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Не стесняюсь спросить....

Phantom95

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Если через икарус,то что-то вроде этого надо вписать в какую-нибудь циклическую функцию:
Код:
if(MEM_KeyPressed(KEY_RSHIFT) || MEM_KeyPressed(KEY_LSHIFT))
{
        Mdl_ApplyOverlayMds(hero,"Player_Sprint.mds");
}
else if(!MEM_KeyPressed(KEY_RSHIFT) || !MEM_KeyPressed(KEY_LSHIFT))
{
        Mdl_ApplyOverlayMdsTimed(hero,"Player_Sprint.mds", 0);
}
P.S: У меня пропал тэг кода после переезда на новый сервер.
P.P.S: Вставил вручную.
Спасибо большое) обязательно попробую эту фишку, надеюсь в АСТ также сделают возможность подобных действий
 

Myxomop

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cool_er

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Можно и без икаруса стандартными методами считывать состояние https://worldofplayers.ru/threads/13198/page-131#post-715133
В принципе можно и так, но тогда клавиша будет зависеть от той которая присвоена ходьбе, и нельзя будет сделать бег отдельным действием(я даже видел туториал по добавлению опции в меню через икарус, но ни черта не понял т.к. гугл переводит отвратительно, а если там использовался слэнг, то это просто ппц получается при переводе).
 

Phantom95

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В принципе можно и так, но тогда клавиша будет зависеть от той которая присвоена ходьбе, и нельзя будет сделать бег отдельным действием(я даже видел туториал по добавлению опции в меню через икарус, но ни черта не понял т.к. гугл переводит отвратительно, а если там использовался слэнг, то это просто ппц получается при переводе).
Скрипт бега необходимо добавить в каждый init зенов в startup.d и тогда он будет работать, я правильно понял?
 

cool_er

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Скрипт бега необходимо добавить в каждый init зенов в startup.d и тогда он будет работать, я правильно понял?
Надо делать так:
  1. Сделать цикл(либо по тутору который писал я ранее в этой теме, либо использую цикл из ЛеГо)
  2. В центральном init (например "INIT_NewWorld()") запустить цикл.
 

Phantom95

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Надо делать так:
  1. Сделать цикл(либо по тутору который писал я ранее в этой теме, либо использую цикл из ЛеГо)
  2. В центральном init (например "INIT_NewWorld()") запустить цикл.
Хм, а если допустим пропишу я у Бастера в диалоге скрипт на бег и обозначу его допустим переменной SprintActivated = 1, дальше в инитах миров в стартап пропишу если sprintactivated = 1 , то скрипт спринта срабатывает. Такой вариант приемлим, или работать не будет? Ps: использовал тот же метод что описан при изменении визуала гг
 

cool_er

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Хм, а если допустим пропишу я у Бастера в диалоге скрипт на бег и обозначу его допустим переменной SprintActivated = 1, дальше в инитах миров в стартап пропишу если sprintactivated = 1 , то скрипт спринта срабатывает. Такой вариант приемлим, или работать не будет? Ps: использовал тот же метод что описан при изменении визуала гг
Должно получится, но стоит учитывать это:
  • Надо эту переменную сохранять.
  • Цикл надо вставить в иниты всех миров.
 

Myxomop

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В принципе можно и так, но тогда клавиша будет зависеть от той которая присвоена ходьбе, и нельзя будет сделать бег отдельным действием
Ну а зачем городить кучу отдельных кнопок.
Скрипт работает так: Пока держишь "SHIFT + Вперед" ГГ идет обычным шагом в это время активируется переменная подготовки к спринту. Если отпустить обе клавиши ГГ просто остановится, если удерживая кнопку "Вперед" отпустить "SHIFT" - активируется спринт и будет действовать пока удерживается кнопка "Вперед" либо не закончится выносливость (если требуется в моде). Мне кажется такое управление вполне логичным, достаточным и более удобным чем разные кнопки на ходьбу и бег.
 

