instance NONE_5016_Lex(Npc_Default)
{
name[0] = "Лекс";
npcType = npctype_main;
guild = GIL_None;
level = 60;
voice = 10;
id = 5016;
flags = NPC_FLAG_IMMORTAL;
attribute[ATR_STRENGTH] = 100;
attribute[ATR_DEXTERITY] = 100;
attribute[ATR_MANA_MAX] = 100;
attribute[ATR_MANA] = 100;
attribute[ATR_HITPOINTS_MAX] = 600;
attribute[ATR_HITPOINTS] = 600;
Mdl_SetVisual (self, "HUMANS.MDS");
Mdl_ApplyOverlayMds (self, "Humans_Mage.mds");
Mdl_SetVisualBody (self, "hum_body_Naked0", 0, 1, "Hum_Head_FatBald", 1, 1, grd_armor_i);
B_Scale (self);
Mdl_SetModelFatness (self, 1);
fight_tactic = FAI_HUMAN_Strong;
Npc_SetTalentSkill (self, NPC_TALENT_2H, 2);
EquipItem (self, ItMw_2H_Sword_Light_02);
CreateInvItem (self, ItArScrollChainLightning);
AI_EquipArmor(self,ITAR_HELM);
CreateInvItem (self, ItArRuneFirebolt);
CreateInvItems (self, ItMiNugget, 15);
CreateInvItems (self, ItFoRice, 5);
CreateInvItems (self, ItFoBooze, 3);
CreateInvItems (self, ItMiJoint_1, 1);
daily_routine = rtn_start_5016;
};
func void rtn_start_5016()
{
TA_StandAround (8, 0, 23, 0, "OW_PATH_1_16");
};
func void rtn_way_5016()
{
TA_StandAround (8, 0, 23, 0, "LOCATION_02_04");
};