Уважаемые гости и новички, приветствуем Вас на нашем форуме
Здесь вы можете найти ответы практически на все свои вопросы о серии игр «Готика» (в том числе различных модах на нее), «Ведьмак», «Ризен», «Древние свитки», «Эра дракона» и о многих других играх. Можете также узнать свежие новости о разработке новых проектов, восхититься творчеством наших форумчан, либо самим показать, что вы умеете. Ну и наконец, можете обсудить общие увлечения или просто весело пообщаться с посетителями «Таверны».
Чтобы получить возможность писать на форуме, оставьте сообщение в этой теме.
Удачи!
Друзья, доброго времени суток! Спешите принять участие в конкурсе "Таинственные миры" 2025!
Ждем именно вас!
Вы используете устаревший браузер. Этот и другие сайты могут отображаться в нём некорректно. Вам необходимо обновить браузер или попробовать использовать другой.
A very swell piece of programming mastery. I only found it today, but it matched all my needs for a multipurpose, on screen display plugin right away. Like, for realsies.
Can't recommend enough, bruvs.
Is there any log for this Spacer, perhaps? I tried to launch it several times, every prerequirement is in the place, but to no avail.
I would like to abandon the ancient Spacer, but neither Spacer .NET or Spacer Union works, and I would like to know why.
Fag, your friendo is using GoG or Steam version? There was some talk about an obsolete DirectDraw element being supplied with either, and that it could cause bugs like those. Can't remember if the post with tips for the issue in question was on here or WoG.de, but there was talk about simply...
Oh, yeah. While we are at them robes, your compiled version of Humans Remaster for Gothic II NotR/Gold from the Resource Manager that comes with zDanglingWeapons plugin doesn't have ARMOR_KDW_L_ADDON.ASC "registered", and thus the "no body bug" when using it with that armor. This is a third...
I know points of origin might not match in some cases, but that's not a problem, since I only need, like, four animations and I can edit them myself, so they would fit with the others! That's still cool, right?
Hey, bruv. Is it possible to use only the selected few animations I want from your pack, please? Or do I need to use the whole bundle? There are some animations I would like to rip from the pack and add to my custom HUMANS.MDS, but I do not want to overwrite the entire animation tree. Credits...
I modded NotR for a quite long while with Union in mind from the beginning and I can confirm that Spine uses undocumented installation procedures. You don't know what exactly Spine installs in regard of Union and this can result in errors and crashes. I had "access violation" with Union...
Merry Xmas and shit, homeboyos.
I have a quick question: if I copy and pasted Union plugins from the previous installation, in .VDF format into X:\NotR\DATA\ directory, together with the appropriate entries for them in Gothic and SystemPack .INIs, to the new installation, do I need to have the...
Hey, yo!
One of my homies is looking for a 3D level modeler and designer, to create a small ZEN for Gothic II NotR. As the title implies, this is a paid job in the American dollars of 125 amount, but as it happens, time is rather of the essence with this project.
Without further ado, let's...
Hmm... is it me only or the script file for SFXs has no entries for walk/run/strafe/sneak "leather" type of sounds? For example, I set several beds to soundMaterial:LEATHER and it resulted in no sounds being played when walking/running/strafing/sneaking over them.
Are you aware of this being a...
The online translator might have translated wrongly, because if you are asking is that fix available in the Resource Manager in any form, then I have to say no.
It is available only as it is, in the hexadecimal code manner. I had to enter it manually into the Union.patch for it to work. Also, I...
Alright, son. It seems you have absolutely everything under control, so I will wait until the pack is done, and only then report things (if any, of course!).
Hey Slavemaster could you include a fix for not proceeding ambient/noise dialog windows, please? Maybe in your Miscellaneous Utilities plugin?
Setting the options for these in Gothic.ini works only rarely, and then even only mostly after (re)loading a saved game, while with the fix from here...
One more thing. Since you're doing a complete remaster, there's a visual bug with the second (master) stance for the one-handed weapons: during the left-to-right swing the weapon phases through the left arm. A user named Torres fixed those animations, so the weapon no longer phase through. Said...
Howdie.
Two quick bug reports. If the Union team could look into these and fix them in any future release, that would be most excellent:
- (re)loading a saved game resets all closed gates' status from S0 to S1, which effectively makes them permanently stuck
- (re)loading a saved game changes...
Whoppingly insane ass blowing shit right here, right now, man!
Does the "new extra slots" term mean the slot for headgear too? I've been investigating the headgear clipping issue with original animations for some time already, so this remaster would be a massive blessing, because the current...
Hi, Slavemaster Are third parties, and me, in extension, allowed to bundle your plugins in packages that are stored on other host services (like MEGA or Google Drive)? I am asking because I want to create an archive package consisting of your selected plugins that the player all would have to...
На данном сайте используются файлы cookie, чтобы персонализировать контент и сохранить Ваш вход в систему, если Вы зарегистрируетесь.
Продолжая использовать этот сайт, Вы соглашаетесь на использование наших файлов cookie.