Лебедев

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AI_EquipBestRangedWeapon(hero); - работает
AI_EquipBestRangedWeapon(a_nap_002); - не работает

с
AI_EquipBestMeleeWeapon(hero); - работает
AI_EquipBestMeleeWeapon(a_nap_002); - работает

Вопрос:
Как возможно реализовать, чтобы напарник Курт выбирал лучшее дальнее вооружение?

Была сделана отдельная функция для выбора лучшего дальнего вооружения, то через EquipItem срабатывает, но Курт предмет добавленный через EquipItem игнорирует в бою. (как передать мне известно предмет, а вот как его активировать кроме EquipItem иных вариантов не знаю)

Npc_HasEquippedRangedWeapon - ещё вариант встреченный в AI\Human\B_Human\B_SelectWeapon.d - также не работает.

Какие ещё есть варианты реализации? (Через скрипты)
 
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Phantom95

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Кстати, почему когда добавляешь новый доспехи первый раз одеваешь, то он появляется на всех НПС? Ps: скрипт доспеха вставлял в самый конец файла, не помогло(
 

Лебедев

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Добрый вечер. Вот мною создана новая гильдия "волкодав" на базе волка. Как новой гильдии передать анимации волков?

Если ставлю gil_summoned_wolf или GIL_WOLF - анимация есть. Если новую гильдию GIL_WOLKODAV - анимации нет.

Как передать анимацию волка новой гильдии?
 

MaGoth

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Как передать анимацию волка новой гильдии?
Когда начнем читать тутор Вама, справку ?!
Регистрируй своего "волчару тряпошного" в файт.дат, по аналогии с оригинальным волком, но под твоей гильдией. Т.е. добавляешь этот датник к своему проекту и в нем прописываешь.
+ в других файлах пошарься может и там что надо будет добавить, в зависимости о твоих хотелок..
 

Лебедев

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Когда начнем читать тутор Вама, справку ?!
Регистрируй своего "волчару тряпошного" в файт.дат, по аналогии с оригинальным волком, но под твоей гильдией. Т.е. добавляешь этот датник к своему проекту и в нем прописываешь.
+ в других файлах пошарься может и там что надо будет добавить, в зависимости о твоих хотелок..

Когда будем не по аналогии думать?
В Constants.d прописано.

instance NONE_998_BOBIK(Mst_Default_Wolf)
{
name[0] = "Волкодав";
guild = GIL_WOLKODAV;
npcType = npctype_main;
level = 10 + LEVA;
attribute[ATR_STRENGTH] = 40;
attribute[ATR_DEXTERITY] = 40;
attribute[ATR_HITPOINTS_MAX] = 60;
attribute[ATR_HITPOINTS] = 60;
attribute[ATR_MANA_MAX] = 0;
attribute[ATR_MANA] = 0;
protection[PROT_BLUNT] = 300;
protection[PROT_EDGE] = 300;
protection[PROT_POINT] = 400;
protection[PROT_FIRE] = 500;
protection[PROT_FLY] = IMMUNE;
protection[PROT_MAGIC] = IMMUNE;
damagetype = DAM_EDGE;
fight_tactic = FAI_WOLF;
senses = SENSE_HEAR | SENSE_SEE | SENSE_SMELL;
senses_range = PERC_DIST_MONSTER_ACTIVE_MAX;
aivar[AIV_MM_ThreatenBeforeAttack] = TRUE;
aivar[AIV_MM_FollowTime] = FOLLOWTIME_LONG;
aivar[AIV_MM_FollowInWater] = TRUE;
aivar[AIV_MM_Packhunter] = TRUE;
B_SetAttitude(self,ATT_FRIENDLY);
Mdl_SetVisual(self,"Wolf.mds");
Mdl_SetVisualBody(self,"SnoWol_Body",DEFAULT,DEFAULT,"",DEFAULT,DEFAULT,-1);
Npc_SetTalentSkill(self,NPC_TALENT_ACROBAT,1);
Mdl_SetModelFatness(self,2.5);
Mdl_SetModelScale(self,0.5,0.5,0.5);
Npc_SetToFistMode(self);
protection[PROT_FALL] = IMMUNE;
aivar[AIV_MM_RoamStart] = OnlyRoutine;
start_aistate = zs_mm_rtn_bobikfollow;
};

