instance Bau_900_Onar(Npc_Default)
{
name[0] = "Онар";
guild = GIL_BAU;
id = 900;
voice = 14;
flags = NPC_FLAG_IMMORTAL;
npcType = npctype_main;
B_SetAttributesToChapter(self,4);
fight_tactic = FAI_HUMAN_STRONG;
EquipItem(self,ItMw_1h_Bau_Mace);
B_CreateAmbientInv(self);
B_SetNpcVisual(self,MALE,"Hum_Head_FatBald",Face_N_OldBald_Jeremiah,BodyTex_N,ITAR_Vlk_H);
Mdl_SetModelFatness(self,2);
Mdl_ApplyOverlayMds(self,"Humans_Arrogance.mds");
B_GiveNpcTalents(self);
B_SetFightSkills(self,70);
daily_routine = Rtn_Start_900;
};
func void Rtn_Start_900()
{
TA_Sit_Throne(9,0,21,0,"NW_BIGFARM_HOUSE_ONAR_SIT");
TA_Sleep(21,0,9,0,"NW_BIGFARM_HOUSE_UP1_04");
};
func void Rtn_OtherPoint_900()
{
TA_Stand_WP (9,0,21,0,"NW_BIGFARM_PATH_03");
TA_Stand_WP (21,0,9,0,"NW_BIGFARM_PATH_03");