func void player_mob_missing_key_or_lockpick()
{
Print(PRINT_Picklock_or_KeyMissing);
AI_PlayAni(self,"T_DONTKNOW");
B_Say_Overlay(self,self,"$PICKLOCKORKEYMISSING");
};
func void player_mob_missing_key()
{
var int rnd;
rnd = Hlp_Random(2);
AI_PlayAni(self,"T_DONTKNOW");
if(rnd == 0)
{
Print(PRINT_KeyMissing);
B_Say_Overlay(self,self,"$KEYMISSING");
}
else if(rnd == 1)
{
Print("Здесь мне нужен ключ...");
B_Say_Overlay(self,self,"$NEEDKEY");
};
};
func void player_mob_missing_lockpick()
{
var int rnd;
if(!Npc_GetTalentSkill(hero,NPC_TALENT_PICKLOCK))
{
Print(PRINT_NoPicklockTalent);
AI_PlayAni(self,"T_DONTKNOW");
B_Say_Overlay(self,self,"$NOPICKLOCKTALENT");
}
else
{
AI_PlayAni(self,"T_DONTKNOW");
rnd = Hlp_Random(2);
if(rnd == 0)
{
Print(PRINT_PicklockMissing);
B_Say_Overlay(self,self,"$PICKLOCKMISSING");
}
else if(rnd == 1)
{
Print("У меня больше нет отмычек!");
B_Say_Overlay(self,self,"$NOMOREPICKS");
};
};
};
func void player_mob_never_open()
{
Print(PRINT_NeverOpen);
AI_PlayAni(self,"T_DONTKNOW");
B_Say_Overlay(self,self,"$NEVEROPEN");
};
func void player_mob_missing_item()
{
Print(PRINT_MissingItem);
AI_PlayAni(self,"T_DONTKNOW");
B_Say_Overlay(self,self,"$MISSINGITEM");
};
func void player_mob_another_is_using()
{
Print(PRINT_AnotherUser);
AI_PlayAni(self,"T_DONTKNOW");
};
func void player_mob_too_far_away()
{
Print(PRINT_Toofar_Away);
AI_PlayAni(self,"T_DONTKNOW");
};
func void player_mob_wrong_side()
{
Print(PRINT_WrongSide);
AI_PlayAni(self,"T_DONTKNOW");
};
func void player_trade_not_enough_gold()
{
Print(PRINT_Trade_Not_Enough_Gold);
};