11:31 Warn: 0 B: CS: Cutscene "20555" has no player .... <zCCsContext.cpp,#447>
11:31 Warn: 0 B: CS: Cutscene "20925" has no player .... <zCCsContext.cpp,#447>
11:31 Warn: 0 U: NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
11:32 Warn: 0 C: zSndMSS(zCSndSys_MSS::LoadSoundFXByIdentifier): Sound Identifier "SVM_15_AARGH_6" unknown ! .... <zSndMss.cpp,#1155>
11:32 Warn: 0 U: NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
11:34 Warn: 0 B: CS: Cutscene "20556" has no player .... <zCCsContext.cpp,#447>
11:34 Warn: 0 B: CS: Cutscene "20925" has no player .... <zCCsContext.cpp,#447>
11:34 Warn: 0 B: CS: Cutscene "21111" has no player .... <zCCsContext.cpp,#447>
11:35 Warn: 0 U: NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
11:36 Warn: 0 U: NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
11:38 Warn: 0 B: CS: Cutscene "21111" has no player .... <zCCsContext.cpp,#447>
11:39 Warn: 0 C: zSndMSS(zCSndSys_MSS::LoadSoundFXByIdentifier): Sound Identifier "SVM_1_AARGH_8" unknown ! .... <zSndMss.cpp,#1155>
11:39 Warn: 0 U: NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
11:41 Warn: 0 U: NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
11:41 Warn: 0 B: CS: Cutscene "21112" has no player .... <zCCsContext.cpp,#447>
11:41 Warn: 0 B: CS: Cutscene "20557" has no player .... <zCCsContext.cpp,#447>
11:41 Warn: 0 B: CS: Cutscene "20923" has no player .... <zCCsContext.cpp,#447>
11:45 Warn: 0 B: CS: Cutscene "21112" has no player .... <zCCsContext.cpp,#447>
11:45 Warn: 0 B: CS: Cutscene "20923" has no player .... <zCCsContext.cpp,#447>
11:45 Warn: 0 B: CS: Cutscene "20557" has no player .... <zCCsContext.cpp,#447>
11:45 Warn: 0 U: NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
11:48 Warn: 0 C: zSndMSS(zCSndSys_MSS::LoadSoundFXByIdentifier): Sound Identifier "SVM_1_AARGH_6" unknown ! .... <zSndMss.cpp,#1155>
11:48 Warn: 0 B: CS: Cutscene "21111" has no player .... <zCCsContext.cpp,#447>
11:48 Warn: 0 U: NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
11:49 Warn: 0 U: NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
11:51 Warn: 0 U: NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
11:51 Warn: 0 B: CS: Cutscene "21111" has no player .... <zCCsContext.cpp,#447>
11:52 Warn: 0 C: zSndMSS(zCSndSys_MSS::LoadSoundFXByIdentifier): Sound Identifier "SVM_1_AARGH_6" unknown ! .... <zSndMss.cpp,#1155>
11:52 Warn: 0 U: NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
11:54 Warn: 0 C: zSndMSS(zCSndSys_MSS::LoadSoundFXByIdentifier): Sound Identifier "SVM_1_AARGH_7" unknown ! .... <zSndMss.cpp,#1155>
11:54 Warn: 0 U: NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
11:54 Warn: 0 B: CS: Cutscene "21111" has no player .... <zCCsContext.cpp,#447>
11:54 Warn: 0 B: CS: Cutscene "20556" has no player .... <zCCsContext.cpp,#447>
11:55 Warn: 0 C: zSndMSS(zCSndSys_MSS::LoadSoundFXByIdentifier): Sound Identifier "SVM_1_AARGH_6" unknown ! .... <zSndMss.cpp,#1155>
11:55 Warn: 0 U: NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
11:58 Warn: 0 U: NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
11:58 Warn: 0 B: CS: Cutscene "21111" has no player .... <zCCsContext.cpp,#447>
11:59 Warn: 0 U: NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
12:02 Warn: 0 C: zSndMSS(zCSndSys_MSS::LoadSoundFXByIdentifier): Sound Identifier "SVM_1_AARGH_8" unknown ! .... <zSndMss.cpp,#1155>
12:02 Warn: 0 B: CS: Cutscene "21111" has no player .... <zCCsContext.cpp,#447>
12:02 Warn: 0 U: NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
