instance MIL_328_Miliz(Npc_Default)
{
name[0] = "Охранник";
guild = GIL_NONE;
id = 328;
voice = 8;
flags = 0;
npcType = npctype_main;
aivar[AIV_DropDeadAndKill] = TRUE;
aivar[AIV_ToughGuy] = TRUE;
aivar[AIV_ToughGuyNewsOverride] = TRUE;
aivar[AIV_IGNORE_Murder] = TRUE;
aivar[AIV_IGNORE_Theft] = TRUE;
aivar[AIV_IGNORE_Sheepkiller] = TRUE;
B_SetAttributesToChapter(self,2);
fight_tactic = FAI_HUMAN_STRONG;
EquipItem(self,ITMW_1H_SWORD_LONG_01);
B_CreateAmbientInv(self);
B_CreateItemToSteal(self,35,ItKe_Storage,1);
B_SetNpcVisual(self,MALE,"Hum_Head_Bald",Face_N_NormalBart17,BodyTex_N,ITAR_Leather_L);
Mdl_SetModelFatness(self,0);
Mdl_ApplyOverlayMds(self,"Humans_Militia.mds");
B_GiveNpcTalents(self);
B_SetDifFightSkills(self,35,10,5,15);
daily_routine = Rtn_Start_328;
};
func void Rtn_Start_328()
{
TA_Stand_Guarding(8,0,23,0,"NW_CITY_HABOUR_HUT_03_IN_05");
TA_Stand_Guarding(23,0,8,0,"NW_CITY_HABOUR_HUT_03_IN_05");
};