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I know this is done for a test package for public evaluation, but from what I see, I can tell already that most upscaled textures look like something processed by Gigapixel AI instead of a properly trained AI, which is an update of course, but still a far cry from what it can be. I dabbled in...
Many reasons (excluding lack of advertising, because you've already pointed it out yourself):
- entropy of Internet communities at large, coupled with their "balkanization" via "micro communities" on Discord servers, Facebook groups, Reddit batches, Steam threads etc.
- lack of one centralized...
[For the admins and mods: sorry if this was the wrong section, but it seemed the best one for this kind of ad as relied on Google Translate. Feel free to move it to the correct category.]
[This one is going to be presented in English since I don't want to drop a botched Google Translate...
Hey Gratt could you add this underwater fix from the page #26, post #517 of this thread to the Union Resource Manager and make it optional like the plugin for multiple magic damage fix, please?
Hey! I finished uploading your English video pack as an "unpack ready" mod to ModDb.
Also, I added it as an optional step to this mod's installation guide as well.
Thank you for your assistance, and good luck!
So much confusion on the linguistic front.
I mean, did I misunderstand you in the first place just now or was it the other way round? xD Because I asked could *you* upscale videos for Gothic II Gold in English version, like you did for Russian and German localizations, and you just acclaimed me...
Totally necessary. xD I'd say that would be mega awesome, because that could be used as an optional step in a mod's installation guide, for example.
Could you upscale English videos for Gothic II Gold, please? And if yes, are you going to need the source files provided, perhaps?
Hey, bruv. This is a piece of swell work right here.
Are you going to create "cumulative" packs of upscaled Gothic II Gold videos in other languages, preferably English?
Alright then. It's obvious it's hard testing time for everything Union related, and personal learning of everything from scratch, including the exact list of needed components, because I'm new to this and the information about it on the Internet (including this topic) is conflicting. Thanks!
Alright. I'm up to something, and that's creating a plugin for Union that increases the amount of max skills. It's my virgin attempt, so I don't want to enter it from the butt side and get discouraged because I didn't have a clear premise.
Could anyone tell me which Visual Studio I need...
I don't know if Google Translate translated correctly, but are you talking about using better raster graphic formats for Gothic texture conversion purposes, like .PNG or .TIFF or lossless .JPG instead of .TGA? That would be a massive improvement in the department of textures quality even without...
I would also like to report, like the users above me, that the Union Resource Manager is fickle in its workings. I managed to launch it and it connected to the server, but only after ten restarts of the OS. All other times, both v1.0 and v2.0, popped up the message of "bad connection" or "unable...
What about creating a special ammunition model for the magical ranged weapons? Let's name it "Icy Mana Pointer" or "Crossbow Focus Shard" (these are for the crossbow), and let it be craftable at the Rune Tables: each crafting instance of the missile permanently drains 1 max Mana. This way you...
There is no strict bugs with these animations. The only issue that can be accepted as an issue is that The Nameless Hero doesn't put the torch away during the picklocking procedure. But that's only a quip, not an error or bug per merit. I mean, you added that command to the animations when...
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