в Startup.d прописано

func void zs_mm_rtn_bobikfollow()
{
Perception_Set_Monster_Rtn();
Npc_ClearAIQueue(self);
Npc_SetPercTime(self,1);
Perception_Set_Monster_Rtn();
Npc_PercEnable(self,PERC_ASSESSPLAYER,B_MM_AssessPlayer);
Npc_PercEnable(self,PERC_ASSESSENEMY,B_MM_AssessEnemy);
Npc_PercEnable(self,PERC_ASSESSMAGIC,B_AssessMagic);
Npc_PercEnable(self,PERC_ASSESSDAMAGE,B_MM_AssessDamage);
Npc_PercEnable(self,PERC_ASSESSFIGHTSOUND,B_MM_AssessOthersDamage);
Npc_PercEnable(self,PERC_ASSESSTALK,B_AssessTalk);
B_SetAttitude(self,ATT_FRIENDLY);
AI_Standup(self);
AI_SetWalkMode(self,NPC_RUN);
B_MM_DeSynchronize();
};

func int zs_mm_rtn_bobikfollow_loop()
{
var int randomMove;
if(self.aivar[AIV_PARTYMEMBER] == TRUE)
{
if(Npc_GetDistToNpc(self,hero) > 500)
{
if(!C_BodyStateContains(self,BS_SWIM))
{
AI_SetWalkMode(self,NPC_RUN);
};
AI_GotoNpc(self,hero);
}
else
{
AI_TurnToNPC(self,hero);
self.wp = Npc_GetNearestWP(self);
};
}
else
{
randomMove = Hlp_Random(3);
if(randomMove == 0)
{
AI_PlayAni(self,"R_ROAM1");
};
if(randomMove == 1)
{
AI_PlayAni(self,"R_ROAM2");
};
if(randomMove == 2)
{
AI_PlayAni(self,"R_ROAM3");
};
};
return LOOP_CONTINUE;
};

func void zs_mm_rtn_bobikfollow_end()
{
};

func void zs_mm_rtn_kosfollow()
{
Perception_Set_Monster_Rtn();
Npc_ClearAIQueue(self);
Npc_SetPercTime(self,1);
Perception_Set_Monster_Rtn();
Npc_PercEnable(self,PERC_ASSESSPLAYER,B_MM_AssessPlayer);
Npc_PercEnable(self,PERC_ASSESSENEMY,B_MM_AssessEnemy);
Npc_PercEnable(self,PERC_ASSESSMAGIC,B_AssessMagic);
Npc_PercEnable(self,PERC_ASSESSDAMAGE,B_MM_AssessDamage);
Npc_PercEnable(self,PERC_ASSESSFIGHTSOUND,B_MM_AssessOthersDamage);
Npc_PercEnable(self,PERC_ASSESSTALK,B_AssessTalk);
B_SetAttitude(self,ATT_FRIENDLY);
AI_Standup(self);
AI_SetWalkMode(self,NPC_RUN);
B_MM_DeSynchronize();
};

func int zs_mm_rtn_kosfollow_loop()
{
if(Npc_GetDistToWP(BAU_950_Lobart,"NW_FARM1_OUT_01") > 500)
{
if(Npc_GetDistToNpc(self,BAU_950_Lobart) > 500)
{
if(!C_BodyStateContains(self,BS_SWIM))
{
AI_SetWalkMode(self,NPC_RUN);
};
AI_GotoNpc(self,BAU_950_Lobart);
}
else
{
AI_TurnToNPC(self,BAU_950_Lobart);
self.wp = Npc_GetNearestWP(self);
};
}
else
{
AI_StartState(self,ZS_MM_Rtn_Roam,1,"NW_FARM1_OUT_01");
};
return LOOP_CONTINUE;
};

func void zs_mm_rtn_kosfollow_end()
{
};

