Уважаемые гости и новички, приветствуем Вас на нашем форуме
Здесь вы можете найти ответы практически на все свои вопросы о серии игр «Готика» (в том числе различных модах на нее), «Ведьмак», «Ризен», «Древние свитки», «Эра дракона» и о многих других играх. Можете также узнать свежие новости о разработке новых проектов, восхититься творчеством наших форумчан, либо самим показать, что вы умеете. Ну и наконец, можете обсудить общие увлечения или просто весело пообщаться с посетителями «Таверны».
Чтобы получить возможность писать на форуме, оставьте сообщение в этой теме.
Удачи!
Друзья, доброго времени суток! Спешите принять участие в оценке работ на конкурсе "Таинственные миры" 2025!
Ждем именно вас!
Вы используете устаревший браузер. Этот и другие сайты могут отображаться в нём некорректно. Вам необходимо обновить браузер или попробовать использовать другой.
There's one thing... when you become a knight, your guild title changes to that of a paladin. Of course, this is per se a semantic merit, since both belong in the same formation, but if there would be a way to make it change to the Knight first then to the Paladin, that would be most tantalizing...
Brilliant. It worked. Not they way I wanted, but shag it, much better than nothing. Thanks for the assistance!
Feel free to create something like that, brother. I will totally put it to good, creative use once you do! Thanks, I knew you would do that for me! *heart*
I mean, I thought about these you mentioned as well. But it's not the core issue. The core issue is that even with AI_UnequipWeapons(hero); put right after the attributes reduction with or without any form of Helper Get Instance and/or Helper Validation and combination of functions, hero does...
Alright. So the previous issue was solved with the presented Union patch that allowed the hero to process perceptions, while the other part of the solution was to look up LeGo's Bloodsplats scripts (as my homie suggested).
Now, I have another problem. I made a function that reduces Strength and...
Hey, you were right. It works now, when I changed other to hero. Still, does that mean the external returning the set "walkmode" isn't there, since one had to enter the precise "other" argument of "hero"?
Does the check for !C_BodyStateContains(other,BS_SNEAK) in ZS_Guard_XXX work for you? The NPCs in that loop always turn to me even when in the sneaking mode; at least those city guards.
Also, I was always under impression that the external function for setting the player's "walkmode" (including...
Weird thing. When I have Union_NoFocusFix installed, Spacer.NET quits to desktop the moment I open any .ZEN with it. Just a heads up, I can manage on my end just fine with removing it from the DATA directory, but someone might want to investigate (if there's any way for me to assist, I can help...
This is some very good shit right here, people. I feel like a junkie on crack since I started using Spacer.NET: I can only want more of it, hehe.
By the way, for me the most amazing thing is Spacer.NET somehow fetched the proper visual names for the mesh slices for LEVEL-VOBs in the...
Most likely! I wrote that as a possibility. The core of the issue is that the player can use WASD or the arrows keys to move "the nameless hero" during cutscenes at The Halls of Irdorath, not the collisions themselves. If you could remove the option for the engine to react to movement keys (any...
Hi. This is an interesting plugin and I will test it for my mod during my internal playthrough! However, this isn't what I had in mind. I created a function that supposed to reduce max Health by 10 of the player the moment they get hit by a stone sentinel (not golem). Something along the lines...
Hey, guys. Is there any possibility of removing detection of the keys being pressed during cutscenes in NotR (or in Zengine, overall), please? I'm mostly talking about the Jarkhendar portal and The Halls of Irdorath cutscenes. Especially in the latter, the players can press movement keys and are...
Hello, Hedin.
First of all, I would like to acclaim your plugin, for bringing that tidiness and organization to the inventory section. This was much needed, according to particular types of fans in the fandom.
There is this guy, a true Gothic fanatic, and long time standing modder of great...
Oi, one more thing, peepz. Was Wld_SetTime(60,0); in the func void Startup_AddonWorld() set so the game would "fast forward" almost 2,5 days (24 + 24 + 12), to imply the time The Nameless Hero lost during his travel through the portal (since the Water Mages arrived before him)?
Guys, there was some mention about the availability of the Heavy Mercenary Armor in the Chapter 3, but as always the online translators are not precise. Could you tell me how did you fix it exactly, please? There were raports and voices of discontent about it for my mod, so I'm interested on how...
But does that mean you can't or shouldn't create empty mesh for it? Damn, I will have to test it at some point later... until someone has already tested that out and knows the effect(s)? xD
Homes, I remember someone talking about STARGATE_EDGES.3DS in this very topic. Did anyone find it as for now? And know where is it located? If yes, could you tell me, please?
На данном сайте используются файлы cookie, чтобы персонализировать контент и сохранить Ваш вход в систему, если Вы зарегистрируетесь.
Продолжая использовать этот сайт, Вы соглашаетесь на использование наших файлов cookie.