-4- 00:07 Info: 4 B: GMAN: Open InitScreen .... <oGameManager.cpp,#811>
-4- 00:07 Info: 5 C: *** Visual FX Implementation v0.5 .... <zError.cpp,#465>
-4- 00:07 Info: 4 N: VFX: Loading file System\VisualFX.src or .dat .... <oVisFx.cpp,#863>
-4- 00:07 Info: 5 U PAR: Loading VISUALFX.DAT .... <zError.cpp,#465>
-4- 00:07 Info: 5 U PAR: Linking skipped. .... <zError.cpp,#465>
-4- 00:07 Info: 5 U PAR: Symbols : 2821 .... <zError.cpp,#465>
-4- 00:07 Info: 5 U PAR: Code Size : 38860 bytes. .... <zError.cpp,#465>
-4- 00:07 Info: 5 U PAR: Linking ok (0s). .... <zError.cpp,#465>
-4- 00:07 Info: 5 J:NINJA: Adding divider symbol .... <zError.cpp,#465>
-4- 00:07 Info: 3 B: SG: Initializing savegame-manager ... .... <oSavegame.cpp,#277>
-4- 00:07 Info: 4 N: VFX: Loading file System\VisualFX.src or .dat .... <oVisFx.cpp,#863>
-4- 00:07 Info: 5 U PAR: Loading VISUALFX.DAT .... <zError.cpp,#465>
-4- 00:07 Info: 5 U PAR: Linking skipped. .... <zError.cpp,#465>
-4- 00:07 Info: 5 U PAR: Symbols : 2821 .... <zError.cpp,#465>
-4- 00:07 Info: 5 U PAR: Code Size : 38860 bytes. .... <zError.cpp,#465>
-4- 00:07 Info: 5 U PAR: Linking ok (0s). .... <zError.cpp,#465>
-4- 00:07 Info: 5 J:NINJA: Adding divider symbol .... <zError.cpp,#465>
-4- 00:07 Info: 5 B: SPC: Loading binary output-library OU.BIN... .... <zCCsManager.cpp,#387>
-4- 00:07 Info: 3 B: CSLib: loading library ... .... <zCCsLib.cpp,#33>
-4- 00:07 Info: 3 B: CSLib: Number of items: 55946 (UnArc) .... <zCCsLib.cpp,#39>
-4- 00:09 Info: 3 B: CSLib: Sorting library ... .... <zCCsLib.cpp,#57>
-4- 00:09 Info: 3 B: CSLib: finished loading library .... <zCCsLib.cpp,#64>
-4- 00:09 Info: 3 D: MSH: Loading Mesh: SKYDOME_LAYER1.MSH .... <zMesh.cpp,#3445>
-4- 00:09 Info: 3 D: MSH: Loading Mesh: SKYDOME_COLORLAYER.MSH .... <zMesh.cpp,#3445>
-4- 00:09 Info: 3 D: MSH: Loading Mesh: SKYDOME_LAYER2.MSH .... <zMesh.cpp,#3445>
-4- 00:09 Info: 3 D: MSH: Loading Mesh: SKYDOME_LAYER3.MSH .... <zMesh.cpp,#3445>
-4- 00:09 Info: 4 N: GAME: Loading file Content\Gothic.src or .dat .... <oGame.cpp,#739>
-4- 00:09 Info: 5 U PAR: Loading GOTHIC.DAT .... <zError.cpp,#465>
-3- 00:09 Warn: 0 U: PAR: External GAME_INITENGINTL not found. .... <zParser_Symbol.cpp,#1123>
-3- 00:09 Warn: 0 U: PAR: External GAME_INITENGLISH not found. .... <zParser_Symbol.cpp,#1123>
-4- 00:09 Info: 5 U PAR: Linking skipped. .... <zError.cpp,#465>
-4- 00:09 Info: 5 U PAR: Symbols : 158602 .... <zError.cpp,#465>
-4- 00:09 Info: 5 U PAR: Code Size : 4426200 bytes. .... <zError.cpp,#465>
-4- 00:09 Info: 5 U PAR: Linking ok (0s). .... <zError.cpp,#465>
****загрузка плагинов Ninja
-4- 00:10 Info: 0 Q: Ikarus log functions now print in colour with prefix 'Q:'.