B_InitMonsterAttitudes.d - прописано отношения между новой гильдией и остальными гильдиями.

instance NONE_998_BOBIK(Mst_Default_Wolf)
{
name[0] = "Волк";
guild = GIL_WOLKODAV;
aivar[AIV_MM_REAL_ID] = ID_WOLF;
level = 6;
attribute[ATR_STRENGTH] = 30;
attribute[ATR_DEXTERITY] = 30;
attribute[ATR_HITPOINTS_MAX] = 60;
attribute[ATR_HITPOINTS] = 60;
attribute[ATR_MANA_MAX] = 0;
attribute[ATR_MANA] = 0;
protection[PROT_BLUNT] = 30;
protection[PROT_EDGE] = 30;
protection[PROT_POINT] = 0;
protection[PROT_FIRE] = 30;
protection[PROT_FLY] = 30;
protection[PROT_MAGIC] = 0;
damagetype = DAM_EDGE;
fight_tactic = FAI_WOLF;
senses = SENSE_HEAR | SENSE_SEE | SENSE_SMELL;
senses_range = PERC_DIST_MONSTER_ACTIVE_MAX;
aivar[AIV_MM_ThreatenBeforeAttack] = TRUE;
aivar[AIV_MM_FollowTime] = FOLLOWTIME_LONG;
aivar[AIV_MM_FollowInWater] = TRUE;
aivar[AIV_MM_Packhunter] = TRUE;
Mdl_SetVisual(self,"Wolf.mds");
Mdl_SetVisualBody(self,"Wol_Body",DEFAULT,DEFAULT,"",DEFAULT,DEFAULT,-1);
Npc_SetToFistMode(self);
start_aistate = ZS_MM_AllScheduler;
aivar[AIV_MM_RoamStart] = OnlyRoutine;
};

куда ещё будем прописывать? (чтобы анимация была, по файлам оригинала достаточно)
Но её нет.
 
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ElderGamer


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Когда будем не по аналогии думать?

У меня такое ощущение, что являюсь зрителем в театре абсурда. В моём понимании, человек, доросший до правки ИИ, не должен задавать детских вопросов. Ну или, если он ещё не дорос, то не должен заниматься правкой ИИ... *facepalm*

Ты создал новую гильдию. Ты в курсе, что движок оперирует ограниченным количеством гильдий? Ты в курсе, что в движке прописаны ограничения по анимациям для многих гильдий? Ты в курсе, что для многих гильдий требуется настройка массива значений, используемых движком при обработке анимации? Если не в курсе, то попробуй хотя бы использовать поиск по проекту, чтобы вычислить места, где упоминаются гильдии, хотя бы та же гильдия волков, например. ;)
 

Лебедев

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У меня такое ощущение, что являюсь зрителем в театре абсурда. В моём понимании, человек, доросший до правки ИИ, не должен задавать детских вопросов. Ну или, если он ещё не дорос, то не должен заниматься правкой ИИ... *facepalm*

Ты создал новую гильдию. Ты в курсе, что движок оперирует ограниченным количеством гильдий? Ты в курсе, что в движке прописаны ограничения по анимациям для многих гильдий? Ты в курсе, что для многих гильдий требуется настройка массива значений, используемых движком при обработке анимации? Если не в курсе, то попробуй хотя бы использовать поиск по проекту, чтобы вычислить места, где упоминаются гильдии, хотя бы та же гильдия волков, например. ;)

