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Were you asking for this? I tested it with a few more items, this is the last from the series; all displayed this highlighted spot on all surfaces (even if they were slopes and/or otherwise titled).
Howdy. Do we have the meshes (.3DSes) for these new improved worlds anywhere in this thread? Because I can't find them anywhere. Thanks in advance, and cheers for the good work, by the way!
And one more thing that doesn't let me sleep. There's a new MDS included, that being HEROFOOD. During compilation it produces animations with that HUMANS_HEROFOOD "prefix".
And now the question: how is it done in this patch that the engine should use the particular animations of HUMANS_HEROFOOD...
Sure thing. I just tested that "new" AI, and the lizardmen are more into defense than orcs now (in the default NotR setting). When gang banging, they feel like waiting more for an opener in the player's movement to land a blow than orcs that just maul at you time after time if you come into...
You gaiz know that draconians (lizardmen) have their own "fight tactic" in NotR in the FAI files and it's unused, because PB assigned the "combat AI" of orcs to draconians? Was it tested already here or did the topic have had any input already?
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GAME: Risen (any CD/DVD or GOG/Steam in 1.10/1.11 version)
CURRENT MOD VERSION: v1.0b
MOD LANGUAGE: English only
COMPATIBILITY WITH: All language versions. (You will have English...
It can be done from Daedalus scripts level and you don't even need a Union plugin for that, bro. Look it up how they did it here, under this (B_SetHeroSkin). Of course, you would need to set relevant constants and variables for all armors, but since you look like a bright sonny, I bet you can...
If anyone would like to tackle that, a fan of Risen did something similar for the game using Risen SDK from NicoDE, and there's source code available; it enabled the user to export or compile "libraries" for the game ready to use (and both from the Minsky [Marvin] mode).
I don't know how...
I have a question to the author ( Try ): are you using the work made by SystemPack/Union team (on classes, addresses, objects, and shit) in the development process of Open Gothic?
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GAME: Gothic II NotR/Gold (any CD/DVD or GOG/Steam in 2.6/2.7 version)
CURRENT MOD VERSION: v2.6.8.1
MOD LANGUAGE: English only
COMPATIBILITY WITH: All language versions. (You will have English...
Slavemaster Yes, now I see it all depends on IsParadeRunning and after a quick source code consultation it means animations with the PARADE word in their name.
You can inject the *eventTag of DEF_PAR_FRAME directly into any animation with it.
DEF_PAR_FRAME is from the source code and it's the "parade window", so now you can regulate invincibility frames of jumpback, strafe, run and etc. animations with it, for example.
At least that's what I...
I tested it for 20 different interactive objects and no amount of keyboard/mouse pressing could bring up a weapon/spell. This way, this patch singlehandedly fixed a plethora of bugs and exploits with many objects, not only chests. It gets to work right away from the moment of an initiated object...
A quick request: a fix to disable the ability to draw any weapon (melee/ranged/spell) via any key (keyboard/mouse) when opening/closing chests. Ideally, if it would disable that for all the chest related animation frames of 20-124 range (the same range for all chest MDSes; though it might be...
I tested all the cases and they are now smoothly transitioning as listed (I couldn't notice any sharp transitions). I especially welcome the fix for sneaking transition when drawing/sheathing a weapon - finally not promptly quitting the sneaking mode. Incredible job as always!
Are there any...
Alright, so the memory patch of zSmoothFightMode from this very thread is now obsolete and we should test zSmoothAniTransitions from this thread instead?
Oh, shit. You're on a roll, bro.
I want to test it (every mentioned case on the list), but the instructions are not clear: do I need to have zHumansRemaster installed or not? I have both, but to avoid the likely placebo effect, I could use confirmation or negation, please. xD
I'm getting on to test this right away. Anyway, the absolute mad lad title goes to you for creating it in the first place.
EDIT: Testing results: works as intended.
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