-4- 00:10 Info: 0 Q: The functions in the symbol table do not seem to be sorted by stack-offset.
-4- 00:10 Info: 0 Q: Union Activated, fixed disable
-4- 00:10 Info: 5 U:AI: Reading Script-fight-ai .... <zError.cpp,#465>
-4- 00:10 Info: 4 N: NPC: Loading file Content\Fight.src or .dat .... <oNpc_Fight.cpp,#184>
-4- 00:10 Info: 5 U PAR: Loading FIGHT.DAT .... <zError.cpp,#465>
-4- 00:10 Info: 5 U PAR: Linking skipped. .... <zError.cpp,#465>
-4- 00:10 Info: 5 U PAR: Symbols : 543 .... <zError.cpp,#465>
-4- 00:10 Info: 5 U PAR: Code Size : 8080 bytes. .... <zError.cpp,#465>
-4- 00:10 Info: 5 U PAR: Linking ok (0s). .... <zError.cpp,#465>
-4- 00:10 Info: 5 J:NINJA: Adding divider symbol .... <zError.cpp,#465>
-4- 00:10 Info: 5 U AI: Reading Script-fight-ai finished .... <zError.cpp,#465>
-4- 00:10 Info: 5 U: NPC: Found player-perception AssessMagic. .... <oNpc.cpp,#15710>
-4- 00:10 Info: 5 U:GUILDS:Guild-attitude-table changed : GIL_ATTITUDES .... <oGuilds.cpp,#132>
-3- 00:11 Warn: 0 C: SCRIPT: Npc_HasItems(): illegal param: "OTHER" is NULL. .... <oGameExternal.cpp,#252>
-4- 00:11 Warn: 0 U: INF: Skriptinfo:npc is not/wrong initialised:40776 Что вы, паладины, делаете здесь, в Хоринисе? .... <oInfo.cpp,#465>
-4- 00:11 Info: 5 U: INF: 8431 Infos found. .... <zError.cpp,#465>
-4- 00:11 Info: 5 U:TRADE: 0 ItemReactModules found. .... <zError.cpp,#465>
-4- 00:11 Info: 4 C: MENU: Initializing menusystem .... <zMenu.cpp,#106>
-4- 00:11 Info: 4 N: MENU: Loading file System\Menu.src or .dat .... <zMenu.cpp,#114>
-4- 00:11 Info: 5 U: PAR: Loading MENU.DAT .... <zError.cpp,#465>
-4- 00:11 Info: 5 U: PAR: Linking skipped. .... <zError.cpp,#465>
-4- 00:11 Info: 5 U: PAR: Symbols : 1380 .... <zError.cpp,#465>
-4- 00:11 Info: 5 U: PAR: Code Size : 38571 bytes. .... <zError.cpp,#465>
-4- 00:11 Info: 5 U: PAR: Linking ok (0s). .... <zError.cpp,#465>
-4- 00:11 Info: 5 J: NINJA: Adding divider symbol .... <zError.cpp,#465>
-4- 00:11 Info: 5 J: NINJA: Injecting STAMINA\MENU.SRC .... <zError.cpp,#465>
-4- 00:11 Info: 5 U: PAR: \NINJA\STAMINA\SYSTEM\MENU_OPT_CONTROLS_STAMINA.D : Parse... .... <zError.cpp,#465>
-4- 00:11 Info: 5 U: PAR: Linking ... .... <zError.cpp,#465>
-4- 00:11 Info: 5 U: PAR: Symbols : 1414 .... <zError.cpp,#465>
-4- 00:11 Info: 5 U: PAR: Code Size : 39051 bytes. .... <zError.cpp,#465>
