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I have a question to the author ( Try ): are you using the work made by SystemPack/Union team (on classes, addresses, objects, and shit) in the development process of Open Gothic?
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GAME: Gothic II NotR/Gold (any CD/DVD or GOG/Steam in 2.6/2.7 version)
CURRENT MOD VERSION: v2.6.9.1
MOD LANGUAGE: English only
COMPATIBILITY WITH: All language versions. (You will have English...
Slavemaster Yes, now I see it all depends on IsParadeRunning and after a quick source code consultation it means animations with the PARADE word in their name.
You can inject the *eventTag of DEF_PAR_FRAME directly into any animation with it.
DEF_PAR_FRAME is from the source code and it's the "parade window", so now you can regulate invincibility frames of jumpback, strafe, run and etc. animations with it, for example.
At least that's what I...
I tested it for 20 different interactive objects and no amount of keyboard/mouse pressing could bring up a weapon/spell. This way, this patch singlehandedly fixed a plethora of bugs and exploits with many objects, not only chests. It gets to work right away from the moment of an initiated object...
A quick request: a fix to disable the ability to draw any weapon (melee/ranged/spell) via any key (keyboard/mouse) when opening/closing chests. Ideally, if it would disable that for all the chest related animation frames of 20-124 range (the same range for all chest MDSes; though it might be...
I tested all the cases and they are now smoothly transitioning as listed (I couldn't notice any sharp transitions). I especially welcome the fix for sneaking transition when drawing/sheathing a weapon - finally not promptly quitting the sneaking mode. Incredible job as always!
Are there any...
Alright, so the memory patch of zSmoothFightMode from this very thread is now obsolete and we should test zSmoothAniTransitions from this thread instead?
Oh, shit. You're on a roll, bro.
I want to test it (every mentioned case on the list), but the instructions are not clear: do I need to have zHumansRemaster installed or not? I have both, but to avoid the likely placebo effect, I could use confirmation or negation, please. xD
I'm getting on to test this right away. Anyway, the absolute mad lad title goes to you for creating it in the first place.
EDIT: Testing results: works as intended.
Could anyone create a plugin/memory patch that would enable the player to collect items that are underwater, please? I remember there was an inkling of that in the source code, according to the forum's thread, since PB wanted to make it possible in NotR, but they didn't finish it.
What the frag? How and why these juicy externals were buried inside a thread? Can't anyone edit the first post to make a collection of what was posted or start a new thread for that, maybe with an addition of short descriptions? Just a suggestion, but worth it, since most people won't even know...
I didn't search this topic for this, but there's a working version of Kerrax Import plugin for Blender 2.8+ (it works with the newest 3.0/3.1 too) on here: Patrix / KrxImpExp
Cheerio.
Is the official and game obligatory plugin for zMyLittlePonyRiding still in works? I thought it would be ready for the official rebranding of this forum... it being done in the pauses between fixing the zTrollStoneThrowing one, that is. :P
That would extinguish at least two decades of Gothic users doing that blunder. Even though I discerned that issue in my mod's installation guide, there were still people using the "mod" version of the starter and getting warnings and reporting back to me. xD
I concur. This change is needed. Was...
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