_Intern\Constants.d - изменения внесены (поиск по WOLF указал)
AI\AI_Intern\AI_Constants.d
AI\AI_Intern\Species.d -
swim_time[GIL_WOLKODAV] = swim_time[GIL_WOLF];
dive_time[GIL_WOLKODAV] = dive_time[GIL_WOLF];
water_depth_knee[GIL_WOLKODAV] = water_depth_knee[GIL_WOLF];
water_depth_chest[GIL_WOLKODAV] = water_depth_chest[GIL_WOLF];
step_height[GIL_WOLKODAV] = step_height[GIL_WOLF];
jumplow_height[GIL_WOLKODAV] = jumplow_height[GIL_WOLF];
jumpmid_height[GIL_WOLKODAV] = jumpmid_height[GIL_WOLF];
slide_angle[GIL_WOLKODAV] = slide_angle[GIL_WOLF];
disable_autoroll[GIL_WOLKODAV] = disable_autoroll[GIL_WOLF];
surface_align[GIL_WOLKODAV] = surface_align[GIL_WOLF];
turn_speed[GIL_WOLKODAV] = turn_speed[GIL_WOLF];
falldown_height[GIL_WOLKODAV] = falldown_height[GIL_WOLF];
falldown_damage[GIL_WOLKODAV] = falldown_damage[GIL_WOLF];
fight_range_base[GIL_WOLKODAV] = fight_range_base[GIL_WOLF];
fight_range_fist[GIL_WOLKODAV] = fight_range_fist[GIL_WOLF];
fight_range_g[GIL_WOLKODAV] = fight_range_g[GIL_WOLF];
blood_emitter[GIL_WOLKODAV] = "BFX_Preset1";
blood_texture[GIL_WOLKODAV] = "BQM_Scaveng2.tga";
blood_flow[GIL_WOLKODAV] = blood_flow[GIL_WOLF];
blood_amount[GIL_WOLKODAV] = blood_amount[GIL_WOLF];
blood_max_distance[GIL_WOLKODAV] = blood_max_distance[GIL_WOLF];
AI\Magic\C_CanNpcCollideWithSpell.d - тут ледяной волк (зависимости)
AI\Magic\Spell_ProcessMana.d - призыв волка описан изначально
AI\Magic\Spells\Spell_SummonWolf.d - заклинание призыва волка изначально
AI\Magic\Spells\Spell_Transform.d - транформация в волка изначально
AI\Monster\B_Monster\B_InitMonsterAttitudes.d -
func void B_InitMonsterAttitudes()
{
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_FRIENDLY,GIL_SHEEP);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_GOBBO);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_WARAN);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_WOLF);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_LURKER);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SKELETON);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_HARPY);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_DEMON);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_TROLL);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_DRAGON);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_ORC);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_Alligator);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_FRIENDLY,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_DMT,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_SHEEP,ATT_HOSTILE,GIL_WOLF);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_SHEEP,ATT_HOSTILE,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_SHEEP,ATT_HOSTILE,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_GOBBO,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_GOBBO,ATT_FRIENDLY,GIL_GOBBO);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_GOBBO,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_GOBBO,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_GOBBO,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_GOBBO,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_GOBBO,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_GOBBO,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_GOBBO,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_GOBBO,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SHEEP);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_GOBBO);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_FRIENDLY,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_WARAN);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_WOLF);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_LURKER);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_HARPY);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_TROLL);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_DMT);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_SHEEP);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_GOBBO);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_WARAN);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_WOLF);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_LURKER);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_HARPY);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_DEMON);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_TROLL);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_DRAGON);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_ORC);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_Alligator);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_NEUTRAL,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_NEUTRAL,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_FRIENDLY,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_SCAVENGER,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_FRIENDLY,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_Giant_Rat,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_BLOODFLY,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_WARAN,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_WARAN,ATT_FRIENDLY,GIL_WARAN);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_WARAN,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_WOLF,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_WOLF,ATT_HOSTILE,GIL_SHEEP);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_WOLF,ATT_HOSTILE,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_WOLF,ATT_HOSTILE,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_WOLF,ATT_FRIENDLY,GIL_WOLF);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_WOLF,ATT_HOSTILE,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_WOLF,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_DMT);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_GOBBO);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_WARAN);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_LURKER);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_HARPY);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_DEMON);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_TROLL);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_DRAGON);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_ORC);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_Alligator);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_NEUTRAL,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_NEUTRAL,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_DMT);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SHEEP);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_GOBBO);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_WARAN);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_WOLF);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_FRIENDLY,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_LURKER);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SKELETON);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_HARPY);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_DEMON);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_TROLL);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_DRAGON);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_ORC);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_Alligator);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_LURKER,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_LURKER,ATT_HOSTILE,GIL_GOBBO);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_LURKER,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_SKELETON,ATT_FRIENDLY,GIL_DMT);
B_SetMonsterAttitude(GIL_SKELETON,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SHEEP);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_GOBBO);
B_SetMonsterAttitude(GIL_SKELETON,ATT_FRIENDLY,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_WARAN);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_WOLF);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_LURKER);