-4- 00:11 Info: 5 U: PAR: Linking ok (0.001s). .... <zError.cpp,#465>
-4- 00:11 Info: 5 C: SND: Creating Sound Instance MENU_BROWSE (alternative: 0) .... <zSndMss.cpp,#1297>
-4- 00:11 Info: 5 C: SND: Creating Sound Instance MENU_SELECT (alternative: 0) .... <zSndMss.cpp,#1297>
-4- 00:11 Info: 5 C: SND: Creating Sound Instance MENU_ESC (alternative: 0) .... <zSndMss.cpp,#1297>
-3- 00:11 Warn: 0 B: ERR: BLOCK-END unexpected: P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp line 572 .... <zError.cpp,#421>
-4- 00:11 Info: 5 U: FNT: Loading Font: font_old_10_white_hi.tga .... <zFonts.cpp,#196>
-4- 00:11 Info: 4 B: FONT: Loading Font-Data: \_WORK\DATA\TEXTURES\_COMPILED\FONT_OLD_10_WHITE_HI.FNT .... <zFonts.cpp,#361>
-4- 00:11 Info: 5 U: FNT: Loading Font: font_old_10_white.tga .... <zFonts.cpp,#196>
-4- 00:11 Info: 4 B: FONT: Loading Font-Data: \_WORK\DATA\TEXTURES\_COMPILED\FONT_OLD_10_WHITE.FNT .... <zFonts.cpp,#361>
-4- 00:11 Info: 5 J: NINJA: Calling function NINJA_ITEMMAP_MENU .... <zError.cpp,#465>
-4- 00:11 Info: 0 Q: ItemMap: Initializing entries in Gothic.ini.
-4- 00:11 Info: 5 J: NINJA: Calling function NINJA_STAMINA_MENU .... <zError.cpp,#465>
-4- 00:11 Info: 0 Q: Stamina: Initializing entries in Gothic.ini.
-4- 00:11 Info: 5 U: FNT: Loading Font: font_old_20_white.tga .... <zFonts.cpp,#196>
-4- 00:11 Info: 4 B: FONT: Loading Font-Data: \_WORK\DATA\TEXTURES\_COMPILED\FONT_OLD_20_WHITE.FNT .... <zFonts.cpp,#361>
-4- 00:11 Info: 5 U: FNT: Loading Font: font_old_20_white_hi.tga .... <zFonts.cpp,#196>
-4- 00:11 Info: 4 B: FONT: Loading Font-Data: \_WORK\DATA\TEXTURES\_COMPILED\FONT_OLD_20_WHITE_HI.FNT .... <zFonts.cpp,#361>
-4- 00:11 Info: 4 B: GMAN: MenuScreen .... <oGameManager.cpp,#836>
-4- 00:11 Info: 3 B: GMAN: Entering Menu-Section .... <oGameManager.cpp,#1350>
-4- 00:11 Info: 3 B: VID: Videomode found .... <oGameManager.cpp,#1112>
-4- 00:11 Info: 4 B: GMAN: Menu started (outgame) .... <oGameManager.cpp,#1375>
-4- 00:11 Info: 5 J: NINJA: Calling function NINJA_ITEMMAP_MENU .... <zError.cpp,#465>
-4- 00:11 Info: 5 J: NINJA: Calling function NINJA_STAMINA_MENU .... <zError.cpp,#465>
-4- 00:11 Info: 5 C: SND: Creating Sound Instance GAMESTART (alternative: 0) .... <zSndMss.cpp,#1297>
-4- 00:11 Info: 5 J: NINJA: Calling function NINJA_ITEMMAP_MENU .... <zError.cpp,#465>
