00:57 Info: 5 X: EmergencyExit: Releasing all DirectX-Objects ... .... <zRndD3D_Render.cpp,#283>
00:57 Info: 5 X: EmergencyExit: D3DXUninitialize done .... <zRndD3D_Render.cpp,#301>
00:57 Warn: 0 X: [RND3D-Destructor]: Can't uninitialize D3DX Utility Library ! Error: D3DXERR_D3DXNOTSTARTEDYET .... <zRndD3D.h,#127>
00:57 Info: 5 X: [RND3D-Destructor]: D3DXUninitialize done .... <zRndD3D_Render.cpp,#309>
00:57 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
00:57 Warn: 0 ======================================= UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#474>
00:57 Warn: 0 ============================================== CRASH INFOS: ============================================================== .... <zError.cpp,#474>
00:57 Warn: 0 Gothic II - 2.6 (fix), Parser Version: 50 .... <zError.cpp,#474>
00:57 Warn: 0 User: Администратор, CPUType: 586, Mem: 0 MB total, 0 MB free .... <zError.cpp,#474>
00:57 Warn: 0 Camera: Pos(30064.0977/5396.32129/-15498.6904), At(-0.576526701/-0.134877071/-0.805869222) .... <zError.cpp,#474>
00:57 Warn: 0 Startup Options: .... <zWin32.cpp,#2976>
00:57 Warn: 0 -game:mymod.ini -zwindow -zlog:8,s
.... <zWin32.cpp,#2977>
00:57 Warn: 0 =============================================== CALLSTACK : ============================================================== .... <zError.cpp,#474>
00:57 Warn: 0 00 23:007A2143 (0x00000000 0x006FD18A 0x0135FBA4 0x00000006) Gothic2.exe, zCPar_Symbol::GetValue()+259 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser_Symbol.cpp, line 609+105 byte(s) .... <zError.cpp,#474>
00:57 Warn: 0 00 23:007F4880 (0x004C7270 0x00402210 0x00401F40 0x00401F50) Gothic2.exe, SetFileAttributesA()+68796 byte(s) .... <zError.cpp,#474>
00:57 Warn: 0 ======================================= UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#474>
01:00 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
01:00 Info: 8 C: WM_ACTIVATEAPP received .... <zWin32.cpp,#1738>
01:01 Warn: 0 B: GMAN: gameSession is existing. Call CGameManager::Done() before! .... <oGameManager.cpp,#375>
01:01 Info: 3 B: VP: zBinkPlayer deinitialized .... <zBinkPlayer.cpp,#62>
01:01 Info: 3 D: MDL: Loading Model-Mesh: ARMOR_BAUBABE_L.mdm .... <zModelProto.cpp,#5333>
01:01 Info: 3 D: MORPH: Loading MorphMesh: HUM_HEAD_BABEHAIR.mmb .... <zMorphMesh.cpp,#376>
01:01 Info: 2 N: MSB: Loading Model-Script (binary) 'HUMANS_BABE.MDS' .... <zModelProto.cpp,#4849>
01:01 Info: 5 D: MDL: Loading Model-Hierarchy: HUMANS_BABE.MDH .... <zModelProto.cpp,#1665>