12:03 Warn: 0 U: NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
12:04 Warn: 0 C: zSndMSS(zCSndSys_MSS::LoadSoundFXByIdentifier): Sound Identifier "SVM_1_AARGH_9" unknown ! .... <zSndMss.cpp,#1155>
12:04 Warn: 0 U: NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
12:05 Warn: 0 B: CS: Cutscene "21111" has no player .... <zCCsContext.cpp,#447>
12:05 Warn: 0 B: CS: Cutscene "20557" has no player .... <zCCsContext.cpp,#447>
12:06 Warn: 0 U: NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
12:08 Warn: 0 C: zSndMSS(zCSndSys_MSS::LoadSoundFXByIdentifier): Sound Identifier "SVM_15_AARGH_5" unknown ! .... <zSndMss.cpp,#1155>
12:08 Warn: 0 U: NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
12:08 Warn: 0 B: CS: Cutscene "21111" has no player .... <zCCsContext.cpp,#447>
12:08 Warn: 0 B: CS: Cutscene "20924" has no player .... <zCCsContext.cpp,#447>
12:09 Warn: 0 U: NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
12:12 Warn: 0 U: NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
12:12 Warn: 0 C: SCRIPT: Npc_HasEquippedArmor(): illegal param: "C_PLAYERISFAKEBANDIT.OTH" is NULL. .... <oGameExternal.cpp,#252>
12:12 Warn: 0 C: SCRIPT: last parser func-name: ZS_ATTACK_LOOP .... <oGameExternal.cpp,#262>
12:12 Warn: 0 C: SCRIPT: Npc_GetHeightToNpc(): illegal param: "OTHER" is NULL. .... <oGameExternal.cpp,#252>
12:12 Warn: 0 C: SCRIPT: last parser func-name: ZS_ATTACK_LOOP .... <oGameExternal.cpp,#262>
12:12 Warn: 0 C: SCRIPT: Npc_IsPlayer(): illegal param: "OTHER" is NULL. .... <oGameExternal.cpp,#252>
12:12 Warn: 0 C: SCRIPT: last parser func-name: ZS_ATTACK_LOOP .... <oGameExternal.cpp,#262>
12:12 Warn: 0 C: SCRIPT: Npc_GetDistToNpc(): illegal param: "OTHER" is NULL. .... <oGameExternal.cpp,#252>
12:12 Warn: 0 C: SCRIPT: last parser func-name: ZS_ATTACK_LOOP .... <oGameExternal.cpp,#262>
12:12 Warn: 0 C: SCRIPT: Npc_IsDead(): illegal param: "C_NPCISDOWN.SLF" is NULL. .... <oGameExternal.cpp,#252>
12:12 Warn: 0 C: SCRIPT: last parser func-name: ZS_ATTACK_LOOP .... <oGameExternal.cpp,#262>
12:12 Warn: 0 C: SCRIPT: Npc_IsInState(): illegal param: "C_NPCISDOWN.SLF" is NULL. .... <oGameExternal.cpp,#252>
12:12 Warn: 0 C: SCRIPT: last parser func-name: ZS_ATTACK_LOOP .... <oGameExternal.cpp,#262>
12:12 Warn: 0 C: SCRIPT: Npc_IsInState(): illegal param: "C_NPCISDOWN.SLF" is NULL. .... <oGameExternal.cpp,#252>
12:12 Warn: 0 C: SCRIPT: last parser func-name: ZS_ATTACK_LOOP .... <oGameExternal.cpp,#262>
12:17 Warn: 0 N: MSB: Frame-Number is out of bounds (AniEvents), ani: T_MAG_2_MAGRUN .... <zModelProto.cpp,#4016>
12:17 Warn: 0 N: MSB: Frame-Number is out of bounds (AniEvents), ani: T_MAGRUN_2_MAG .... <zModelProto.cpp,#4016>
12:17 Warn: 0 D: zModel(zCModelAni::ResolveReferences): Could not find nextAni: 1, this:T_FISTRUN_2_FISTRUNL .... <zModelProto.cpp,#3352>
12:17 Warn: 0 D: zModel(zCModelAni::ResolveReferences): Could not find nextAni: 1, this:T_MAGRUN_2_MAGRUNL .... <zModelProto.cpp,#3352>
12:17 Warn: 0 D: zModel(zCModelAni::ResolveReferences): Could not find nextAni: 1, this:T_RUN_2_RUNL .... <zModelProto.cpp,#3352>
12:17 Warn: 0 D: OBJ: Memory leaks found! .... <zObject.cpp,#699>
12:17 Fault: 0 U: NPC: Someone has an illegal Reference to an Npc ! AAArrrrggghhhh :3 .... <oGame.cpp,#2016>
12:41 Warn: 0 C: SCRIPT: Wld_SetMobRoutine(): could not find a vob with name: FIREPLACE .... <oGameExternal.cpp,#252>
12:41 Warn: 0 C: SCRIPT: last parser func-name: INIT_NEWWORLD .... <oGameExternal.cpp,#262>