-4- 00:11 Info: 5 J: NINJA: Calling function NINJA_STAMINA_MENU .... <zError.cpp,#465>
-4- 00:13 Info: 5 J: NINJA: Calling function NINJA_ITEMMAP_MENU .... <zError.cpp,#465>
-4- 00:13 Info: 5 J: NINJA: Calling function NINJA_STAMINA_MENU .... <zError.cpp,#465>
-4- 00:13 Info: 4 B: GMAN: Menu finished .... <oGameManager.cpp,#1381>
-4- 00:13 Info: 4 B: MENU: LEAVE_GAME .... <oGameManager.cpp,#1430>
-4- 00:13 Info: 4 B: GMAN: Menu-Selection "exit" .... <oGameManager.cpp,#1437>
-4- 00:13 Info: 3 B: OPT: Applying settings ... .... <oGameManager.cpp,#1178>
-4- 00:13 Info: 3 B: OPT: Lookaround inverse = 0 .... <oGameManager.cpp,#1221>
-4- 00:13 Info: 3 B: OPT: Music-Volume: Value=0 .... <oGameManager.cpp,#1233>
-4- 00:13 Info: 3 B: OPT: Sound-Volume: Value=1 .... <oGameManager.cpp,#1234>
-4- 00:13 Info: 3 B: OPT: Mouse-Enabled = 1 .... <oGameManager.cpp,#1240>
-4- 00:13 Info: 3 B: OPT: Mouse-Sensitivity = 0.550000012 .... <oGameManager.cpp,#1241>
-4- 00:13 Info: 3 B: OPT: Level-Sight: Value=140, resulting factor=1.39999998 .... <oGameManager.cpp,#1251>
-4- 00:13 Info: 3 B: OPT: Vob-Sight: Value=4 .... <oGameManager.cpp,#1254>
-4- 00:13 Info: 3 B: OPT: Sky: Value=1 .... <oGameManager.cpp,#1271>
-4- 00:13 Info: 3 B: OPT: Model-Details: Value=0.5 .... <oGameManager.cpp,#1294>
-4- 00:13 Info: 3 B: OPT: Blood-Details: Value=3 .... <oGameManager.cpp,#1302>
-4- 00:13 Info: 3 B: GMAN: Leaving Menu-Section .... <oGameManager.cpp,#1537>
-4- 00:13 Info: 4 B: GMAN: Close InitScreen .... <oGameManager.cpp,#849>
-4- 00:13 Info: 3 B: GOTHIC: Exiting game ... .... <oGameManager.cpp,#628>
-4- 00:13 Info: 5 J: NINJA: Releasing array .... <zError.cpp,#465>
-4- 00:13 Info: 0 D: OBJ: zCWayNet leaks, num: 1 .... <zObject.cpp,#691>
-3- 00:13 Warn: 0 D: OBJ: Memory leaks found! .... <zObject.cpp,#699>
-4- 00:13 Info: 0 D: OBJ: oCWorld leaks, num: 1 .... <zObject.cpp,#691>
-4- 00:13 Info: 0 D: OBJ: oCObjectFactory leaks, num: 1 .... <zObject.cpp,#691>
-4- 00:13 Info: 0 D: OBJ: oCMsgConversation leaks, num: 55946 .... <zObject.cpp,#691>
-4- 00:13 Info: 0 D: OBJ: oCNpc leaks, num: 1 .... <zObject.cpp,#691>
-4- 00:13 Info: 0 D: OBJ: zCViewDraw leaks, num: 1 .... <zObject.cpp,#691>
-4- 00:13 Info: 5 X: zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zRndD3D_DxtcCache.cpp,#177>
