B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SEPERATOR_HUM);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_DMT);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_NEUTRAL,GIL_MEATBUG);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SHEEP);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_GOBBO);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SCAVENGER);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_Giant_Rat);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_GIANT_BUG);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_BLOODFLY);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_WARAN);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_WOLF);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SUMMONED_WOLF);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_MINECRAWLER);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_LURKER);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SKELETON_MAGE);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_ZOMBIE);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SNAPPER);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SHADOWBEAST);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SHADOWBEAST_SKELETON);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_HARPY);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_STONEGOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_FIREGOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_ICEGOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_DEMON);
// B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_TROLL);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SWAMPSHARK);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_DRAGON);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_MOLERAT);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_ORC);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_FRIENDLY_ORC);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_UNDEADORC);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_DRACONIAN);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_Alligator);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SWAMPGOLEM);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_Stoneguardian);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_Gargoyle);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SummonedGuardian);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SummonedZombie);
B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_NEUTRAL,GIL_WISP);