B_SetMonsterAttitude(GIL_SKELETON,ATT_FRIENDLY,GIL_SKELETON);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_SKELETON,ATT_FRIENDLY,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_SKELETON,ATT_FRIENDLY,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_SKELETON,ATT_FRIENDLY,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_HARPY);
B_SetMonsterAttitude(GIL_SKELETON,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_SKELETON,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_SKELETON,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_SKELETON,ATT_FRIENDLY,GIL_DEMON);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_TROLL);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_SKELETON,ATT_FRIENDLY,GIL_DRAGON);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_ORC);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_SKELETON,ATT_FRIENDLY,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_Alligator);
B_SetMonsterAttitude(GIL_SKELETON,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_SKELETON,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_SKELETON,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_DMT);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_GOBBO);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_WARAN);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_WOLF);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_LURKER);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_HARPY);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_DEMON);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_TROLL);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_DRAGON);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_ORC);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_Alligator);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_NEUTRAL,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_NEUTRAL,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_FRIENDLY,GIL_DMT);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SHEEP);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_GOBBO);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_FRIENDLY,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_WARAN);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_WOLF);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_LURKER);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_FRIENDLY,GIL_SKELETON);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_FRIENDLY,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_FRIENDLY,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_FRIENDLY,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_HARPY);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_FRIENDLY,GIL_DEMON);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_TROLL);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_FRIENDLY,GIL_DRAGON);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_ORC);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_FRIENDLY,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_Alligator);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_FRIENDLY,GIL_DMT);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SHEEP);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_GOBBO);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_FRIENDLY,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_WARAN);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_WOLF);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_LURKER);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_FRIENDLY,GIL_SKELETON);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_FRIENDLY,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_FRIENDLY,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_FRIENDLY,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_HARPY);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_FRIENDLY,GIL_DEMON);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_TROLL);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_FRIENDLY,GIL_DRAGON);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_ORC);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_FRIENDLY,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_Alligator);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_HOSTILE,GIL_SHEEP);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_HOSTILE,GIL_GOBBO);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_HOSTILE,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_HOSTILE,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_HOSTILE,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_FRIENDLY,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_HOSTILE,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_SNAPPER,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_DMT);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_SHEEP);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_ORC);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_FRIENDLY,GIL_DMT);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SHEEP);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_GOBBO);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_FRIENDLY,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_WARAN);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_WOLF);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_LURKER);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_FRIENDLY,GIL_SKELETON);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_FRIENDLY,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_FRIENDLY,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_FRIENDLY,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_HARPY);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_FRIENDLY,GIL_DEMON);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_TROLL);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_FRIENDLY,GIL_DRAGON);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_ORC);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_FRIENDLY,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_Alligator);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_HARPY,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_HARPY,ATT_HOSTILE,GIL_SHEEP);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_HARPY,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_HARPY,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_HARPY,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_HARPY,ATT_FRIENDLY,GIL_HARPY);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_HARPY,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_HARPY,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_HARPY,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_HARPY,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_HARPY,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_DMT);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SHEEP);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_GOBBO);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_WARAN);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_WOLF);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_LURKER);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_HARPY);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_DEMON);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_TROLL);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_DRAGON);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_ORC);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_Alligator);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_DEMON,ATT_FRIENDLY,GIL_DEMON);
