B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SEPERATOR_HUM);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_DMT);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_NEUTRAL,GIL_MEATBUG);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SHEEP);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_GOBBO);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_GOBBO_SKELETON);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SCAVENGER);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_Giant_Rat);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_GIANT_BUG);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_BLOODFLY);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_WARAN);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_WOLF);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SUMMONED_WOLF);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_MINECRAWLER);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_LURKER);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SKELETON);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SKELETON_MAGE);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_ZOMBIE);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SNAPPER);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SHADOWBEAST);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SHADOWBEAST_SKELETON);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_HARPY);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_STONEGOLEM);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_FIREGOLEM);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_ICEGOLEM);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_DEMON);
//    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SUMMONED_DEMON);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_TROLL);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SWAMPSHARK);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_DRAGON);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_MOLERAT);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_ORC);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_FRIENDLY_ORC);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_UNDEADORC);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_DRACONIAN);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_Alligator);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SWAMPGOLEM);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_Stoneguardian);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_Gargoyle);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SummonedGuardian);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SummonedZombie);
    B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_NEUTRAL,GIL_WISP);