I remember someone talking about STARGATE_EDGES.3DS in this very topic. Did anyone find it as for now? And know where is it located? If yes, could you tell me, please?
Just finished testing that experimental plugin to prevent flying pests from getting stuck above the player's head and... they no longer get stuck above the player's head. xD Tested for harpy, blood fly, wild Will'o'Wisp, skeletal mage, swamp drone, and demon (the lord too). I was afraid any of...
Hey, nigs. I have a question: do you use that Union option for "ShowArmor" set to 1, so the player can sell and buy armors (and other items that belong to the same as strict body armor category)? If yes, how do you handle fake Water Ring armors (for example, Orlan retains his in the merchandise...
A very swell piece of programming mastery. I only found it today, but it matched all my needs for a multipurpose, on screen display plugin right away. Like, for realsies.
Can't recommend enough, bruvs.
Is there any log for this Spacer, perhaps? I tried to launch it several times, every prerequirement is in the place, but to no avail.
I would like to abandon the ancient Spacer, but neither Spacer .NET or Spacer Union works, and I would like to know why.
Fag, your friendo is using GoG or Steam version? There was some talk about an obsolete DirectDraw element being supplied with either, and that it could cause bugs like those. Can't remember if the post with tips for the issue in question was on here or WoG.de, but there was talk about simply...
Oh, yeah. While we are at them robes, your compiled version of Humans Remaster for Gothic II NotR/Gold from the Resource Manager that comes with zDanglingWeapons plugin doesn't have ARMOR_KDW_L_ADDON.ASC "registered", and thus the "no body bug" when using it with that armor. This is a third...
I know points of origin might not match in some cases, but that's not a problem, since I only need, like, four animations and I can edit them myself, so they would fit with the others! That's still cool, right?
Hey, bruv. Is it possible to use only the selected few animations I want from your pack, please? Or do I need to use the whole bundle? There are some animations I would like to rip from the pack and add to my custom HUMANS.MDS, but I do not want to overwrite the entire animation tree. Credits...
I modded NotR for a quite long while with Union in mind from the beginning and I can confirm that Spine uses undocumented installation procedures. You don't know what exactly Spine installs in regard of Union and this can result in errors and crashes. I had "access violation" with Union...
Merry Xmas and shit, homeboyos.
I have a quick question: if I copy and pasted Union plugins from the previous installation, in .VDF format into X:\NotR\DATA\ directory, together with the appropriate entries for them in Gothic and SystemPack .INIs, to the new installation, do I need to have the...
Hey, yo!
One of my homies is looking for a 3D level modeler and designer, to create a small ZEN for Gothic II NotR. As the title implies, this is a paid job in the American dollars of 125 amount, but as it happens, time is rather of the essence with this project.
Without further ado, let's...
Hmm... is it me only or the script file for SFXs has no entries for walk/run/strafe/sneak "leather" type of sounds? For example, I set several beds to soundMaterial:LEATHER and it resulted in no sounds being played when walking/running/strafing/sneaking over them.
Are you aware of this being a...
The online translator might have translated wrongly, because if you are asking is that fix available in the Resource Manager in any form, then I have to say no.
It is available only as it is, in the hexadecimal code manner. I had to enter it manually into the Union.patch for it to work. Also, I...
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