B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_DEMON,ATT_FRIENDLY,GIL_DRAGON);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_DMT);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SHEEP);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_GOBBO);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_WARAN);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_WOLF);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_LURKER);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_HARPY);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_DEMON);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_TROLL);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_DRAGON);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_ORC);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_Alligator);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_TROLL,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_TROLL,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_FRIENDLY,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_DRAGON,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_DRAGON,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_DRAGON,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_DRAGON,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_DRAGON,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_DRAGON,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_DRAGON,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_DRAGON,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_DRAGON,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_FRIENDLY,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_MOLERAT,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_ORC,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_ORC,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_ORC,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_ORC,ATT_HOSTILE,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_ORC,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_ORC,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_ORC,ATT_FRIENDLY,GIL_DRAGON);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_ORC,ATT_FRIENDLY,GIL_ORC);
B_SetMonsterAttitude(GIL_ORC,ATT_FRIENDLY,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_ORC,ATT_FRIENDLY,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_ORC,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_ORC,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_ORC,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_FRIENDLY,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_FRIENDLY,GIL_DMT);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SHEEP);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_GOBBO);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_FRIENDLY,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_WARAN);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_WOLF);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_LURKER);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_FRIENDLY,GIL_SKELETON);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_FRIENDLY,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_FRIENDLY,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_FRIENDLY,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_HARPY);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_FRIENDLY,GIL_DEMON);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_TROLL);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_FRIENDLY,GIL_DRAGON);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_ORC);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_FRIENDLY,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_Alligator);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_FRIENDLY,GIL_DRAGON);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_FRIENDLY,GIL_ORC);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_FRIENDLY,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_FRIENDLY,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_HOSTILE,GIL_Alligator);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_DRACONIAN,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_SHEEP);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_ORC);
B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_Alligator,ATT_FRIENDLY,GIL_Alligator);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_FRIENDLY,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_Stoneguardian,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_DMT);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SHEEP);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_GOBBO);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_WARAN);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_WOLF);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_LURKER);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SKELETON);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_HARPY);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_DEMON);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_TROLL);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_DRAGON);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_ORC);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_Alligator);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_Gargoyle,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_DMT);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SHEEP);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_GOBBO);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_WARAN);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_WOLF);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_LURKER);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SKELETON);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_HARPY);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_DEMON);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_TROLL);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_DRAGON);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_ORC);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_Alligator);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_NEUTRAL,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_WOLKODAV);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_DMT);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SHEEP);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_GOBBO);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_WARAN);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_WOLF);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_LURKER);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SKELETON);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_HARPY);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_DEMON);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_TROLL);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_DRAGON);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_ORC);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_Alligator);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_NEUTRAL,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_WOLKODAV);
};
AI\Monster\B_Monster\B_MM_AssessOthersDamage.d -
if(self.guild == GIL_WOLF)
{
if((victim.guild == GIL_WOLF) && (other.guild == GIL_WOLF) && Npc_IsPlayer(other) && Npc_IsDead(victim))
{
Npc_ClearAIQueue(self);
B_ClearPerceptions(self);
self.start_aistate = ZS_MM_Rtn_Summoned;
AI_StartState(self,ZS_MM_Rtn_Summoned,0,"");
return;
};
};
AI\Monster\B_Monster\B_MM_AssessWarn.d -
if((self.guild == other.guild) && (self.aivar[AIV_MM_Packhunter] == TRUE))
{
if((self.guild == GIL_WOLF) && (victim.guild == GIL_WOLF) && Npc_IsPlayer(victim))
{
return;
};
if(Npc_IsInState(other,ZS_MM_Attack))
{
Npc_ClearAIQueue(self);
Npc_SetTarget(self,victim);
B_ClearPerceptions(self);
AI_StartState(self,ZS_MM_Attack,0,"");
return;
};
if(Npc_IsInState(other,ZS_MM_ThreatenEnemy))
{
AI_SetWalkMode(self,NPC_RUN);
AI_GotoNpc(self,victim);
return;
};
};
};
AI\Monster\C_Monster\C_PredatorFoundPrey.d -
if((slf.guild == GIL_WOLF) && (slf.aivar[AIV_MM_REAL_ID] != ID_Keiler))
{
if(oth.guild == GIL_SHEEP)
{
return TRUE;
};
if(oth.guild == GIL_Giant_Rat)
{
return TRUE;
};
if(oth.guild == GIL_MOLERAT)
{
return TRUE;
};
if((oth.guild == GIL_SCAVENGER) && (oth.aivar[AIV_MM_REAL_ID] != ID_OrcBiter))
{
return TRUE;
};
};
AI\Monster\C_Monster\C_WantToEat.d
AI\Test_Scripts\CharacterHelper.d
AI\Test_Scripts\PC_ItemFeller.d
AI\Test_Scripts\Testmodelle_Kalveram.d
Далее из папок Items, Story\B_Content, Story\B_GiveTradeInv, Story\B_Story, Story\Dialoge