12:41 Warn: 0 C: SCRIPT: Wld_SetMobRoutine(): could not find a vob with name: FIREPLACE .... <oGameExternal.cpp,#252>
12:41 Warn: 0 C: SCRIPT: last parser func-name: INIT_NEWWORLD .... <oGameExternal.cpp,#262>
12:41 Warn: 0 C: SCRIPT: Wld_SetMobRoutine(): could not find a vob with name: FIREPLACE .... <oGameExternal.cpp,#252>
12:41 Warn: 0 C: SCRIPT: last parser func-name: INIT_NEWWORLD .... <oGameExternal.cpp,#262>
12:41 Warn: 0 X: [RND3D-Destructor]: Can't uninitialize D3DX Utility Library ! Error: D3DXERR_D3DXNOTSTARTEDYET .... <zRndD3D.h,#127>
12:42 Warn: 0 == ===================================== UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#474>
12:42 Warn: 0 == ============================================ CRASH INFOS: ============================================================== .... <zError.cpp,#474>
12:42 Warn: 0 Go thic II - 2.6 (fix), Parser Version: 50 .... <zError.cpp,#474>
12:42 Warn: 0 Us er: USER, CPUType: 586, Mem: 0 MB total, 0 MB free .... <zError.cpp,#474>
12:42 Warn: 0 St artup Options: .... <zWin32.cpp,#2976>
12:42 Warn: 0 -g ame:g2a_nr_scriptpatch_v25.ini -zlog:5,s
.... <zWin32.cpp,#2977>
12:42 Warn: 0 == ============================================= CALLSTACK : ============================================================== .... <zError.cpp,#474>
12:42 Warn: 0 00 23:0042A291 (0x00000001 0x00000001 0x0135FC40 0x00000001) Gothic2.exe, CGameManager::Read_Savegame()+593 byte(s), P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp, line 1559 .... <zError.cpp,#474>
12:42 Warn: 0 00 23:00429D02 (0x00000001 0x00000001 0x0135FC40 0x06975268) Gothic2.exe, CGameManager::Menu()+2610 byte(s), P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp, line 1492 .... <zError.cpp,#474>
12:42 Warn: 0 00 23:0042AE90 (0x00000001 0x0082E6F0 0x00000000 0x00425E3F) Gothic2.exe, CGameManager::HandleEvent()+320 byte(s), P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp, line 1725 .... <zError.cpp,#474>
12:42 Warn: 0 00 23:007A55EE (0x00400000 0x014233B7 0x0135FE64 0x00000000) Gothic2.exe, zCInputCallback::GetInput()+46 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zView.cpp, line 210+20 byte(s) .... <zError.cpp,#474>
12:42 Warn: 0 00 23:00425E3F (0x0082F0EC 0x00000001 0x000402BE 0x188CA880) Gothic2.exe, CGameManager::Run()+1551 byte(s), P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp, line 767 .... <zError.cpp,#474>
12:42 Warn: 0 00 23:0078188B (0x0000002C 0x00005915 0x00000000 0x00000000) Gothic2.exe, MainProg()+75 byte(s), P:\dev\g2addon\release\Gothic\_ulf\Phoenix.cpp, line 111 .... <zError.cpp,#474>
12:42 Warn: 0 00 23:00503270 (0x00400000 0x00000000 0x014233B7 0x00000001) Gothic2.exe, HandledWinMain()+928 byte(s), P:\dev\g2addon\release\ZenGin\_carsten\zWin32.cpp, line 1169 .... <zError.cpp,#474>
12:42 Warn: 0 00 23:00502DFD (0x0135FE68 0x00000000 0x014233B7 0x00000001) Gothic2.exe, WinMain()+141 byte(s), P:\dev\g2addon\release\ZenGin\_carsten\zWin32.cpp, line 1054+17 byte(s) .... <zError.cpp,#474>
12:42 Warn: 0 00 23:739C12E5 (0x65622074 0x6E757220 0x206E6920 0x20534F44) SHW32.DLL, UnionCore::CUnion::InitApp()+1621 byte(s) .... <zError.cpp,#474>
12:42 Warn: 0 00 23:6F6E6E61 (0x00000000 0x00000000 0x00000000 0x00000000) dmime.dll .... <zError.cpp,#474>
12:42 Warn: 0 == ===================================== UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#474>
12:44 Warn: 0 B: GMAN: gameSession is existing. Call CGameManager:
one() before! .... <oGameManager.cpp,#375>