-4- 00:13 Info: 0 D: OBJ: zCVobLightPreset leaks, num: 11 .... <zObject.cpp,#691>
-4- 00:13 Info: 0 D: OBJ: zCVertexBuffer leaks, num: 2 .... <zObject.cpp,#691>
-4- 00:13 Info: 0 D: OBJ: zCTexture leaks, num: 300 .... <zObject.cpp,#691>
-4- 00:13 Info: 5 D: OBJ: 299MENU_GOTHIC.TGA, refs: 3 .... <zError.cpp,#465>
-4- 00:13 Info: 5 D: OBJ: 298MENU_INGAME.TGA, refs: 1 .... <zError.cpp,#465>
-4- 00:13 Info: 5 D: OBJ: 297FONT_OLD_20_WHITE_HI.TGA, refs: 2 .... <zError.cpp,#465>
-4- 00:13 Info: 5 D: OBJ: 296FONT_OLD_20_WHITE.TGA, refs: 2 .... <zError.cpp,#465>
-4- 00:13 Info: 0 D: OBJ: zCSoundFX leaks, num: 4 .... <zObject.cpp,#691>
-4- 00:13 Info: 5 D: OBJ: 3GAMESTART, refs: 2 .... <zError.cpp,#465>
-4- 00:13 Info: 5 D: OBJ: 2MENU_ESC, refs: 2 .... <zError.cpp,#465>
-4- 00:13 Info: 5 D: OBJ: 1MENU_SELECT, refs: 4 .... <zError.cpp,#465>
-4- 00:13 Info: 5 D: OBJ: 0MENU_BROWSE, refs: 2 .... <zError.cpp,#465>
-4- 00:13 Info: 0 D: OBJ: zCSkyControler_Outdoor leaks, num: 1 .... <zObject.cpp,#691>
-4- 00:13 Info: 0 D: OBJ: zCSkyControler_Indoor leaks, num: 1 .... <zObject.cpp,#691>
-4- 00:13 Info: 0 D: OBJ: zCMeshSoftSkin leaks, num: 1 .... <zObject.cpp,#691>
-4- 00:13 Info: 0 D: OBJ: zCProgMeshProto leaks, num: 1 .... <zObject.cpp,#691>
-4- 00:13 Info: 5 D: OBJ: 0, refs: 1 .... <zError.cpp,#465>
-4- 00:13 Info: 0 D: OBJ: zCParticleFX leaks, num: 1 .... <zObject.cpp,#691>
-4- 00:13 Info: 0 D: OBJ: zCMorphMesh leaks, num: 1 .... <zObject.cpp,#691>
-4- 00:13 Info: 0 D: OBJ: zCModel leaks, num: 1 .... <zObject.cpp,#691>
-4- 00:13 Info: 0 D: OBJ: zCMesh leaks, num: 32 .... <zObject.cpp,#691>
-4- 00:13 Info: 0 D: OBJ: zCMaterial leaks, num: 37 .... <zObject.cpp,#691>
-4- 00:13 Info: 5 D: OBJ: 36, refs: 360 .... <zError.cpp,#465>
-4- 00:13 Info: 5 D: OBJ: 35, refs: 1 .... <zError.cpp,#465>
-4- 00:13 Info: 5 D: OBJ: 34, refs: 1 .... <zError.cpp,#465>
-4- 00:13 Info: 5 D: OBJ: 33, refs: 1 .... <zError.cpp,#465>
-4- 00:13 Info: 0 D: OBJ: zCLensFlareFX leaks, num: 7 .... <zObject.cpp,#691>
-4- 00:13 Info: 5 D: OBJ: 6TEMPLEFX02, refs: 1 .... <zError.cpp,#465>
-4- 00:13 Info: 5 D: OBJ: 5TEMPLEFX01, refs: 1 .... <zError.cpp,#465>
-4- 00:13 Info: 5 D: OBJ: 4TORCHFX01, refs: 1 .... <zError.cpp,#465>
-4- 00:13 Info: 5 D: OBJ: 3GLOW1, refs: 1 .... <zError.cpp,#465>
-4- 00:13 Info: 0 D: OBJ: zCDecal leaks, num: 2 .... <zObject.cpp,#691>