Где ещё искать? (Вариант MaGoth человека нарядить волком, не проходит (пустота вместо персонажа))

P.S. Крайне похоже ответ знаете, но специально молчите или тут ограничения движка (новые гильдии в него не прописаны, но как люди мод с пауком тогда делали (со своей анимацией), не ясно). 8 часов прошло, а ничего не сделано. Итоги: сутки утеряны просто так т.к. постов по данному поводу в интернете (на русской стороне и немецкой нет)
 
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Лебедев

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В этом файле _Intern\Constants.d под каким номером прописал свою гильдию GIL_WOLKODAV?

Изначально const int GIL_EMPTY_D = 15;
const int GIL_WOLKODAV = 15;

Сейчас проверю через const int GIL_WOLKODAV = 53; изначально стояло const int GIL_Empty_A = 53;

https://vk.com/video146479517_171091056?hd=3&t=13s - видимо данное видео является ложью.

Upd: заработала наконец анимация. Блин нельзя было в теме описать https://worldofplayers.ru/threads/36467/ что const int GIL_EMPTY_D - только для людей.
 

Myxomop

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Изначально const int GIL_EMPTY_D = 15;
Эту гильдию я использовал ранее для особых орков, для животных она видимо не подходит т.к. входит в массив GIL_SEPERATOR_HUM.

А эту гильдию
const int GIL_EMPTY_B = 56
себе переименовал для разновидности варга в GIL_WARG = 56;
 

Лебедев

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Эту гильдию я использовал ранее для особых орков, для животных она видимо не подходит т.к. входит в массив GIL_SEPERATOR_HUM.

А эту гильдию
const int GIL_EMPTY_B = 56
себе переименовал для разновидности варга в GIL_WARG = 56;

const int GIL_EMPTY_B = 56
const int GIL_EMPTY_C = 57;
const int GIL_EMPTY_X = 63;
const int GIL_EMPTY_Y = 64;
const int GIL_EMPTY_Z = 65;

Для людей возможно использовать или только для животных они?

Т.к. если следовать из логики урока с https://worldofplayers.ru/threads/36467/ то через
void Wld_SetGuildAttitude (int guild1, int attitude, int guild2); можно указать взаимосвязь гильдий которые не прописаны в AI\Human\Guilds.D

Правильно мыслю или нет?
 
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