fyryNy
Участник форума
- Регистрация
- 2 Мар 2019
- Сообщения
- 96
- Благодарности
- 214
- Баллы
- 180
For now I'll leave it as it is.
The companions system is a big mess in this game (almost everything is a mess in Gothic3
). I could add exclude or include list but this still needs additional checks for game events for each npc (for the mod that adds possibility to get up to 3 companions), and probably a lot of other stuff.
And as for NPCs from Nordmar, at this moment I don't see a way to check if the teleport destination is outside Nordmar, other then literally checking which Teleport spell was used, and excluding them completely from teleporting in my opinion is not a good option.
When I have some free time, I'll try to figure out how to solve this properly, but right now let players decide if they want to play with such a cheat or not.
The companions system is a big mess in this game (almost everything is a mess in Gothic3

And as for NPCs from Nordmar, at this moment I don't see a way to check if the teleport destination is outside Nordmar, other then literally checking which Teleport spell was used, and excluding them completely from teleporting in my opinion is not a good option.
When I have some free time, I'll try to figure out how to solve this properly, but right now let players decide if they want to play with such a cheat or not.
