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Slavemaster Broney, what's with this new category of "Garbage - don't use it" at your Google Drive collection? Are those obsolete [and something newer replaced/overrode them] or no longer appreciated [they are bugged or not the best quality (or something) and you don't want to or have time to...
The v1.0a was repacked into an installer with the newest NSIS of v3.09. This should stop issues when launching and/or installing under (specific?) Windows 10/11 configurations. Otherwise, it's the same as v1.0. Cheers.
Calls to various routines, including those of physics (judging from the...
The v2.6.7 is up. Improved the block/dodge recognition in all cases (for both versions) and many, many fixes for internal development bugs, plus a dose of regular content polishing.
It should be initiated the other way round, yes.
It should. I wouldn't use it, though. To set a variable to a fixed value that doesn't seem to be covered by Risen SDK is a grand invitation of problems (and the explanation with the speed spell isn't good either, because that spell doesn't...
Sure, these suggestions are OK (maybe except for the "scale an attribute to give you something you always want as soon as possible", as your first input since it will lead to the "I need to read all Wisdom giving shit RIGHT NOW" rabid case at the expense of everything else in the game; something...
KirTheSeeker Brony, keep laying those things (you think the mod should have) on me, since I don't have a very comprehensive list myself, still being busy with the other project, and I intended to make one only after I'm done with it. Keep in mind, it wouldn't mean I would implement everything...
Those options will be "tick-off-able" in the next installer. This was my very first installer for a mod, so I just put everything in one place and made it obligatory.
The mod supplies the text strings and all of them are in English. The end user supplies the voiceover recordings in whatever...
Danks, my son. I will introduce more improvements once I'm fully done with my other (NotR) project, like more bug fixes, a selective installer, etc. Also, I saw there are some new tools for Risen modding popping up lately (for the new and old versions), so maybe I will finally be able to...
Dreamtrust The Humans Remaster will definitely collide with my custom stuff made with animations, so if you want to see my vision unfiltered, you surely do want not to add it to the mix. As for changing left/right mouse buttons being stuck as they are now, read Quick Reference.pdf (in NotR's...
The new version is up. Nothing critical, mostly minor inconveniences patched up and the (un)installer now covering all (un)installing options for real. No compatibility with the saves made on the previous versions, like usually, hehe.
A "fuck up" has happened. Download the 2.6.5.1 version as soon as you can and install over 2.6.5, since a critical error in the Chapter 5 is bound to happen. You're already in that Chapter? Find a save from the previous one or earlier. As a booster, the mass heating at forges has been included...
Welp, the neverending hours poured into this project finally brought a most polished release of the 2.6 branch, mainly version 2.6.5. It's chocolate flavored, free of gluten, and friendly to cattle. Do I even have to tell you what to do?
Dreamtrust It will work with Russian version. But if you don't want a discrepancy between what you hear and what you read, then English version is preferable.
Massively shocking! Do you perhaps know (or have any assessment of) what this patch does as well (I'm rebuilding the collective patches and plugin archives and this one has no description except "MASA")?
Question: if I'm using Gratt original zModelProtoExtender plugin, then I should throw it out from my archive and use the one from this thread, yes? Just asking, since that plugin from Gratt is bigger (though it might be irrelevant in 2023), and isn't it automatically shipped and loaded in memory...
Alright. Can anyone tell me what's that bit after the semicolon in this Union ASM patch code, please?
#patch [MASA]
#assembler [0x007419DE]
orgcode
pop ecx
or ecx,0x1
push ecx
;push 901h
#/assembler
#/patch
Is...
I'm in the process of rebuilding the archives with the older patches and plugins and stuff, so I have (for now) one question: is zSpellCollisionFix a replacement for VFXCollideFix made by Gratt that was in the Resource Manager (but it's not there anymore)?
EDIT: Gratt's plugin fixed the problem...
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