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Cord (1st+ Chapter), Wulfgar (1st+ Chapter), Keroloth (4th+ Chapter), Hokurn (4th+ Chapter), Scatty (2nd+ Chapter), and Girion (6th Chapter); the first level of the skill demands at least 45% in the one-handed weapon skill. The book is only for those who didn't read the changelog and want to...
Hey, bro! To remove the curse received from the stone sentinels:
Thanks for the support on the mod! However, I committed two grave errors that might prevent one from proceeding in the Chapter 4 and up (v2.6.9+). This is connected to the fact I compiled worlds' maps with the new mesh versions...
The new version of 2.6.9.1 was uploaded.
- Rod again accepts the sword wielding strength challenge (both versions)
- The trigger for Raven's entrance into the temple launches as it should (both versions)
- No sudden spurt of godlike blocking ability (Serious Client)
These are the big issues...
To reproduce the bug reliably, all I have to do is to load any amount of meshes in their .3DS format [I use the original Jarkhendar {"addon world"} ones from the (un)official ModKit], then before compiling anything - I can right click in the objects list window to get it. I can't reproduce the...
Hmm... something went wrong. I recompiled the "addon world" (Jarkhendar) in Spacer.NET v1.32 from the combo of the "original plus one edited" meshes (added just one portal to a cave); both with the compile "world" (outdoor) and "light" commands. Then I globally inserted vobs from the saved...
To the author, Asedra - I believe your mod uses the wrong W_Info.hdr(doc) file for its base. Exactly, it uses the unpatched file from the game's unpatched archive of C_1_NA.PAK, and not from the cumulative patched archive of C_1_NA.P00. One of the clues is the Hakon's sword reward that got...
Slavemaster Bro, this zSetItemOnEquip thing? Could you explain what exactly does it do? And would a regular Gothic/NotR player would really need it? Or is it more fitting in mods that do a lot of (new) stuff with equipment and inventory?
Finally. This fixed the stuttering animation lockups with the plugin that makes trolls able to hurl boulders/goblins.
EDIT: Damn it, it apparently did not. I (re)loaded a game it enabled the troll to throw stones without getting stuck (unlike before, when their throwing behavior was randomly...
Oh, shit. I noticed that only now! Thanks, this will make it so much easier.
Damn, I used too much slang. The message was of positive effect this editor has on the fandom, so keep up the good work! And yes, now I know this was inside the options. Thanks!
Hey, yo! I see this giant editor is still rolling and see people hating, but it doesn't care since it became too big for them, hehe.
Anyway, was there ever a method of reading a portal's name from Spacer.NET's level? I mean these names like "GRPWALDHUETTE01" or "GRPTURM02" for the unmodded NotR...
Outstanding. By the way, should one fix those newly reported errors of "triggerTarget = NULL" by removing the NULL string and leaving the target selection empty?
KirTheSeeker I managed to give better equipment to the two lightly armored Order's warriors that participate in the assault on the Saurians' fortress. They get it on the Chapter change, so their survivability rate should now be higher than before.
Mega swelltastic. I knew this tool is only going to get better. And it does.
LikerGothic Brony, is there any explanation on the errors found in the new ZEN error reporting tool (that R icon)? I figured out most by myself and how to fix them, but I don't understand how to handle this one: "PFX...
Updated the mod with v1.0b in preparation for the next, fully fleshed, proper release. Remember: this won't work with the new 64bit re-release from THQ Nordic!
The v2.6.8.1 fixes the issue with the ship, captain, and crew. Saves are compatible if that's the only issue; otherwise, it's better to start the new game.
You were right. And, while testing, I made a fresh install of Spacer.NET while testing the "bug", so it all checks out. Now, we only need the other way option, where Spacer.NET pulls the names for the visuals from the _WORK\DATA\MESHES\LEVEL\ADDON or NEWWORLD or OLDWORLD directories and saves...
Yo und yo. I have encountered a rather weird bug with Spacer.NET today (though it has been with me for a few years already since I started to use this newer program... I just didn't know xD). Mainly, when saving as a compiled .ZEN, the visual names for the world slices from the zCVobLevelCompo...
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