instance vlk_666_blablabla(Npc_Default)
{
name[0] = "blablabla";
guild = GIL_NONE;
id = 001;
voice = 1;
flags = 0;
npcType = npctype_main;
B_SetAttributesToChapter(self,5);
fight_tactic = FAI_HUMAN_STRONG;
EquipItem(self,ItMw_1h_Vlk_Sword);
B_CreateAmbientInv(self);
B_SetNpcVisual(self,MALE,"Hum_Head_FatBald",FACE_N_FALK,BodyTex_N,ITAR_ORD_03);
Mdl_SetModelFatness(self,2);
Mdl_ApplyOverlayMds(self,"Humans_Militia.mds");
B_GiveNpcTalents(self);
B_SetFightSkills(self,60);
daily_routine = rtn_start_001;
};
func void rtn_start_001()
{
TA_Read_Bookstand(8,0,12,0,"NW_ORDER_LAGER_01");
TA_Sit_Throne(12,0,15,0,"NW_ORDER_LAGER_01");
TA_Read_Bookstand(15,0,22,0,"NW_ORDER_LAGER_01");
TA_Sleep(22,0,8,0,"NW_ORDER_LAGER_01");
};
func void rtn_MIS_001()
{
TA_Read_Bookstand(8,0,12,0,"NW_ORDER_LAGER_01");
TA_Sit_Throne(12,0,15,0,"NW_ORDER_LAGER_01");
TA_Read_Bookstand(15,0,22,0,"NW_ORDER_LAGER_01");
TA_Stand_WP(23,55,3,0,"NW_FARM2_TO_TAVERNCAVE1_100");
};