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A "fuck up" has happened. Download the 2.6.5.1 version as soon as you can and install over 2.6.5, since a critical error in the Chapter 5 is bound to happen. You're already in that Chapter? Find a save from the previous one or earlier. As a booster, the mass heating at forges has been included...
Welp, the neverending hours poured into this project finally brought a most polished release of the 2.6 branch, mainly version 2.6.5. It's chocolate flavored, free of gluten, and friendly to cattle. Do I even have to tell you what to do?
Dreamtrust It will work with Russian version. But if you don't want a discrepancy between what you hear and what you read, then English version is preferable.
Massively shocking! Do you perhaps know (or have any assessment of) what this patch does as well (I'm rebuilding the collective patches and plugin archives and this one has no description except "MASA")?
Question: if I'm using Gratt original zModelProtoExtender plugin, then I should throw it out from my archive and use the one from this thread, yes? Just asking, since that plugin from Gratt is bigger (though it might be irrelevant in 2023), and isn't it automatically shipped and loaded in memory...
Alright. Can anyone tell me what's that bit after the semicolon in this Union ASM patch code, please?
#patch [MASA]
#assembler [0x007419DE]
orgcode
pop ecx
or ecx,0x1
push ecx
;push 901h
#/assembler
#/patch
Is...
I'm in the process of rebuilding the archives with the older patches and plugins and stuff, so I have (for now) one question: is zSpellCollisionFix a replacement for VFXCollideFix made by Gratt that was in the Resource Manager (but it's not there anymore)?
EDIT: Gratt's plugin fixed the problem...
Yo-yo. I know you were waiting for this announcement, so here it is: ACHTUNG! The version of 2.6.4 number is up. It is what you always wanted, but never knew. No compatibility with the previous versions and removed the insider files for Gothic Starter launcher, and added two different shortcuts...
The v2.6.3 is in, and it's based on a successful completion of the game with the mod. All encountered random internal development bugs, issues, and exploits are goners. No saves compatibility with saves made on prior versions, as always. Highly recommended to use in all cases. Free of gluten.
Alright. The v2.6.2 is up and it's the last version that needed many invasive internal changes to get rid of those pesky internal development bugs that were in the previous versions. Updating and starting a new game is recommended. Saves NOT compatible, as usual. But this shall be the very last...
No warmfix this time, but a completely new v2.6.1. Saves NOT compatible with whatever was before it, of course. The version 2.6 with "Warmfix 3" can be finished, but ointments/salves cannot be crafted at all and there's a bug that requires certain special melee weapons to have two pieces of...
There's a "warmfix" in v2.6 at ModDb "files" tab for the mod, that fixes the dialogs at Vatras, about the "orders", and at Constantino, the messed up alchemy teaching one. Just pay attention to what version you installed via the installer, so it would match the one from the fix. No overwriting...
LikerGothic Alright. I get it now. Sounds interesting, almost like one could restore/put new CLAY and GLAS materials' properties (especially their sounds) to the game. I will check that at some point later, but do you know anything about this possibility?
I guess it's for building .ZENs from .3DS slices or when one uses Spacer.NET for editing .3DS pieces for later .ZEN purposes, correct? If yes, then I will test that later, since I need to edit Jarkhendar's world piece anyway.
Slavemaster I just tested the new memory patch accordingly to the instructions. It now prevents disappearance of "activity item" if the player would press W at the end of interaction.
Any details on how to test it on interactive mobs other than the pan and/or stove? I can't seem to reproduce the duplication and/or removal of item bug on other interactive mobs.
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