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Could anyone create a plugin/memory patch that would enable the player to collect items that are underwater, please? I remember there was an inkling of that in the source code, according to the forum's thread, since PB wanted to make it possible in NotR, but they didn't finish it.
What the frag? How and why these juicy externals were buried inside a thread? Can't anyone edit the first post to make a collection of what was posted or start a new thread for that, maybe with an addition of short descriptions? Just a suggestion, but worth it, since most people won't even know...
I didn't search this topic for this, but there's a working version of Kerrax Import plugin for Blender 2.8+ (it works with the newest 3.0/3.1 too) on here: Patrix / KrxImpExp
Cheerio.
Is the official and game obligatory plugin for zMyLittlePonyRiding still in works? I thought it would be ready for the official rebranding of this forum... it being done in the pauses between fixing the zTrollStoneThrowing one, that is. :P
That would extinguish at least two decades of Gothic users doing that blunder. Even though I discerned that issue in my mod's installation guide, there were still people using the "mod" version of the starter and getting warnings and reporting back to me. xD
I concur. This change is needed. Was...
Nice shit... and it explains a few error reports I had with my mod as of lately.
Anyway, either the main man at the helm of Union reports directly to support.microsoft.com and/or many users employ Feedback Hub to report that Windows Defender mistakenly blocked/quarantined/marked Gothic...
Lol. At the moment, only right click on the download button and "Save As..." enables me to download the archive with the newest version. But I see you guys are already working on this issue, so treat this as a field action report.
I (as in: a member of foreign Gothic community) want to join the discussion, but for the record, relying on Google Translate to *precisely* translate the exact clou of the problem is none too clever, since it's easy to introduce more confusion. If anyone could post the detailed issue description...
Howdie!
Guys, I'm getting quite a bit of crashes with a fresh Union v1.0L installation as of recently; either at launching or exiting the game. All are with the 0xc0000005 code that hangs up Gothic2.exe process, because of the zParserExtender.dll library. Curiously, these crashes don't create...
Wait. So, having mesh slices in the zCVobLevelCompo in their respective .3DS names instead of those #XX something is a bug that can cause performance issues? If I have this in Jarkhendar's .ZEN, then does that imply the bug is upon me? I'm confused now, especially since I can't remove any of...
Aye, wait. There are "additional/extra" *zCVobLevelCompo* after merging the mesh with the virtual objects? I believe I never saw anything like that. Any examples, please? Congrats on the new version, by the way.
Very nice. Could your point out which plugins/fixes, though, please?
Also, I noticed that zEventManSkipFix and zNoEventsOnPause are gone from the list. Were they consolidated into the new patches (like zMenuIgnorePlayerStatus and/or zCEventManager_DoFrameActivity_Fix)?
Noice. I took this improved one for a ride, to see its compared performance to the previous version. It seems all working as intended, with damage scaling and propagating nicely, depending on the spell's initial charge.
However, any possibility of reposting the fix with the correct formatting...
Slavemaster ElderGamer
I figured it out. It was the custom plugin that correctly identifies the animation walk mode for sneaking; I used it in the place of the somewhat botched function for BS_SNEAK detection of the original scripts that didn't work in certain places, including the function...
Yes, to all three. I "print tested" all the steps, checked the function call via the expanded Marvin Helper (it works here), and everything was done within the 1000 range. Screw that, I will take care of that later, and thanks!
Yo, boyos. I have a weird problem with sending a passive perception signal to nearby NPCs.
Mainly, there's that G_Picklock function in the scripts that, if the picklock snapped during the procedure, is responsible for making a roll and then sending a "perc ping":
else if(bBrokenOpen)
{...
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