Тогда так:
var C_ITEM armor;
var int armorInstance;
if(Npc_HasEquippedArmor(self))
{
armor = Npc_GetEquippedArmor(self);
armorInstance = Hlp_GetInstanceID(armor);
}
else
{
armorInstance = NO_ARMOR;
};
B_SetNpcVisual(self,MALE,Hum_Head_Random,Face_L_Random,Rassen,armorInstance);