• Уважаемые гости и новички, приветствуем Вас на нашем форуме
    Здесь вы можете найти ответы практически на все свои вопросы о серии игр «Готика» (в том числе различных модах на нее), «Ведьмак», «Ризен», «Древние свитки», «Эра дракона» и о многих других играх. Можете также узнать свежие новости о разработке новых проектов, восхититься творчеством наших форумчан, либо самим показать, что вы умеете. Ну и наконец, можете обсудить общие увлечения или просто весело пообщаться с посетителями «Таверны».

    Чтобы получить возможность писать на форуме, оставьте сообщение в этой теме.
    Удачи!
  • Друзья, доброго времени суток! Спешите принять участие в конкурсе "Таинственные миры" 2025!
    Ждем именно вас!

    Ссылка на конкурсную тему - тык

Результаты поиска

  1. Czudak

    OpenGothic - опенсорсная реализация движка Готики2

    I have a question to the author ( Try ): are you using the work made by SystemPack/Union team (on classes, addresses, objects, and shit) in the development process of Open Gothic?
  2. Czudak

    Gothic ½ Плагин zSmoothAniTransitions - плавные переходы между анимациями

    After almost two weeks of using this I can safely say that it doesn't cause any crashes in my mod (so, now you have one less on the list, hehe).
  3. Czudak

    Готика 2: НВ Yet Another Unofficial Patch

    Join PATREON to support this modification. Enter DISCORD to discuss this modification. GAME: Gothic II NotR/Gold (any CD/DVD or GOG/Steam in 2.6/2.7 version) CURRENT MOD VERSION: v2.6.9.1 MOD LANGUAGE: English only COMPATIBILITY WITH: All language versions. (You will have English...
  4. Czudak

    В разработке... Union. Пожелания насчёт плагинов

    Slavemaster Yes, now I see it all depends on IsParadeRunning and after a quick source code consultation it means animations with the PARADE word in their name.
  5. Czudak

    В разработке... Union. Пожелания насчёт плагинов

    You can inject the *eventTag of DEF_PAR_FRAME directly into any animation with it. DEF_PAR_FRAME is from the source code and it's the "parade window", so now you can regulate invincibility frames of jumpback, strafe, run and etc. animations with it, for example. At least that's what I...
  6. Czudak

    В разработке... Union. Пожелания насчёт плагинов

    I tested it for 20 different interactive objects and no amount of keyboard/mouse pressing could bring up a weapon/spell. This way, this patch singlehandedly fixed a plethora of bugs and exploits with many objects, not only chests. It gets to work right away from the moment of an initiated object...
  7. Czudak

    В разработке... Union. Пожелания насчёт плагинов

    Absolutely flabbergasting. Getting to test it right quick!
  8. Czudak

    В разработке... Union. Пожелания насчёт плагинов

    A quick request: a fix to disable the ability to draw any weapon (melee/ranged/spell) via any key (keyboard/mouse) when opening/closing chests. Ideally, if it would disable that for all the chest related animation frames of 20-124 range (the same range for all chest MDSes; though it might be...
  9. Czudak

    Gothic ½ Плагин zSmoothAniTransitions - плавные переходы между анимациями

    I tested all the cases and they are now smoothly transitioning as listed (I couldn't notice any sharp transitions). I especially welcome the fix for sneaking transition when drawing/sheathing a weapon - finally not promptly quitting the sneaking mode. Incredible job as always! Are there any...
  10. Czudak

    Union - мини плагины

    Alright, so the memory patch of zSmoothFightMode from this very thread is now obsolete and we should test zSmoothAniTransitions from this thread instead?
  11. Czudak

    Gothic ½ Плагин zSmoothAniTransitions - плавные переходы между анимациями

    Oh, shit. You're on a roll, bro. I want to test it (every mentioned case on the list), but the instructions are not clear: do I need to have zHumansRemaster installed or not? I have both, but to avoid the likely placebo effect, I could use confirmation or negation, please. xD
  12. Czudak

    В разработке... Union. Пожелания насчёт плагинов

    I'm getting on to test this right away. Anyway, the absolute mad lad title goes to you for creating it in the first place. EDIT: Testing results: works as intended.
  13. Czudak

    В разработке... Union. Пожелания насчёт плагинов

    Could anyone create a plugin/memory patch that would enable the player to collect items that are underwater, please? I remember there was an inkling of that in the source code, according to the forum's thread, since PB wanted to make it possible in NotR, but they didn't finish it.
  14. Czudak

    В разработке... Union. Пожелания насчёт плагинов

    What the frag? How and why these juicy externals were buried inside a thread? Can't anyone edit the first post to make a collection of what was posted or start a new thread for that, maybe with an addition of short descriptions? Just a suggestion, but worth it, since most people won't even know...
  15. Czudak

    [Плагины Керракса]: Импортеры/экспортеры для Г1-Г2а.

    I didn't search this topic for this, but there's a working version of Kerrax Import plugin for Blender 2.8+ (it works with the newest 3.0/3.1 too) on here: Patrix / KrxImpExp Cheerio.
  16. Czudak

    Gothic ½ Union (патч для Gothic)

    Is the official and game obligatory plugin for zMyLittlePonyRiding still in works? I thought it would be ready for the official rebranding of this forum... it being done in the pauses between fixing the zTrollStoneThrowing one, that is. :P
  17. Czudak

    Gothic ½ Union (патч для Gothic)

    That would extinguish at least two decades of Gothic users doing that blunder. Even though I discerned that issue in my mod's installation guide, there were still people using the "mod" version of the starter and getting warnings and reporting back to me. xD I concur. This change is needed. Was...
  18. Czudak

    Gothic ½ Union (патч для Gothic)

    I'm sure that option works without Union and even without SystemPack, you dig? And there's no apparent "max value" for this?
  19. Czudak

    Gothic ½ Union (патч для Gothic)

    That options works in NotR still. I'm using it at 30 value in Gothic.ini and it scrambles every lock in the game after reload.
  20. Czudak

    Gothic ½ Union (патч для Gothic)

    Then I don't know. Maybe compiling the executable in question with some "legit hashes" or partially flipped bits procedure could help?
Сверху Снизу