instance SLD_728_Jarvis(Npc_Default)
{
name[0] = "Ярвис";
npcType = npctype_main;
guild = GIL_SLD;
level = 16;
flags = NPC_FLAG_IMMORTAL;
voice = 8;
id = 728;
attribute[ATR_STRENGTH] = 75;
attribute[ATR_DEXTERITY] = 55;
attribute[ATR_MANA_MAX] = 0;
attribute[ATR_MANA] = 0;
attribute[ATR_HITPOINTS_MAX] = 232;
attribute[ATR_HITPOINTS] = 232;
Mdl_SetVisual(self,"HUMANS.MDS");
Mdl_ApplyOverlayMds(self,"Humans_Militia.mds");
Mdl_ApplyOverlayMds(self,"SHIELD_ST3.MDS");
Mdl_SetVisualBody(self,"hum_body_Naked0",0,1,"Hum_Head_Pony",53,1,sld_armor_m);
B_Scale(self);
Mdl_SetModelFatness(self,0);
aivar[AIV_HUMAN_SHIELD] = TRUE;
fight_tactic = FAI_HUMAN_MASTER;
Npc_SetTalentSkill(self,NPC_TALENT_1H,2);
Npc_SetTalentSkill(self,NPC_TALENT_2H,1);
EquipItem(self,ItMw_1H_Mace_War_03);
EquipItem(self,it_shield_round_01);
EquipItem(self,ItRw_Bow_Long_01);
CreateInvItems(self,ItAmArrow,20);
CreateInvItems(self,ItFoRice,7);
CreateInvItems(self,ItFoLoaf,5);
CreateInvItems(self,ItFoMutton,4);
CreateInvItems(self,ItMiNugget,15);
CreateInvItems(self,ItFoBooze,5);
CreateInvItems(self,ItLsTorch,5);
CreateInvItems(self,ItFo_Potion_Health_02,6);
CreateInvItem(self,ItMi_Stuff_Barbknife_01);
CreateInvItem(self,ItMi_Stuff_Mug_01);
daily_routine = Rtn_start_728;
};
func void Rtn_start_728()
{
TA_Guard(8,0,20,0,"NC_PATH_JARVIS");
TA_Guard(20,0,8,0,"NC_PATH_JARVIS");
};